Looking Ahead in 2013 - No PvE Challenge
MMOs and challenges don’t go together, I’m afraid.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
They said elsewhere that they’re working on the “Gw2 answer to raids”.
About everything else, finger crossed for some DG extensive revamp.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
Since when was there ever a ‘challenge’ in this game.
Since when was there ever a ‘challenge’ in this game.
At the beginning, when people are still learning how to dodge, and go to story instances underleveled.
:P
Since when was there ever a ‘challenge’ in this game.
Initially learning some of the dungeon paths/etc presented a challenge, but most were completed within one attempt with less than ideal compositions. Either way, I didn’t say anywhere there was ever a PvE based challenge.
I’m getting the impression that “Guild Wars 2 style raiding” is going to be more open-world lag fest temple-style revamping that has been mentioned.
The Aetherblade Dungeon was a little challenging…….
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
With all this new content (and the whole reason i bought the game) and the one thing they still aren’t doing – rolling out NEW MAPS! I like to explore and would be nice to go along with this ever growing living world- an ever EXPANDING one too! ! new map every month would be awesome- but in reality a new map or two every 3-6 months would be okay. I assume future expansions will do that, but yeah i don’t want to wait with all the other stuff their doing I’d like to see permanent maps introduced to the game. There are areas there already. I’d like to think that we currently just see a very small section of the planet, and this map we don’t fully have access to yet. You could just keep expanding it. I’m not up on the lore or anything- but heck just add more planets too All fun aside, I’ve been waiting for new map content access since November 2012 and was surprised you couldn’t go everywhere on the map when i finished my map completion- /that was a big let down
Yo, Ho, thieves and beggars, never shall we die
So, just because they didn’t outright state that they will add challenging content that means they won’t?
As far as I remember they didn’t tell us about even half the stuff added the first half of the year in that post made half a year ago.
Krall Peterson – Warrior
Piken Square
Really what I was referring more to here is the lack of instanced content that is challenging for guilds to band together for and stategize on; open world pve will always be faceroll easy given lag issues and the fact that it has to be accomplishable by hardcore and casuals alike. The latest atherblade dungeon was a good first step at some challenging content (wipes, strategizing, etc), but I think much of the hardcore pve community is looking for more than this. 8-12 man instanced raiding would be fantastic; arenanet puts out some really cool mechanics (guild mission jump puzzles, temporary arena-style mini-games, etc); If they just took these mechanics, applied it to instance content, and threw some bosses into the mix with a large guild group; we’d have something quite special. Either way, difficult content that is also equally rewarding (which Colin somewhat touches on in his post; although I’d be quite surprised if ArenaNet really knew what paths take the longest or don’t; you can bet that we and other hardcore pve’ers alike will explore this sytem thoroughly and find that some dungeon rewards are quite better than others despite ArenaNet’s best efforts) is another good first step in the mention. Guess we’ll have to see what comes, but it doesn’t sound like a hard or normal mode system is going to be introduced and consequently hardcore pve’ers like myself won’t really be interested short of the first few times it takes us to sit down, wipe 1-2x, and then zerg faceroll it from there on.
(edited by docMed.7692)
you want a challenge? just go in WvW and pretend that all the players are NPC’s lol now that’s a dang challenge
Wu Táng Financial [Táng] – YB
I’m a heavy PvX player and do WvW/PvP quite often. Overall I’m quite happy with the state of WvW and PvP; PvE is just behind the curve regarding engaging content for anyone that takes a "hardcore" interest in it.
I’m a heavy PvX player and do WvW/PvP quite often. Overall I’m quite happy with the state of WvW and PvP; PvE is just behind the curve regarding engaging content for anyone that takes a “hardcore” interest in it.
yeah i agree with that…one thing i’ve noticed is that PvE really spoils the players in terms of skill. Going from PvE to WvW/PvP is a real wake up call. I feel like there needs to be a bigger difference between mobs in starter areas vs mobs in 40ish areas vs mobs in 80ish areas for example. Players just auto attack rooted in place in PvE most the time.
Wu Táng Financial [Táng] – YB
They said elsewhere that they’re working on the “Gw2 answer to raids”.
Was about to mention this myself. Not sure why this wasn’t in the blog post, I thought whatever the developer was talking about would at least be released within the next few months…
MMOs and challenges don’t go together, I’m afraid.
Aww come on! We all drop the “I raided successfully in nnn MMO”-bomb in every job interview or at client meetings?
j/k: Love the 2013 plan even if I would have wished for more sPvP content/types…
The challenge in GW2 is getting things done in a short amount of time. Every thing can be done by anyone if they have enough time (except Guild Missions).
Ppl are being painfully simple minded here “if they did not say something it will not be added” is a very bad way to read into things.
You know nothing other then an overview that all.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Try to do speed run. Do the dungeon as fast as possible and see what your limit is. Those are pretty fun.
Not that I don’t like the updates that were mentioned (https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/), but it sounds like one thing will remain true; PvE will remain faceroll easy for the next 5 1/2 months.
/tears for all my hardcore gw2 friends looking for a challenge
Raided in WoW hardcore for about 7 years or so. I’m glad to see a more laxed approach to a game to take sort of a breather for a while. I will rejoice when I see larger scale challenging PvE make its way into the game though.
8 & 12 player dungeons returning from GW1 would be cool, but it does sound like they are aware of this and will work on it in time. The game is under a year old. No game was perfect in a year. Give it time I’m sure we’ll be given something soon enough.
twitch.tv/mdogg2005
They are going to improve the open world bosses to make them more challenging and add more of them.
They are going to improve the open world bosses to make them more challenging and add more of them.
Yes, I’m well aware of this, but unless they resolve latency issues (doesn’t seem like they will) and incorporate scaling accordingly, it will be a wasted effort.
The MMO is not about crushing challenge in the open world—simply the wrong genre.
MMOs and challenges don’t go together, I’m afraid.
FFXI’s Chains of Promathia says “hi”.