Loot Rewards in Living Story

Loot Rewards in Living Story

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Is there an official comment somwhere I don’t know about that says they will be removing loot altogether from LS events?

It’s kind of disheartening to go up against veteran mobs that have boat loads of hp and are very difficult to solo sometimes and get a ticket as a reward. I mean mobs just like it outside of the area at least give you trash :p

Maybe at least give common crafting material based on your level or something. I like the new mechanics of the fights they are well designed but it seems like just because repair costs have been taken away suddenly we have to kill loot?

People want to feel rewarded for killing mobs that are difficult and the crown pavilion is proving to be at the higher end of the skill spectrum so why not reward accordingly? The boss rewards are pretty disheartening too btw.

Loot Rewards in Living Story

in Guild Wars 2 Discussion

Posted by: ScribeTheMad.7614

ScribeTheMad.7614

Because then people would farm it, like last time. And they hate farmers.

And yeah actually since they were removing a gold sink (repairing) they had to reduce each players income by (at least close to) the same amount to avoid excess money entering the economy and crashing the whole thing. (Which ignores the fact that it negates the whole point of removing the cost in the first place. I may be spending X less to repair, but if I’m also getting X less then I’m no better off!)

Plus, the current pavilion seems designed to challenge peoples understanding of basic gameplay. Up to this point its been zerzgzergzerg.
Now, people have to actually split up and take on all 6 bosses at the same time if they want anything approaching a semi nearly decent reward. Otherwise you spend an hour grinding each in turn for one of the more pathetic rewards I’ve ever seen.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

Loot Rewards in Living Story

in Guild Wars 2 Discussion

Posted by: Andred.1087

Andred.1087

That’s cool and all, but loot is kind of important to a lot of people.. I’m excited to see all festival content, but I worry there will be little for a solo player to do, and if the loot isn’t significant enough, anything legitimately challenging will lose its appeal to me. I’ll play as much of the content as I can without too much difficulty, but I, at least, have little reason to repeatedly attempt something challenging if the only payoff is saying I did it.

Though AP and titles are a pretty good motivator. I spent hours on Mad King’s Clock Tower for that achievement.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs