Lightning hammer, ice bow, fire axe.

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Posted by: Dindin.2378

Dindin.2378

I really like these weapons and I would really want to use them like normal weapons and not just like skill casts. It would be cool if they would be permanent and obtainable as a drop. What does the community think of this idea?

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

I’m pretty sure you can craft them from the Mystic Toilet.

As well as the spirit weapons guardians have.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

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Posted by: zargnath.9524

zargnath.9524

Gnarl Blackfur – Charr ranger
Bob – Four legged shapeshifter
HeXagonis [HeX]

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Posted by: Amun Ra.6435

Amun Ra.6435

The hammer is a weapon, its called Mjolnir…probably one of the most expensive weapons in the game to make.

If you are talking about the fire Great Sword of the Elementalist skill….It’s called Volcanus…that one is not so expensive.

Have no idea if the frost bow exist in the game.

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Posted by: ProxyDamage.9826

ProxyDamage.9826

By your powers combined…

PS: All of those weapons exist in the game as mystic forge weapons that can be made. See wiki.

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Posted by: Dindin.2378

Dindin.2378

Oow… but those are only skinns or do they give the same skills as the elementalist skills that summon these weapons?

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Posted by: Vol.5241

Vol.5241

Oow… but those are only skinns or do they give the same skills as the elementalist skills that summon these weapons?

The skills are entirely different

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Posted by: AndrewSX.3794

AndrewSX.3794

Just skins for the respective (axe/shield/hammer/GS) weapons.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Seras.5702

Seras.5702

Ah, you want those weapon skills to be available without summong the weapons. I’m assuming that if that were possible Ele would be too OP. Those are pretty sweet weps at times and being able to have them without a time/useage limit and swap attunements would be OP.

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[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Dindin.2378

Dindin.2378

Ah, you want those weapon skills to be available without summong the weapons. I’m assuming that if that were possible Ele would be too OP. Those are pretty sweet weps at times and being able to have them without a time/useage limit and swap attunements would be OP.

Exactly! But then accessible for every class by making them drops

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Posted by: laharl.8435

laharl.8435

Hammer is already op if you use it right.

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Posted by: Quarktastic.1027

Quarktastic.1027

Hammer is already op if you use it right.

An auto attack chain that hits harder than a warrior’s axe, and ends in a blast finisher and an AoE blind? Nah, that’s not OP at all.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
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Posted by: Xenon.4537

Xenon.4537

Well it is an interesting idea to have a unique set of skills for a unique weapon that is permanent. But yeah, that would throw a huge wrench in the balance of the game Anet is trying to achieve. I think the best you can hope for is a revamp of the elementalist conjure skills. Anet have said several times they feel they need to rework conjures because people never use them as intended. They tried buffing them to incentivize us to use them but it doesn’t seem to be working.

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Posted by: Crovax.7854

Crovax.7854

btt: The hammer is called Mjolnir, the greatsword Vulcanus,
the shield Cragstone, the axe Titan’s Vengeance and the bow comes
with the same skin for short and long bow and is called
Wintersbark or Wintersbite.