Loot + Crafting idea

Loot + Crafting idea

in Guild Wars 2 Discussion

Posted by: BEINGHUMAN.4167

BEINGHUMAN.4167

So I had an idea about how the loot/crafting system could be changed in Guild Wars 2 and just wanted to post it, and get some feedback. It’s OKAY if you think it wouldn’t work or is dumb. Just be cool about it.

What if ArenaNet changed the way loot dropped for max level characters?

My idea:

Go the Diablo 3 loot 2.0 route. Have loot drops for a max level character be less often, but more rewarding. Instead of the current way of ‘Every other kill is a green, blue, or white item’ it becomes just gold drops and after 50-100 kills, you’ll get an exotic piece of gear or tier 6 item. I never understood why we have level 80 blue/green gear in the first place. No one should be wearing it, and they wouldn’t have to if exotics dropped more often.

Counter arguments could be something like, “Well, if you did that, exotics would mean nothing. I would just get exotic after exotic, and they would become the blues and greens of today’s loot system.”

But that’s the point. Exotics should be ‘ideally’ what everyone has equipped (stat wise). The way builds run in this game is heavily dependent on gear stats. Whether you want to go full power, precision, or condition damage, you are going to have to switch your entire armor set and trinkets. There is no way around it (albeit the Celestial ‘jack of all trades’ gear).

Some people might say to this idea “But that would just make exotics value in the TP drop to nothing, since you can just find them all willy-nilly now!”

What would happen if we removed exotics from crafting, and replaced it with a more robust way of crafting visually appealing items like Legendary/Ascended items? What if instead of crafting exotics, you crafted skins (for example, the SAB skins or Halloween ones) to put on those exotics you find? With the new loot system, those hard-to-get tier 6 ingredients drop more, and those exotics you find but don’t need, can always be salvaged for more ingredients to make those special skins, legendary or ascended items.

My idea isn’t perfect, I’m just some dude who plays this game casually and bounces around ideas. There are obvious flaws in these ideas, and I’m sure much smarter people will point it out below, I just wanted to toss out the idea of changing the loot/crafting system and see if others can build off it OR enlighten me on reasons it wouldn’t work.

Let me know what you think!

<3

Loot + Crafting idea

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Posted by: Wanze.8410

Wanze.8410

So if there are no blues and greens to salvage anymore, how will you get Essences of Luck?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Loot + Crafting idea

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Posted by: Garambola.2461

Garambola.2461

Get something every 50-100 kills? Umh. How many creatures do you suppose we should be killing every day? Is the purpose of this game to massacre everything? I
m sorry, I hope not.

Loot + Crafting idea

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Posted by: BEINGHUMAN.4167

BEINGHUMAN.4167

-Why couldn’t they not just add a chance to get essences of luck from the exotics? Also, you would get blues/greens from level 1-79. I believe if your goal was to raise you MF, you could still purchase them on the TP, make them and salvage them from crafting OR just make another character? I don’t think Essence of Luck would be much of a hurdle to figure out.

-50 to 100 kills was just a number. I don’t make my living in the gaming industry, so I can’t know the “proper” or exact number it should be. I also don’t know programming, so I wouldn’t be able to answer how they would come up with a formula and code it into the game? Not everything I said in the post should be taken ‘exact’ it was/is an idea.

Loot + Crafting idea

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Posted by: Wanze.8410

Wanze.8410

-Why couldn’t they not just add a chance to get essences of luck from the exotics? Also, you would get blues/greens from level 1-79. I believe if your goal was to raise you MF, you could still purchase them on the TP, make them and salvage them from crafting OR just make another character? I don’t think Essence of Luck would be much of a hurdle to figure out.

-50 to 100 kills was just a number. I don’t make my living in the gaming industry, so I can’t know the “proper” or exact number it should be. I also don’t know programming, so I wouldn’t be able to answer how they would come up with a formula and code it into the game? Not everything I said in the post should be taken ‘exact’ it was/is an idea.

Just throw all the blues and greens into the mystic forge and you will eventually end up with an exotic.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Loot + Crafting idea

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Posted by: BEINGHUMAN.4167

BEINGHUMAN.4167

Just keep buying lottery tickets, you will eventually win…something.

Good old mystic toilet.

:P