Living World events story improvement

Living World events story improvement

in Guild Wars 2 Discussion

Posted by: AEFA.9035

AEFA.9035

First of all, I think all of the living world events updates are good for temporary content. But why does ANet make up these new stories that doesn’t even relate to Guild Wars? I mean Sky Pirates really? and their armor selling at the gem store is not even that great. Why can’t the Living Story team make use of what was in the previous Guild Wars and expand them. Example is The White Mantle, ancient Krytan group. Would be nice if they “terrorize” Kryta or the whole Tyria for revenge instead of these Sky Pirates.

What Im saying is why all these new stories when other stories from GW1 remain and could be expanded. I fell in love in Guild Wars because of its story telling.

Here is a preview of what “costumes” in game should look like…

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Success is my only option, failure is not.

Living World events story improvement

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

So basically add stuff that makes little or no sense just because it was in GW1?
Sky Pirates does make sense in the world, especially since it does seem to tie into the Molten Alliance line as well.

Keep in mind that 250 years have passed, and many of the things happening back then don’t really have much to do with what is happening now.

As for the White Mantle however, it IS quite likely that they will play a larger role in the future, since they are still around.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Living World events story improvement

in Guild Wars 2 Discussion

Posted by: AEFA.9035

AEFA.9035

So basically add stuff that makes little or no sense just because it was in GW1?
Sky Pirates does make sense in the world, especially since it does seem to tie into the Molten Alliance line as well.

Keep in mind that 250 years have passed, and many of the things happening back then don’t really have much to do with what is happening now.

As for the White Mantle however, it IS quite likely that they will play a larger role in the future, since they are still around.

Add stuff that MAKE sense. Sure molten alliance is nice because we need cross racial villains and Fire Legion only make sense to appear for revenge. Thats why i used White Mantle as an example because it is one of the oldest. Im saying there are a lot more better stories that could be implemented in game that would make sense like Tengu, White Mantle, Mursaat, The Forgottens, et ol that dates back from GW1 that could be expanded and need more explanation to begin with. They are the fundamentals in Tyria so why leave them behind.

Success is my only option, failure is not.

Living World events story improvement

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

Add stuff that MAKE sense. Sure molten alliance is nice because we need cross racial villains and Fire Legion only make sense to appear for revenge. Thats why i used White Mantle as an example because it is one of the oldest. Im saying there are a lot more better stories that could be implemented in game that would make sense like Tengu, White Mantle, Mursaat, The Forgottens, et ol that dates back from GW1 that could be expanded and need more explanation to begin with. They are the fundamentals in Tyria so why leave them behind.

I wouldn’t really say that Molten Alliance “only make sense to appear for revenge”, since I find it rather clear it is all connected to what is currently happening with the Sky Pirates and such as well.

Indeed, WM is one of the oldest, it was also more or less completely destroyed back in War in Kryta and is currently (as far as we know) unable to do anything that would pose any real threat.

The forgotten will most likely not turn up until we go to Crystal Desert (if even then) since that is where they live(d).

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Living World events story improvement

in Guild Wars 2 Discussion

Posted by: Dedlaw.9130

Dedlaw.9130

So basically add stuff that makes little or no sense just because it was in GW1?

There is a lot of lore from GW1 that can be used for GW2 as they were never fully resolved in GW1.

A few examples that are loosely tied together:

http://wiki.guildwars.com/wiki/Bloodstone
In an interview with Jeff Grubb he said this won’t be used in the initial launch but might play a part in future expansions, so that’s just sitting on the back-burner

http://wiki.guildwars.com/wiki/Mursaat
There’s a few references to them in Arah, but nothing about whether they were completely wiped out or not

http://wiki.guildwars.com/wiki/Scepter_of_Orr
C"mon, bring back the titans!

Although with that being said, I’d rather they save things like this for full expansions that would (hopefully) do them justice and tie-up the stories.

So for the sake of making the lore worth it, I say keep making up random things for Living Story and save the good stuff for expansions!

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU