Loot Chests Broken
Since the big Flame & Frost patch, I have (despite playing regularly in the evening every day since) received a total of two green items as drops, and no rares (or exotics). I won’t comment on the chances of receiving rares or exotics as random is random, but I will say that I do enough PvE killing to normally come away with several masterwork items every evening. Thus, to only have recovered two masterwork items since the patch seems.. unusually unlucky.
I’m well aware of the change in the patch introducing tiny loot chest containers, although I’m confused as to why this change was made in the first place. Personally, I prefer to go up to a corpse and hit “F” to get all my loot. It’s simple and I like to keep it simple. There is no doubt in my mind that I’ve missed at least a few of these little loot boxes since my friends are often the ones pointing them out to me after the fact. I feel this change made things unnecessarily complicated, and I simply can’t see anything wrong with looting ALL items straight from a single source (the corpse) – unless this is a very non-elegant solution for some sort of loot list conflict.
That aside, I will say this: both green items I received were straight from corpses. Of the (very few) tiny boxes on the ground I’ve looted since the patch, all of them rewarded me with some type of white item (like a moldy bag, which then either had coin or some type of crafting resource in it). None of that is working as advertised, unless I am completely misunderstanding the wording in the patch notes.
So, one way or the other something appears to be broken here. I would like to start receiving masterwork and better items as drops again as normal, please, so can someone look into this?
Actually, it’s quite a good change overall – for one, (generally) you now know if there is an item worth going out of your way to get (if, say, you died or if it is in the middle of massive aggro).
Perhaps more importantly, chests stay put. Corpses disappear… and sometimes rather quickly at that.
Additionally, chests appear when you hold Ctrl – corpses do not. The chest spawning is also accompanied with fog/cloud – a much stronger visual effect than the weak sparkle of corpses… particularly if the corpse is hidden by terrain effects (flowers, grass) or geometry (partially inside a wall, ground).
I have, twice, received improper loot from a wooden chest – a white/vendor trash item, and a blue. But that’s it. Out of the many more times when it has served to make it clear that There Is Loot Here (if it is hidden under a pile of corpses, or a single large boss corpse… some of which have awkward loot-hit-boxes) And You Should Probably Get It.
The only downside is that certain things that are very valuable to players, Such as Badges or even t6 mats, do not go in the wooden chests.
We need a porous bone vendor where we can turn in X number of bones for dyes and various other things.
Actually, it’s quite a good change overall – for one, (generally) you now know if there is an item worth going out of your way to get (if, say, you died or if it is in the middle of massive aggro).
I strongly disagree. I think chests are much more difficult to notice, particularly in the crowded scenario you’re suggesting. I have never had a problem noticing a corpse, however. I have, a number of times, had to have friends point out these new little chests to me as I completely missed them – a problem I never had with corpses.
Perhaps more importantly, chests stay put. Corpses disappear… and sometimes rather quickly at that.
I have seen no evidence that chests remain longer than corpses. I have never had a corpse vanish “quickly”. It usually remains for a number of minutes giving the player ample time to run past it and loot (even while fighting; usually nobody should be remaining in just one spot anyway).
In my runs between Pennitent camp and …the other one… just blanked I’ve found bodies from previous events just waiting for me to pick up my loot quite a while after the fact. These boxes don’t glow extra for me and the fact that I can see other peoples boxes is the worst idea ever.
My opinion, based on everything that has been said here, is that these were solely added to make players feel like they were being rewarded more without actually rewarding them more.
Yeah, I’ve only seen 2 or 3 Rare or Exotic items actually come from the 12-15 chests I’ve gotten, and usually it’s just a white item.
I think they are also much harder to spot. I’m always combing over an area I’ve blown up with AOE’s now just to make sure i’m not missing them, and I’ve still caught myself 3 times missing the chests only catching them when I was running back through because I noticed I was going the wrong way. I don’t understand why they make it so hard to see loot-able bodies and chests to begin with, especially the chests now considering they are suppose to have the better drops now… SWTOR had a great loot spotting system and an multiple area loot option that I thought was great, I would love to see that in GW2.
Area loot grabbing would be fantastic. I hate reviving npcs while trying to loot stuff.
Yeah, I don’t think I ever failed to loot a body in that game unless I left it on purpose and needed to run for my life, and even then the different colors of the light beams told me if it was worth running back in to loot the body. That was by far the best loot indicator and looting system I’ve seen in any MMO I’ve played yet.