Living Story takes away from the world...

Living Story takes away from the world...

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Posted by: cesmode.4257

cesmode.4257

So I’ve been noticing… With each update, we are herded like cattle to the new POI and achievement farm. Whether it be an instance cut off from the rest of the game, or one particular zone or area at a time.

I thought that the intent of making the world “alive” and to make the core game better was simply that. But when you herd us to specific zones or instances for achievement farming, you are detracting from all of that.

Id be willing to bet that most people are running around the designated clockwork zone for the designated invasion. Previously, it was the pavilion.

Places like WvW, Orr, and mid level zones are just empty and silent. Why? Everyone is busy achievement farming where arenanet tells them to go.

I dont think this is promoting a world that is alive nor do I think it is bettering the core of the game. Your heart is in the right place, but I dont think the living story is simply cutting it.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: cesmode.4257

cesmode.4257

To add: Seeing zergs of people in a mid level zone is not making it alive. Those zergs do not care about the dynamic events going on around them. All the development time spent on some of the gorgeous zones is just simply wasted when they are empty, or zergs of people run by to get to the next living story carrot. That content is left to the people leveling. Or, better.. it is shelved until the invasion is over.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: CuRtoKy.8576

CuRtoKy.8576

This is incorrect because people doing the invasion are in the open world PvE areas. Some of these are mid level areas too. Low level areas are excluded since it can cause problems with players starting the game for the first time.

WvW on top tier servers are populated regardless of the Living Story updated. The case where it is empty could be a problem with WvW itself. Servers have WvW population fluctuation on low population servers or people don’t show up due to a poor matchup for the week.

Prior to today’s update Orr, specifically Cursed Shore was a farming area at least this was the case for high population server.

I have a feeling that the playing experience differs on different servers and your problem could be playing on a low population server.

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Posted by: CuRtoKy.8576

CuRtoKy.8576

To add: Seeing zergs of people in a mid level zone is not making it alive. Those zergs do not care about the dynamic events going on around them. All the development time spent on some of the gorgeous zones is just simply wasted when they are empty, or zergs of people run by to get to the next living story carrot. That content is left to the people leveling. Or, better.. it is shelved until the invasion is over.

The problem is that dynamic events don’t add much to the world. They are something to do but they have nothing of value attached to them (reward or story).

Most people do events in most areas when they are leveling up a character so that they gain experience. However, these events leave nothing noteworthy to write home about. Like personally I don’t care about what happens during these events. I know most people don’t even read or care why they are escort a person from point A to point B or even why they are helping this person.

Living Story isn’t perfect but I like that they are trying to add something to the world. Because of certain events, people build additional settlements in Southsun and you can still see the things on top of that. In addition this patch they add the invasion which they said will occur even after the patch but it will not be as frequent. That is interesting because it progresses (something change) and you can see the impact of fighting against Scarlet, over time as you defeat more of her army or as the story about her progress you will see less of her forces in the open world.

I’m sure they are experimenting with different ideas in these updates but these things are much better than the old Dynamic Events.

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Posted by: Vayne.8563

Vayne.8563

In my opinion, the world is too big to expect a big increase in traffic without Anet directing traffic.

Ever since I played Rift and I saw how they handled events, I started to realize why they handled events the way they did. Because if you make everything good across the board, there will be far less people at each place and people will say the game is dying anyway.

Let’s say you made every one of the 1500 dynamic event award amazing loot. Anyone could do any event they want. Then start dividing the player base. WvW people and dungeon people will be doing their thing. SPvP will be doing their thing. And open world people will be doing their thing. But you have to divide the playerbase into Europe and US zones, and then into servers, and then into Zones and then spread them out in each zone. What happens to people who log in at off hours? What are they supposed to do?

I understand why you want the game to have people everywhere, but the world is too large to support that. By directing traffic, Anet is bringing players together.

And if you want to go out and have fun in the world, find friends or join a guild that likes that sort of thing. Mine does.

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Posted by: Deified.7520

Deified.7520

If they wanted to make players go back to zones to do the events, they’ll have to go and rework the reward system for 80s. Right now it’s just not worth it for them.

Also a lot of these events are dreadfully boring. Gather X item, Kill X amount of enemy, etc. Players did this a ton while leveling up. Many of them don’t want to do it again.

In short, reworking mechanics of events and reward system may help increase it. As far as the LS goes, I doubt it will ever do anything to the point of convincing players to do the current events. Adding new events like the invasion, I’m fine with and it repopulates zones.

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Posted by: Nerifes.4931

Nerifes.4931

It’s something to bring us to that zone. Because be honest, whens the last time you went to the iron marches for anything but map completion?

And before anyone brings up, they should have repeatable permacontent on maps, yeah. Well they did that back on halloween and only a small portion of the community gave a kitten.

[TV] Jade Quarry

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Posted by: Galtrix.7369

Galtrix.7369

In my opinion, the world is too big to expect a big increase in traffic without Anet directing traffic.

Ever since I played Rift and I saw how they handled events, I started to realize why they handled events the way they did. Because if you make everything good across the board, there will be far less people at each place and people will say the game is dying anyway.

Let’s say you made every one of the 1500 dynamic event award amazing loot. Anyone could do any event they want. Then start dividing the player base. WvW people and dungeon people will be doing their thing. SPvP will be doing their thing. And open world people will be doing their thing. But you have to divide the playerbase into Europe and US zones, and then into servers, and then into Zones and then spread them out in each zone. What happens to people who log in at off hours? What are they supposed to do?

I understand why you want the game to have people everywhere, but the world is too large to support that. By directing traffic, Anet is bringing players together.

And if you want to go out and have fun in the world, find friends or join a guild that likes that sort of thing. Mine does.

Umm, isn’t that what WoW did? They don’t have dynamic events to funnel players into. They spread players throughout the world, and yes, there are some dead zones, but I still see more people walking around in WoW in 5 minutes than I do in 2 hours in GW2. I think Blizzard spread out the players around the world rather well.

I know there are other factors such as the amount of players, but if there were no events, would GW2 be like WoW in this aspect? Would the players be spread out over different maps or would they just sit in LA and afk?

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: emikochan.8504

emikochan.8504

Well there’s a gap inbetween invasions, I enjoy doing the zone events in that time, there’s always a few folks sticking around

Either way it’s better than it was, just like the champs now get people to stop/turn up.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: CryxTryx.9208

CryxTryx.9208

I’ve always liked the dynamic events. Personally If I was a new player coming into Guild Wars 2 during this event, I would be thrilled to have my mid level zone invaded and see hordes of players show up to deal with it.

Does the zerg care about the dynamic events happening in the zone? No. Why should they? Can’t you see there is an invasion going on?

No one cares about the brood mother attacking the game, the whole kitten map is being invaded by 3 allied enemy factions.

Were I that new player I’d join the nearest group and fight to stop the invasion in my zone..

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

It’s something to bring us to that zone. Because be honest, whens the last time you went to the iron marches for anything but map completion?

Never, because I don’t like Iron Marches. But I do go back to Lornar or Timberline, even though I have them 100% explored. Simply because I love the areas.

Personally, I don’t mind that not all maps are filled to the brim with people. If I want to be surrounded by people, I’ll go to town. I like to immerse into the game, and that’s not possible in those out of the way areas when there are a million people tramping about as well…

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Posted by: Vayne.8563

Vayne.8563

In my opinion, the world is too big to expect a big increase in traffic without Anet directing traffic.

Ever since I played Rift and I saw how they handled events, I started to realize why they handled events the way they did. Because if you make everything good across the board, there will be far less people at each place and people will say the game is dying anyway.

Let’s say you made every one of the 1500 dynamic event award amazing loot. Anyone could do any event they want. Then start dividing the player base. WvW people and dungeon people will be doing their thing. SPvP will be doing their thing. And open world people will be doing their thing. But you have to divide the playerbase into Europe and US zones, and then into servers, and then into Zones and then spread them out in each zone. What happens to people who log in at off hours? What are they supposed to do?

I understand why you want the game to have people everywhere, but the world is too large to support that. By directing traffic, Anet is bringing players together.

And if you want to go out and have fun in the world, find friends or join a guild that likes that sort of thing. Mine does.

Umm, isn’t that what WoW did? They don’t have dynamic events to funnel players into. They spread players throughout the world, and yes, there are some dead zones, but I still see more people walking around in WoW in 5 minutes than I do in 2 hours in GW2. I think Blizzard spread out the players around the world rather well.

I know there are other factors such as the amount of players, but if there were no events, would GW2 be like WoW in this aspect? Would the players be spread out over different maps or would they just sit in LA and afk?

Depends on the server and the zone. I’ve spent time in WoW on one server where I saw no one for ages. So no, I don’t think that’s true.

Maybe on the busiest servers on WoW, which has 8.3 million subscribers still, you might see people, but I’ve seen plenty of complaints from WoW players about dead servers and dead zones.

In a game like WoW, though, it matters less, because you don’t NEED people in zones. Leveling up in WoW is a completely solo affair. Group events aren’t around every corner.

No. I don’t think you can compare Guild Wars 2 to WoW in any way. Unless you’re suggesting 8.3 million people are playing Guild Wars 2 or any other MMO besides WoW.

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Posted by: guardian.6489

guardian.6489

Tyria is too big for there to be people everywhere. Anet has given a ton of incentives to get people to spread out with meta-events giving golds, this invasion event, jumping puzzles, mini-dungeons etc but at the end of the day people are just going to go where they have earn the their next skin or where the challenge is and honestly at leveling, 200 people zerging the starting events wasn’t the funnest experience.

Still you do get some moments which these updates help pull some people together, I remember I was getting an explorer achievement and someone called out a boss that was up and a group of 4 of us decided to take it down for the loot bag, that probably wouldn’t have happened a while ago, at least not since launch.

Retired Leader of TTS

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Posted by: cesmode.4257

cesmode.4257

This is incorrect because people doing the invasion are in the open world PvE areas. Some of these are mid level areas too. Low level areas are excluded since it can cause problems with players starting the game for the first time.

WvW on top tier servers are populated regardless of the Living Story updated. The case where it is empty could be a problem with WvW itself. Servers have WvW population fluctuation on low population servers or people don’t show up due to a poor matchup for the week.

Prior to today’s update Orr, specifically Cursed Shore was a farming area at least this was the case for high population server.

I have a feeling that the playing experience differs on different servers and your problem could be playing on a low population server.

People are in the zones, but not participating in the dynamic events that have been in the zones since launch. They are running from red circle to red circle fighting off twisted minions and aeitherblade.

Orr, was hardly a farming area for the last few months. Maybe on TC it is, maybe on the top 3 servers it is, but on the majority…not so much anymore. Trust me, I have guested on a half dozen NA servers in the last month trying to find a new server. Dragonbrand, Sea of Sorrows, Ehmery Bay, Stormbluff Isle, Fort Aspenwood, Yaks Bend… More often than not, temples are contested, waypoints contested, I ask in map chat to see if anyone is doing any events(specifically to test out the PVE activity in these zones) and received little to no response… during morning hours and NA prime time.. No, PVE in majority of non-living story zones, in my experience, is empty when they release new achievements to be had.

Same goes for mid level zones.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: cesmode.4257

cesmode.4257

In my opinion, the world is too big to expect a big increase in traffic without Anet directing traffic.

Ever since I played Rift and I saw how they handled events, I started to realize why they handled events the way they did. Because if you make everything good across the board, there will be far less people at each place and people will say the game is dying anyway.

Let’s say you made every one of the 1500 dynamic event award amazing loot. Anyone could do any event they want. Then start dividing the player base. WvW people and dungeon people will be doing their thing. SPvP will be doing their thing. And open world people will be doing their thing. But you have to divide the playerbase into Europe and US zones, and then into servers, and then into Zones and then spread them out in each zone. What happens to people who log in at off hours? What are they supposed to do?

I understand why you want the game to have people everywhere, but the world is too large to support that. By directing traffic, Anet is bringing players together.

And if you want to go out and have fun in the world, find friends or join a guild that likes that sort of thing. Mine does.

See, respectfully, I disagree (again :p ). Currently, the invasion in fireheart rise or frostgorge…. level 75-80 zones. A new player cannot join in on those invasions(and get the frost and flame achievement). A level 50 player will have a difficult time staying alive. Any max level characters that might have been roaming around their level 50 zone, are sucked out into these other zones to follow the carrot. It brings max level characters, primarily, together while emptying other zones like Orr, Southsun(which is already empty) and WvW, imo.

And again, I don’t want to be directed. I don’t want to be herded like sheep. Go anywhere, do anything. Thats what I thought the game was about but with each patch, if you want the new shinies, you go to one or two areas. And the shinies themselves are a root of the problem. Reward, reward, reward. Thats all this playerbase cares about. WoW conditioned a lot of people to run on gear treadmills, item progression, holy trinity, raids, etc. GW2 is conditioning us to chase after the carrots and rewards, even if it isnt gear treadmill. Its there, you naturally want it. Its like putting chocolate cake in front of a fat kid. He’ll eat it.

And yes yes, the company line of join a guild and play with friends. All of my friends left the game for all of the common reasons people have left the game. I, through thick and thin, have stuck with it. I am in a guild, and even they say that the game is pulling people out of WvW.

Not all bunnies and unicorns with these patches, they are negative impacts on the game. I think it is an ambitious plan they have, but I just dont think it works with the core of GW2. Just my opinion there.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: cesmode.4257

cesmode.4257

Responding to a few posts saying that DEs do not add much to the game: That is the game/arenanets fault then. We were hyped that the game is ours, the world is ours, the choices we make matter, the champion will killed wont respawn 10 minutes later. Guess what? All of that is false. Success or failure mean little with regard to dynamic events. While a unique and refreshing way to approach content in an MMO space, they fall short of the goals arenanet set out with.

So following your logic, since DEs do not add much to the game overall, arenanet needs to pump this kind of content into the game? I love the amount of combat in this patch, love it! But this stuff detracts from other zones, from other things, and all of this is based around reward reward reward and not simply having fun. At least, most of us

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: prenavo.3926

prenavo.3926

So I’ve been noticing… With each update, we are herded like cattle to the new POI and achievement farm. Whether it be an instance cut off from the rest of the game, or one particular zone or area at a time.

I thought that the intent of making the world “alive” and to make the core game better was simply that. But when you herd us to specific zones or instances for achievement farming, you are detracting from all of that.

Id be willing to bet that most people are running around the designated clockwork zone for the designated invasion. Previously, it was the pavilion.

Places like WvW, Orr, and mid level zones are just empty and silent. Why? Everyone is busy achievement farming where arenanet tells them to go.

I dont think this is promoting a world that is alive nor do I think it is bettering the core of the game. Your heart is in the right place, but I dont think the living story is simply cutting it.

I’m sure they’ve got other things lined up. About the taking away from the world thing though, I’ve really been enjoying going to places I haven’t been for a long time even if it’s in a zerg. Everyone is having fun that are participating in those events. Give it a week and I bet some of the people will go hunt the champs and whatnot in those zones after the living story event is complete in that area. Gives ’em something to do in between zone rotations.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I am enjoying this release. While encouraging me to visit different zones, I (personally) have done a few regular events, either while waiting for the LS events to start, or after finishing the LS event in the zone.

That’s a few more events than I would have done in said zone, had I not been encouraged to visit there.

It may not be perfect for enticing the population out of the usual places, but there are more people in the different zones than there were before. I think more people will stick around in some of the zones once the initial ‘newness’ wears off, and more people have some of the Achievements associated with this release. =)

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Posted by: Vayne.8563

Vayne.8563

Responding to a few posts saying that DEs do not add much to the game: That is the game/arenanets fault then. We were hyped that the game is ours, the world is ours, the choices we make matter, the champion will killed wont respawn 10 minutes later. Guess what? All of that is false. Success or failure mean little with regard to dynamic events. While a unique and refreshing way to approach content in an MMO space, they fall short of the goals arenanet set out with.

So following your logic, since DEs do not add much to the game overall, arenanet needs to pump this kind of content into the game? I love the amount of combat in this patch, love it! But this stuff detracts from other zones, from other things, and all of this is based around reward reward reward and not simply having fun. At least, most of us

The champion you kill doesn’t respawn ten minutes later refers to the personal story. I’ve proven that, it was said by Anet. It was clarified 3 days after the manifesto was released. 3 days. That clarification was up for well over a year and other stuff has been said since then.

If you can’t do the minimal research it takes to buy a game (because Anet said not only exactly how DEs work before launch, but gave examples), then I don’t really see how you can blame the company.

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Posted by: gebrechen.5643

gebrechen.5643

Normally I really don’t care where I go because I don’t do much pve and events besides leveling, but what really is a design flaw is the opportunity to buy jewels at the temples.
My new leveled ranger is now waiting for two days for an open temple of Balthazar and there is not one open on any NA server. And this won’t change until the world events stop or become so boring that people go back to Orr again. So I have to wait at least until september for my backpiece and rings and hope that there won’t be a new living story that takes the people away from Orr.
Maybe Anet should think about giving those karma gear to another vendor while living story events go on or find a better solution for that problem.

I really enjoy the living story, but I’m sitting on almost 2 mio karma and want be able to spend it instead of paying tons of gold for jewelry from the tp.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: cesmode.4257

cesmode.4257

Responding to a few posts saying that DEs do not add much to the game: That is the game/arenanets fault then. We were hyped that the game is ours, the world is ours, the choices we make matter, the champion will killed wont respawn 10 minutes later. Guess what? All of that is false. Success or failure mean little with regard to dynamic events. While a unique and refreshing way to approach content in an MMO space, they fall short of the goals arenanet set out with.

So following your logic, since DEs do not add much to the game overall, arenanet needs to pump this kind of content into the game? I love the amount of combat in this patch, love it! But this stuff detracts from other zones, from other things, and all of this is based around reward reward reward and not simply having fun. At least, most of us

The champion you kill doesn’t respawn ten minutes later refers to the personal story. I’ve proven that, it was said by Anet. It was clarified 3 days after the manifesto was released. 3 days. That clarification was up for well over a year and other stuff has been said since then.

If you can’t do the minimal research it takes to buy a game (because Anet said not only exactly how DEs work before launch, but gave examples), then I don’t really see how you can blame the company.

Id say I did enough"minimal" research a consumer would do for a 60 dollar product.

The fact that their vebiage in a lot of their interviews, videos, articles, and manifesto is so grey forces one to dig a little deeper than normal.

Id like to think that Ive read enough blogs and seen enough videos and interviews from official sources and fansites prior to the games launch to say that I did my homework. You are not one to tell me otherwise.

So with that confidence in mind, I did not see Arenanet confirming this 3 days after launch.. I did not see this. I might have been in game playing, but I have been a forum frequenter since they opened up the forums. I have been on their website here nearly every day, I read the patch notes. I can honestly say that I guess I missed that one…that little clarification that what they MEANT to say was “oops, this is for personal story, not in the world”. Again, I consider myself someone who did their homework and this one got by me…so what does that say about arenanet’s communication? (And if this was posted on reddit or facebook instead of guildwars2.com, thats the companys fault. I dont need to go to a third party site to get official information).

Awaits the inevitable “You consider yourself well-informed and you missed this? Hah! not as informed as you thought..” response.

Edit: I found what you are referring to. Buried somewhere in this forum in your post, you linked guildwars2guru..I went there and the link in that thread no longer works. Still, official clarifications, threads upon threads buried in forums and links to fansites for official information…Yeah, no wonder I missed it. And I still can’t read it. Overall, terrible communication. If companys wanted to use their forums for official communication, most create a sticky and leave it in the forum forever so you can read. “Clarification about manifesot”. Stickied. I can see it any time. But again, thats if I traverse the forums.

Karma is as abundant as air, and as useless as the Kardashians.

(edited by cesmode.4257)

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Posted by: Poledo.3256

Poledo.3256

To add: Seeing zergs of people in a mid level zone is not making it alive. Those zergs do not care about the dynamic events going on around them. All the development time spent on some of the gorgeous zones is just simply wasted when they are empty, or zergs of people run by to get to the next living story carrot. That content is left to the people leveling. Or, better.. it is shelved until the invasion is over.

I disagree. There are so many zones in the game I love. I have experienced them all multiple times. I generally don’t have many reasons to go back to them. If I do it’s usually to one waypoint, one chest event and I am gone again.

This has brought me back into zones I don’t go to, it gives me a purpose for being there and it spans the whole zone. What the Crown Pavilion did to remove people from the zones, this event has done the opposite and brought them into them.

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Posted by: notebene.3190

notebene.3190

I still don’t know why they don’t make DEs more rewarding, at least some sort of ‘once a day’ thing, like chests from bigger events like SB or Wurm. It would at least be remotely helpful to have folks coming through every so often actually helping with the content while you are leveling to make it feel more alive.

I for one would love to roam around the landscape helping with DEs if there was a reward for doing so, like dungeons. I can’t stand the stale paradigm that rewards can only be handed out to people in dungeons. Even if there were a substantially increased cash reward once a day from every DE, and maybe a chest with an item at the end of some of the bigger chains or something, that’d be great.

You can get more money running sanctum sprint than just participating in DEs. That’s silly.

P.S. – There’s no reason why Plush Griffon shouldn’t be allowed to swim! :p

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Posted by: cesmode.4257

cesmode.4257

To add: Seeing zergs of people in a mid level zone is not making it alive. Those zergs do not care about the dynamic events going on around them. All the development time spent on some of the gorgeous zones is just simply wasted when they are empty, or zergs of people run by to get to the next living story carrot. That content is left to the people leveling. Or, better.. it is shelved until the invasion is over.

I disagree. There are so many zones in the game I love. I have experienced them all multiple times. I generally don’t have many reasons to go back to them. If I do it’s usually to one waypoint, one chest event and I am gone again.

This has brought me back into zones I don’t go to, it gives me a purpose for being there and it spans the whole zone. What the Crown Pavilion did to remove people from the zones, this event has done the opposite and brought them into them.

Sure, like many you are glad to be revisiting zones. So am i. But do you really care that you’re there? Look around, you see stagnant dynamic events that are stalled because noone is doing them. Dead friendly NPCs. Even dead emissaries that are heading to the balloons. I saw many of those last night. Everyone is rushing for the achievements and rewards. All of these events, by and large, are left alone.

So what if that waypoint is contested and that camp dead. I need to get to the next portal!

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Fastbucks.5073

Fastbucks.5073

The living world events actually bring people into the PvE zones to participate in something new. This takes the default zone and turns it into new. Sure its scattered events but none the less its brings people together.

A lot of trolls that post topics like this will never be happy with anything game developers do. It takes a lot of work to put this into the game.

Great job Anet. Loving this patch.

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Posted by: Vayne.8563

Vayne.8563

Responding to a few posts saying that DEs do not add much to the game: That is the game/arenanets fault then. We were hyped that the game is ours, the world is ours, the choices we make matter, the champion will killed wont respawn 10 minutes later. Guess what? All of that is false. Success or failure mean little with regard to dynamic events. While a unique and refreshing way to approach content in an MMO space, they fall short of the goals arenanet set out with.

So following your logic, since DEs do not add much to the game overall, arenanet needs to pump this kind of content into the game? I love the amount of combat in this patch, love it! But this stuff detracts from other zones, from other things, and all of this is based around reward reward reward and not simply having fun. At least, most of us

The champion you kill doesn’t respawn ten minutes later refers to the personal story. I’ve proven that, it was said by Anet. It was clarified 3 days after the manifesto was released. 3 days. That clarification was up for well over a year and other stuff has been said since then.

If you can’t do the minimal research it takes to buy a game (because Anet said not only exactly how DEs work before launch, but gave examples), then I don’t really see how you can blame the company.

Id say I did enough"minimal" research a consumer would do for a 60 dollar product.

The fact that their vebiage in a lot of their interviews, videos, articles, and manifesto is so grey forces one to dig a little deeper than normal.

Id like to think that Ive read enough blogs and seen enough videos and interviews from official sources and fansites prior to the games launch to say that I did my homework. You are not one to tell me otherwise.

So with that confidence in mind, I did not see Arenanet confirming this 3 days after launch.. I did not see this. I might have been in game playing, but I have been a forum frequenter since they opened up the forums. I have been on their website here nearly every day, I read the patch notes. I can honestly say that I guess I missed that one…that little clarification that what they MEANT to say was “oops, this is for personal story, not in the world”. Again, I consider myself someone who did their homework and this one got by me…so what does that say about arenanet’s communication? (And if this was posted on reddit or facebook instead of guildwars2.com, thats the companys fault. I dont need to go to a third party site to get official information).

Awaits the inevitable “You consider yourself well-informed and you missed this? Hah! not as informed as you thought..” response.

Edit: I found what you are referring to. Buried somewhere in this forum in your post, you linked guildwars2guru..I went there and the link in that thread no longer works. Still, official clarifications, threads upon threads buried in forums and links to fansites for official information…Yeah, no wonder I missed it. And I still can’t read it. Overall, terrible communication. If companys wanted to use their forums for official communication, most create a sticky and leave it in the forum forever so you can read. “Clarification about manifesot”. Stickied. I can see it any time. But again, thats if I traverse the forums.

First they said it 3 days after the manifesto came out. They always said, over and over that DE’s would ping pong back and forth on a track. I honestly have no idea where you were.

The manifesto was relatively clear about certain things and people superimposed their own idea over it. Sure it was marketing. See that’s what companies do, they market their product. Your job is to look at the marketing for a product, and try to see what is actually there. If you buy into the hype (and a lot of it is fan generated, rather than developer generated), well, there’s not much I can say.

But the facts were out there. People simply chose to ignore them.

Edit: And you’re right, it’s a $60 game. Most $60 games last for 20 hours, if that. I’m sure you’ve got more than your money’s worth from this one.

Living Story takes away from the world...

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Each zone should be getting hit at the same time by these events IMO.

And each zone should have their difficulty based on the level of the zone and rewards increased based on that difficulty, then have achievements that require stuff to be done in each zone and make it so each time you do a living story update, EVERY zone has stuff to be done that can give a unique fluff item, whether it be a pet, an armor skin, a weapon skin, a toy or w/e.

And I would love it if old zones were like 90% as rewarding as lvl 80 zones.

Living Story takes away from the world...

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Each zone should be getting hit at the same time by these events IMO.

And each zone should have their difficulty based on the level of the zone and rewards increased based on that difficulty, then have achievements that require stuff to be done in each zone and make it so each time you do a living story update, EVERY zone has stuff to be done that can give a unique fluff item, whether it be a pet, an armor skin, a weapon skin, a toy or w/e.

And I would love it if old zones were like 90% as rewarding as lvl 80 zones.

I agree with this.

Karma is as abundant as air, and as useless as the Kardashians.