Light, medium, heavy armour transmutation

Light, medium, heavy armour transmutation

in Guild Wars 2 Discussion

Posted by: Yakkus.8765

Yakkus.8765

I’ve posted in the past with regard to armour types being able to utilise different categories, and the viability of this seems difficult, if not outright impossible to implement.

But what about transmutation? What’s to stop the ability to transmute light armour styles on to a heavy armour character if the skins and character models are already there?
This is something I’d be happy to settle for, especially given how I always wanted a light armour version of the guardian (yes, I was a monk main in GW1).

Light, medium, heavy armour transmutation

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Posted by: Nihevil.8024

Nihevil.8024

This has been requested a quite a bit since launch. I believe they would have did it already if they wanted to.

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

Light, medium, heavy armour transmutation

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

One conflict seems to be the number of dye channels not always matching across all weights and probably what areas dye where according to the armor weight. The game probably can’t handle pieces that have mismatched number of dye channels and areas that dye outside the armor weight they are transmuted to.

Be careful what you ask for
ANet may give it to you.

Light, medium, heavy armour transmutation

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

The mixing and matching of different armour weights is the key issue here- apparently the different armour weights are on different meshes (?) and thus can’t be combined without having to do an overhaul of the current system. Not to mention clipping issues as different armour weights have different “cut off points” on the body.

But if there was something to prevent you from combining different armour weights I don’t see a problem- or at least, I don’t know if there’s a technical issue that would prevent this from happening. I’m thinking perhaps you could have three different “skin templates”. When swapping around skins of mismatching weights, it would give you an error note and offer you to start playing dress-up in a fresh, clean template.