I’ve been playing GW2 since beta, and even as a raging fanboy that I am, even I’m getting a bit burnt out, even when a lot of my friends that I came into the game with have left, I’ve tried to stick it out.
So feel I should give my feedback.
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Living Story
While I appreciate the idea of these, in practice I feel they fall flat.
The characters a bland, and the stories are generic, and the enemies are irritating. They a little more then a sad excuse to kill a bunch of dudes, visit a zone that gets a face lift, and maybe get a skin or two.
And while the skins are nice, there are only so many backpack skins one can get before we lose interest. Cosmetics only go so far.
All in all, I feel they are just lacking in substance and depth.
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Now don’t get me wrong, regular content updates is a great idea, it’s just this isn’t it.
Being temporary only adds to the problem. However, I feel being primarily solo content is also a problem. This is an MMO, I want to be not only be able to play with lots of other people, but have fun doing it.
And rehashing the same old types of events, of killing a bunch of dudes, and world bosses that are ungodly dull slogs of a fight, against mindless, barely functional AI, just don’t cut it anymore. (I’m looking at you, Queen Karka)
I think there are better ways of going about content creation. And you’ve done it before.
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Zone Wide Events
You know what the best time I’ve ever had in this game was?
It was the Zone wide events back in beta. Hunger Royale in Metrica Province, and the Branded event in Plains of Ashford. They were so insanely bad@ss, and from what I understand is (at least with the former) it was something you pulled out of your skirt in and afternoon of work.
Why the heck don’t we see these anymore?
Converting a zone, as to turn it into it’s own little mini game, from survival hunting, to a tug of war pitting infected vs uninfected as they bide for control of the zone, or anything else you might think of.
These kinds of events bring players together for some casual PvP, or perhaps something co-operative, anything other then just killing a bunch of mindless AI, as to break up the monotony and get players playing together.
Some of them could be permanent, some could rotate out.
Anything that get’s the playerbase, and even guilds, going out regularly to do stuff together, that should be your focus when it comes to regular updates.
Thou, not necessarily forced group content, like dungeons or fractals, but stuff that scales to whoever shows up.
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However, take this for what it’s worth, but GW2’s single greatest strength is to bring a whole bunch of players together to do an activity together without prior organization or waiting. But for this to work, the content or activity has to be engaging, and that is where you are failing atm.
Largely because your basing it on the back of your AI, which quite frankly sucks.
Use players instead, their smarter. (A debatable point)
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Event Rotation
I’ll try to keep this short, but what ever happened to this?
Didn’t you Arenanet promise that you would have a live team swap out events in zones to update them and keep them fresh?
What ever happened to that?
The events in almost every zone are exactly the same since launch.
And while there is a lot of content, when your leveling your 5th-6th alt, doing the same old bloody events gets old.
So, yeah, change it up would you.
Esp in the starter zones, my word do they need some updating once in awhile.