Logic on players using different zones

Logic on players using different zones

in Guild Wars 2 Discussion

Posted by: Lexie.5894

Lexie.5894

A lot of changes to the daily and the way treasure is awarded seem to be geared towards getting player to spend online time warping between zones and spending short bursts of time in each. It it possible to get some insight into why this is a desirable thing? How is the game benefiting from telling players they can’t spend the majority of their time in areas they enjoy unless they give up some reward?

If the problem was there are some zones that are overplayed vs. other zones, would that not point to the fact that the zones that are under utilized are likely poorly designed with either monsters or terrain that made it frustrating, or events that made it unrewarding? Is the best solution telling us, the players, to go and do the zones we don’t enjoy OR ELSE. Wouldn’t a better solution be taking a look at why some zones are favored over others and making changes?

The changes to the daily are the most upsetting because, with all due respect, they show a complete lack of unified vision in your team. For a month we listen to how the motivation for the changes to the daily is to make sure players can earn rewards by choosing to do what they want instead of being forced to follow a set number of goals, but the end results includes goals so specific that you’re not going to earn then unless you do the exact opposite; forget what you want to do and go to the zones dictated by your dailys, do the type of events dictated by your dailies, using the tactics dictated by your dailys. Either of these goals is valid, from one point of view. A lot of games force you to one practical zone or quest for your daily and that’s fine. The problem is you are saying one thing (we are going to make it so any player can earn dailys doing whatever they want) and implement the complete opposite.

Long story short; it would really help to get some clear insight into how you see players spending their time online, and why you feel that letting us just hang out in the zones we chose doing the quests we chose over and over is so threatening to that vision.

Logic on players using different zones

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Posted by: emikochan.8504

emikochan.8504

I can’t think of any zones that don’t let you complete the entire daily.

Welcome to my world – http://emikochan13.wordpress.com

Logic on players using different zones

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Posted by: Alloy.2839

Alloy.2839

Via “reductio ad absurdum” (see Wikipedia) we could have the daily requirements reduced to logging in for 10 minutes and completing one dynamic event. However the second may be asking too much from someone who enjoyed crafting or someone who was playing trading post tycoon. To me the rewards for the daily, a mystic coin, a jug of karma, some bonus experience, and a laurel are worth the gameplay activities required to obtain them.

Logic on players using different zones

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Posted by: SerMahad.4813

SerMahad.4813

I can’t think of any zones that don’t let you complete the entire daily.

Honest question, are you able to get full Kill variety in one of the orrian regions, for example?

My Mom Thinks I’m Special [MTIS] – Piken Square

Logic on players using different zones

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Posted by: Yenkin.5410

Yenkin.5410

I do the daily for the most part in the Wayfair hills, through if you do the undewater kills I finish in another zone. But you can get 13 kills variety, gather, kill 50 mobs, dodge, gather, do events. This zone is well farmed especially for the maw event, which is an easy 5 event chain lasting 10 minutes or less. Even this morning I finished the daily in less than 40 minutes, including having to craft to throw stuff in the mystic forge.

Through I do say some of the daily tasks suck wind, while the mystic forge is easy to do, it is a waste of resources. The Group event daily nice idea, but often if you are not in one of the popular zones findind someone to do a group event to take down a champion is a pain, (But you can do Maw twice at least).

Not sure that I am liking the direction of this game at this point.