Living Story 'fatigue'
I personally think GW2 needs to get on with the main thrust of the supposed story right quick. When are we going to see another of these elder dragons that are supposed to be tearing the world a new one?
I think the current content is rushed, buggy, shallow and a terrible grind. I did some invasions so as to not be economically left behind, but I’ve stopped because they are just too tedious.
A longer period of time between LS releases may help in getting us better LS content so I support it.
So basically, we’re in agreement.
I tend to finish my achievements during the first week of living story and make the second week a week off from living story.
Make your own vacation and you’re keeping it fresh. During the second week I do other stuff, like I always did.
I tend to finish my achievements during the first week of living story and make the second week a week off from living story.
Make your own vacation and you’re keeping it fresh. During the second week I do other stuff, like I always did.
I do the same. I hope with a busier schedule due to school that I can keep this up.
I agree with the OP. The invasions were sickeningly boring and grindy after about three. I haven’t done much LS content but just over the last month was enough for me. Personally i would like once a month rather than every two weeks. Some of us have lives…or at least would like to not feel like if we don’t play three hours a day we are going to really miss out (those invasions were WAY too time consuming).
I’ve slowly gotten more and more disinterested as time goes on. I wish we had a break for a month with no LS, at least maybe one that is a lot less to do for a while. So people can go do other things if they want.
For the current event I just did the achievements and then stopped for like the rest of the week (still took me 3 days to do the achievements because of missing the maps I needed). Only started doing the invasions again off and on recently and even though its good money its totally annoying. :P Same way I felt about the Queen’s Pavilion too.
The invasions by far have been the most time consuming in terms of achievements though. I thought it was a little silly to expect people to fight for 45 minutes on a map (and do that 13 times no less). On a couple of maps I was so sick of it I just afk’d somewhere for 20 – 30 minutes, as much as I hate to admit it. I think what made it worse was that it was an event that came right after another zerg fest at the Queen Pavilion not long before. If you are going to make mass kill events, please give some separation in time, its really draining for a game.
And next week with SAB, while I enjoy SAB, I am kind of dreading it just because I want a break, but I also want to experience it..but then theres also farming for crap for weapons, though weapons aren’t going anywhere so I guess thats no big deal.
I’ve probably had this ‘fatigue’ since the Consortium Southsun story. I’ve taken multiple breaks from the game as well. Just it never stops and part of me wants to see it and part of me wants to just stop and stare at a wall for a couple of hours because I’m that tired of it. :/
(edited by Katreyn.4218)
I see people complaining that there isn’t enough to do and then I see people complaining about that there is too much to do.
I’m going to give up on humanity.
I figure that these next couple weeks will be my break, because I think SAB is adorable, and I have fun running through it once or twice on baby mode but Im probably not going to do it a thousand times. I think that it’s really a good time for it, especially as the last few have felt really hectic to me. Or rather, I have played waaaaaaaaay too much GW2.
I don’t think that it’s so much Living Story fatigue as it is zergy-zergy-zerg fatigue. The last two months’ prime content has been zergy; the pavilion was a roundabout of zergs, the new event is pretty obviously a zerg.
Thankfully, with SAB up next, that can’t really be zerged at all, as it’s obviously a solo/small group endeavor and an opportunity to calm the pace down. Hopefully ANet figures that they should probably just spend one fortnight doing heavy zergy content every few months, as doing it for too long gets pretty tiring.
I see people complaining that there isn’t enough to do and then I see people complaining about that there is too much to do.
I’m going to give up on humanity.
The hard truth about an MMO forum, no one is happy and ‘Doom and Gloom’ Threads/comments fills the forums.
….
Anyway, OP I would say you have to prioritize what you wan’t to do.
Play the game for fun and do what you find most enjoyment in, don’t go ‘I have to get that achievement before Teuseday’ if you don’t have the time to play that much, if there is more in this game for you accept for Living Story then do that becouse no one is forcing you to do the living story.
Most Living Stories stories has been rather fast to compleate, I think Chaos Invasion is the one with most time required to finnish the story since you have to participate in a few Invasions :-/
But next week there is SAB and there is no specific story to that one yet, so there you have your time to “relax and play the other stuff” in GW2
IMO the best thing they did with the Achievement screen rewamp was that when a Living Story ends and you look in History achievement the unfinnished achievement’s isn’t shown wich makes my Achievement tab not to look unfinnished.
Guild Leader of Alpha Sgc [ASGC]
I found that instead of rushing all the achievements first thing, if I spread it out a bit, I feel less pressured, less stressed. I go about my normal play 80% of the time, and when I need a break from that I switch to doing some of the living story.
Of course, I’ve become more laid back about my gaming overall, so there have been times when I simply haven’t felt like doing LS stuff and skipped it, logging out to go do something else, or swapping characters and changing up my play that way. I still managed to get enough achievements for the meta doing it that way. Did I get absolutely every AP under the LS category…nope, and that’s perfectly fine. I can get those points doing other things, as time time continues its trek forward. Yes, I’m eagerly working towards my 5k chest, but no rush = no pressure = happier me.
I don’t really have any interest in super adventure box, didn’t last time either. So I probably won’t be doing any of the next living story at all.
It’s all perception and personal choice.
It’s actually not all perception and personal choice. It is rather a matter of game design. If the LS was told through an evolving world where content was largely permanent, and the achievements not time-gated, would their be a logical reason for LS fatigue. I doubt it. Everything wrong with the LS to date is simply bad game design choices made manifest.
A pause would be VERY much appreciated. Because even if I finish the Living Story content in a day, it takes about 1,5 week in general before my guild’s finsihed it. Leaving very little time for actual fun stuff, like doing a dungeon with my guild at our own pace.
My main problem is that in this update, that i am forced to do this (in my opinion stupid) invasion to get the story.
I don`t mind mechanics and event beeing put in to please the farmin crowd or get “long lasting” content, however don`t force us to do six hours of mindless buttonmashing on mobs just to get the story.
I have less time now, only able to log in an hour or two a day. A “event” like this isn`t that interesting (and yes, i could ignore it or have someone else take me down to scarlet, but i enjoy playing by the was it is inteded. So this time it was just a unsatisfying and mostly graving chore)
I tend to finish my achievements during the first week of living story and make the second week a week off from living story.
Make your own vacation and you’re keeping it fresh. During the second week I do other stuff, like I always did.
That’s great, if you can play enough to finish all the achievements in one week. I do the same – I finish everything I actually want to do (usually the story and a few key achievements either for the meta or because I want the reward) and then go back to playing normally. But I count myself lucky if I get 3 days of non-living story stuff a month.
I think this is a big part of the problem – Anet are trying to please everyone: make enough content for the people who can play for several hours a day, every day but also make it appealing to and doable by the people who have more limited time. But you can’t do that, you can’t make everyone happy.
If it wasn’t for the ridiculous once an hour time gate and the issues with the servers being unable to handle everyone being on the same map at the same time which lead to a lot of frustration due to disconnects and being in the wrong overflow they might have done a good job this time – people who just want to do the storyline can do their 6 invasions (5 for the portals, 1 to collect the components) and then leave it. People who have run out of other things to do can farm them as many times as they like.
I really think they need to accept that it’s not going to work for everyone and tone it down a bit. What would work perfectly for me and IMO for a lot of other people is going back to doing updates once a month, but with the same amount of content we get now. I think a lot of people are reluctant to go back to monthly updates because they think it’d be like the early Flame and Frost updates where we had nothing for a month but a few easy achievements.
Sure there will be people at the upper end who will complete everything relatively quickly and get bored, but that will happen no matter what they do. It’s virtually impossible to make content that takes longer to complete than to design.
Maybe what they could do to keep those people interested and coming back, if not playing continuously, is make a sort of overarching Living Story meta achievement where you have to complete a certain amount of achievements each month to get a reward. That way even if they do finish everything and take a break they’ll have an incentive to come back next month.
“Life’s a journey, not a destination.”
I see people complaining that there isn’t enough to do and then I see people complaining about that there is too much to do.
I’m going to give up on humanity.
Although I do totally understand where you’re coming from, I honestly don’t think it’s the amount of content that is the problem. It’s the fact that we aren’t allowed to do the content at our own pace. We have to do content on ANet’s schedule, or miss out.
If they allowed me to do whatever content I wanted, when I wanted to do it, I would have no problems with GW2. Give me back control of my playtime. That’s all I’m asking.