For quite a while now we’ve seen many people comment and complain on the state of the game, especially when it comes to PvE. The veterans of GW1 miss gearing and utility skill slotting from the first game and the trinity lovers miss defined roles and from what I’m reading, seem to miss the healing part of it the most. People who don’t enjoy trading and want fanciful gear are going on about the state of the economy and screaming “manipulation” and the like.
This thread, or at least post, will be about the PvE and Trinity topics.
Before we begin I’d like to remind everyone what GW2 is: An MMOARPG. I put in the A there because it really is an action game much like Monster Hunter(henceforth MH), TERA Online and PSO2. I’ll be comparing GW2 to MH. I would love to compare GW2 and TERA Online and how both are ARPGs but different but that will be for some other time.
Side note: There will be tl;drs at the end of each topic I bring up. I will try my very best to be very serious as I type it out but I will most probably end up being extemely casual and bring in references from other games, joke about, etc. Probably. But I will do my best to put on my serious face.
The State of PvE
As for most of the community, at least those who visit the forums, PvE is extraordinarily easy. There’s a lack of challenge and people are pushing for going full zerkers and have been doing so for months. It’s frustrating for those who want to play support, make things bleed, or just play a different build as opposed to going pure offence. While this is frustrating to said players I actually find this to be very normal given that the game possesses the elements of an action game. Also, this is a product of the community, rather than the game design itself.
Let’s take a little look at MH for this.
In MH you go out, hunt monsters, come back with their parts and make gear out of it. Some pieces of armour would give you skills that flat out boosted your stats such as HP+, Defence+, Critical rate+, Elemental Damage+ and others would give you bonuses which decreased the animation rate of your Weapon Sharpening and Eating. I cannot say for all players because that would be presumptuous of me but I believe, from talking about it with the players I’ve met here in Malaysia, many opt to take defensive and utility skills for quite a long while until they get much better.
At that point they would usually take what is jokingly called the “uniform”; the Silver Rathalos armour or customize their own gear set for every elemental weapon. The Silver Rathalos armour, and customized gear at that point, is completely offence based. They would have armour values but would come with things such as Critical+, Damage+, Elemental Damage+. You would also see people bombing themselves to high heaven so that they’d have minimal HP in order to proc Felyne Heroics, an attack buff that requires you to be near death. All they have is their weapon and active defenses.
This is very much like GW2. Having started near launch I can tell you people were trying to range dungeons at the very beginning before evolving, as skills developed and mechanics understood, to running balanced builds and finally pure damage ones. This isn’t really due to the fault of GW2 itself but rather the essence action games, games that require active input.
Also, the community plays a huge part to the state of the game. Part of the community has evolved in skill that using anything other than zerkers would be inefficient. It’s like running something other than damage enhancing armours in MH. You could, but there’s no real reason to. The only problem is that in GW2 you have official forums and you’re playing online all the time. People will read things online, find the most efficient builds and demand that people run them out of the belief of obtaining pure efficiency while PuGing.
((A hilarious thought, I know. I tried running 10/30/0/5/25 on my Guardian generally PuGing dungeons and it’s hell having very little survivability and being in a group that doesn’t try to max out the DPS despite going “full zerkers only” and asking for gear ping. A hilarious and relatively weak experience that run was.))
But this is a side effect of the community and how it’s grown. I think, to some degree, that it’s a good thing. Players will train themselves to be better players, hone their ability to actively respond. That’s always nice and good. I’ll no longer see Rangers who can’t go though their personal story, whine and say that ANet sucks because they face tanked and stayed static while holding a bow (I had a guildie do this way back. mfw.).
-John Smith