Leylines are Obstacles! Please adress
That’s sort of what gliding is though isn’t? It’s non powered flight where you’re at the mercy of strong winds (Ley lines). You take advantage of updrafts when you can and watch out for hazards that get in your way.
They’re not really everywhere like you’re saying and you can see them in the air to avoid them. If you do get caught and dragged off, watching for bends and turning away from the Ley lines path will let you glide out of it.
ANet may give it to you.
except players without the mastery trained get an advantage in certain situations. training the mastery sacrifices the ability to glide through ley lines
I have more trouble staying IN the leylines than getting out of them. I just hold both mouse buttons down and steer to the side when I want out.
It could be my habit of holding both buttons down while gliding even though that has no effect (doesn’t even make Lean Techniques kick in, I have to press W for that) means I’m constantly moving out of the lines and that’s why I have to actively steer along them.
Sure, they’re obstacles sometimes, but that only adds to the fun (for me) of steering through the sky.
That’s sort of what gliding is though isn’t? It’s non powered flight where you’re at the mercy of strong winds (Ley lines). You take advantage of updrafts when you can and watch out for hazards that get in your way.
They’re not really everywhere like you’re saying and you can see them in the air to avoid them. If you do get caught and dragged off, watching for bends and turning away from the Ley lines path will let you glide out of it.
I get what you’re saying, but in that case its weird you need a mastery to be affected by them. That means you’re not at the mercy of them, they’re at the mercy of the player.
In your scenario, people without the mastery unlocked are better off as they don’t have to worry about being at the mercy of the elements
That’s sort of what gliding is though isn’t? It’s non powered flight where you’re at the mercy of strong winds (Ley lines). You take advantage of updrafts when you can and watch out for hazards that get in your way.
They’re not really everywhere like you’re saying and you can see them in the air to avoid them. If you do get caught and dragged off, watching for bends and turning away from the Ley lines path will let you glide out of it.
I get what you’re saying, but in that case its weird you need a mastery to be affected by them. That means you’re not at the mercy of them, they’re at the mercy of the player.
In your scenario, people without the mastery unlocked are better off as they don’t have to worry about being at the mercy of the elements
Well, no analogy is going to be 100%. If you had to unlock wind in real life maybe it would.
But there’s one thing I keep on seeing in the forums is people asking for all types of hazards or irritants to be removed. All waypoints unlocked because it’s too much trouble to run your alts through the maps, or even just to the wps needed for dungeons and guild missions. WvW removed from making Legendaries, because they don’t like WvW. PvE removed from making Legendaries because they don’t like PvE. Remove this or that gameplay because it’s boring or a trouble in some way.
But is the game improved if all the bumps are smoothed out to the point where there’s no effort? Nothing you have to try that you don’t want to? Should every annoyance have a button that you push instead of looking for a way around instead?
With Ley lines you can see them. They’re not invisible lines that grab you all unsuspecting and drag you away. You can fly over if possible or under. If you’re in one you can drop gliding for a sec or you can get to a bend and fly out. I don’t think it calls for a special button to release you or that the game is improved with every annoyance smoothed away by adding a button instead of actively doing something instead.
ANet may give it to you.
Oh man, we’ve got to be a tad skillful in navigating in HoTs content.
I totally didn’t figure this out when I tried running past a pack of pocket raptors the first time.
/sarcasm
I enjoy these littles bumps in my gameplay. It makes me put in a small amount of effort in a game mode that rarely invokes it. I would understand if it was unfair, but you can see the kitten things and can plan ahead by dropping your glider for a few secs.
That’s sort of what gliding is though isn’t? It’s non powered flight where you’re at the mercy of strong winds (Ley lines). You take advantage of updrafts when you can and watch out for hazards that get in your way.
They’re not really everywhere like you’re saying and you can see them in the air to avoid them. If you do get caught and dragged off, watching for bends and turning away from the Ley lines path will let you glide out of it.
I get what you’re saying, but in that case its weird you need a mastery to be affected by them. That means you’re not at the mercy of them, they’re at the mercy of the player.
In your scenario, people without the mastery unlocked are better off as they don’t have to worry about being at the mercy of the elementsWell, no analogy is going to be 100%. If you had to unlock wind in real life maybe it would.
But there’s one thing I keep on seeing in the forums is people asking for all types of hazards or irritants to be removed. All waypoints unlocked because it’s too much trouble to run your alts through the maps, or even just to the wps needed for dungeons and guild missions. WvW removed from making Legendaries, because they don’t like WvW. PvE removed from making Legendaries because they don’t like PvE. Remove this or that gameplay because it’s boring or a trouble in some way.
But is the game improved if all the bumps are smoothed out to the point where there’s no effort? Nothing you have to try that you don’t want to? Should every annoyance have a button that you push instead of looking for a way around instead?
With Ley lines you can see them. They’re not invisible lines that grab you all unsuspecting and drag you away. You can fly over if possible or under. If you’re in one you can drop gliding for a sec or you can get to a bend and fly out. I don’t think it calls for a special button to release you or that the game is improved with every annoyance smoothed away by adding a button instead of actively doing something instead.
You misunderstand. The leylines were implemented to be a fast way to cross big distances and get somewhere. But in the new map they counteract on that purpose. They cross the roads you want to glide and effectively function as walls because you have to stop gliding so you can go underneath them or high enough so you can go over them.
If I were to complain about carts and boxes being places all over city roads so you have to zigzag and jump all the time to get anywhere in ratasum or divinity’s reach, would you repeat all that, the same? And brining up that waypoint argument means nothing here because unlocking waypoints is a part of the exploration aspect. avoiding objects meant to be places as convenience does not count as an exploration aspect. Its kind of like, what if the purple jumping pads in LA.. were all over the place, that you can’t make one misstep or you’re off flying to the trading post.
And you say you can always see them. Well, I have bad news for you. Sometimes they’re invisible until you’re so close you’re already snatched up in them.
Should every annoyance have a button? no. But this is beyond an annoyance, this in an obstruction, a wall, a physical object that only blocks your path, but pushes you away if you run into it.
I agree with the OP that leylines bring with them a set of disadvantages. I disagree that they are “obstacles” that cannot be overcome. It takes learning new gliding techniques (and being less "heavy-handed on the [spacebar]).
I won’t object if ANet decides to adjust the positioning of ley-lines, but … I’d prefer them to spend their limited resources on other things that don’t have interesting or effective uses or work-arounds.
I don’t find them obstacles. Nor did I see any statements that they are conveniences. Now, I do find them convenient, sometimes. And sometimes, not as much. (At least there are no floating portals to turn me into a Moa, lol.) Just like when traveling on foot. Sometimes, the path is clear; sometimes, there is something in my way, like a big Veteran Stonehead. I either deal with the Veteran Stonehead, or go around. /shrug
I believe it’s called ‘game play’. And I like it!
I don’t find them obstacles. Nor did I see any statements that they are conveniences. Now, I do find them convenient, sometimes. And sometimes, not as much. (At least there are no floating portals to turn me into a Moa, lol.) Just like when traveling on foot. Sometimes, the path is clear; sometimes, there is something in my way, like a big Veteran Stonehead. I either deal with the Veteran Stonehead, or go around. /shrug
I believe it’s called ‘game play’. And I like it!
This.
I don’t find them obstacles. Nor did I see any statements that they are conveniences. Now, I do find them convenient, sometimes. And sometimes, not as much. (At least there are no floating portals to turn me into a Moa, lol.) Just like when traveling on foot. Sometimes, the path is clear; sometimes, there is something in my way, like a big Veteran Stonehead. I either deal with the Veteran Stonehead, or go around. /shrug
I believe it’s called ‘game play’. And I like it!
Ah, fair enough reasoning, I consent.
nonetheless, a veteran stonehead can also be run through, while a leyline cannot
I don’t find them obstacles. Nor did I see any statements that they are conveniences. Now, I do find them convenient, sometimes. And sometimes, not as much. (At least there are no floating portals to turn me into a Moa, lol.) Just like when traveling on foot. Sometimes, the path is clear; sometimes, there is something in my way, like a big Veteran Stonehead. I either deal with the Veteran Stonehead, or go around. /shrug
I believe it’s called ‘game play’. And I like it!
Except you don’t pay MP to enable interacting with Stoneheads. If I pay 12 MP for something, I expect it to be awesome, not awesome sometimes and an actual disadvantage other times.
Are there any other Masteries that are also disadvantages? Nevermind the most expensive one…
(edited by Djinn.9245)
There’s always the choice to not pay the 12 MP, thus avoiding the ‘disadvantage’. There are easy ways to avoid Ley-lines. It just takes some practice with gliding. One can drop out of the Ley-line for a second, or two, by utilizing the space bar.
As far as other Masteries with ‘disadvantages’, I suppose the Treasure Mushroom one might be considered a ‘disadvantage’; if you can see it, I guess it could attack you, should you wander too close. I don’t know.
There’s always the choice to not pay the 12 MP, thus avoiding the ‘disadvantage’. There are easy ways to avoid Ley-lines. It just takes some practice with gliding. One can drop out of the Ley-line for a second, or two, by utilizing the space bar.
As far as other Masteries with ‘disadvantages’, I suppose the Treasure Mushroom one might be considered a ‘disadvantage’; if you can see it, I guess it could attack you, should you wander too close. I don’t know.
I hardly ever use the leylines, so I wished I could un-pay them. Then I can buy the next hekate mastery (or whatever those bullfrogs are called)
except players without the mastery trained get an advantage in certain situations. training the mastery sacrifices the ability to glide through ley lines
It is recommended to get the mastery , it’s fun!
There’s always the choice to not pay the 12 MP, thus avoiding the ‘disadvantage’. There are easy ways to avoid Ley-lines. It just takes some practice with gliding. One can drop out of the Ley-line for a second, or two, by utilizing the space bar.
As far as other Masteries with ‘disadvantages’, I suppose the Treasure Mushroom one might be considered a ‘disadvantage’; if you can see it, I guess it could attack you, should you wander too close. I don’t know.
I think for something so expensive, they should have key-bindable toggle so you can turn it off if you don’t want to use leylines.
I enjoy ley line riding but I’m frustrated by a couple of issues with them which may be related to ping/lag in australia. For one thing, ley lines seem to be segmented, each segment pulls you along then there’s a pause until another segment grabs on to you. This not only looks disjointed but has you always wondering if you’re still in the ley line, because sometimes I drift out of the bottom. What would be fantastic is if once you’re in a ley line you stay in the ley line until you purposefully exit it. Right now, it seems like I have to manouver to stay in them and it’s hard to tell when you’re in a ley line zone. Sometimes I find myself drifting away from one before I realise I’ve lost it. Some kind of indication, maybe a blue glow around my toon, would at least help to indicate if I’m successfully attached.