I am really tired of this consistent introduction of high difficulty contents that are limited by time.
I thoroughly enjoyed Guild Wars 2 since the launch in late August last year. I like Anet’s philosphy and directions; I like how GW2 cater for the casual gamers; I like how GW2 allows gamers to play the way they want. I really do.
I bit the bullet during the Clocktower Jumping Puzzle back in Halloween last year and completed it. I thought that Anet had learnt their lesson and indeed they had – for 8 months only. I greatly appreciated Anet’s effort in reducing the achievement difficulty on one of the mini games during Wintersday event. The Living Story that were later released were all manageable albeit lack of content.
I thought Anet got the tone and difficulty of the game right, but I was soon proven wrong. Things began to change when Sky Pirates was released. I know many people had feedback about wanting the contents of higher difficulty. I am all for it – alittle difficult content doesn’t hurt.
First, it was the grindy crab toss minigame, but that was still manageable. After that it was Frizz and the Unfriendly Skies achievement. I cleared them. Took me afew days but I did it. Next came Cutthroat Politics. I cleared Candidate Trial pre-patch on my main account. It was downright frustrating to solo post patch that “fixed a bug” concerning the number of mobs in the map. I eventually cleared it twice on my second account, but one of them was bugged and I couldn’t get the achievement. In the meantime I had to grind 2500 points for the Southsun Survival which is once again a limited time achievement. In this recent patch, the “Light up the Darkness” achievement is just impossible for me. I had already used up over 200 tickets due to bugs, lame camera angles and admittedly my own carelessness.
Anet, are you mistaking “extreme difficulty and grind” for “fun and casual”? Shouldn’t limited time achievements from Living Story be strictly a symbol of participation? Is this trend just a mask to distract us from the lack of content?
I wouldn’t have been this stressed up if you had put Queen Gauntlet achievement right at the Activities Section from the beginning. At least I know that I can get my last achievement one day. Watching it in the Living Story segment means that it will be thrown into the historical folder along with my shame and regret. Now, I understand that the Queen Gauntlet minigame will become a permanent content, however, reintroducing it would mean an entire new list of Queen Gauntlet achievements that will not give us anymore chance to re-do what was already lost but not forgotten.
Am I asking too much to be a Living Story achievement completionist?
PS: Judging from the recent trends, I predict that future patches will be of similar or increasing difficulties. I may as well quit now while I still can. My spirit is breaking from Anet’s punishment.