Loot / Rewards

Loot / Rewards

in Guild Wars 2 Discussion

Posted by: Hopeless.5403

Hopeless.5403

Needs to be looked at including the “magic” percentage which I believe needs to go. I don’t mind receiving constant greens and blues to salvage but very seldom do I find any items of (400) value for crafting. Receiving rewards for your effort is one thing but receiving vast amounts of junk is another.

Also, is there really a need for 16+ different currencies not including seasonal stuff? Slight overkill if you ask me.

Cheers!

Loot / Rewards

in Guild Wars 2 Discussion

Posted by: Dasenthal.6520

Dasenthal.6520

No. Too many people grinded for the 300% MF for them to get rid of it now… Plus it wasn’t intended to make money fall from the sky, it just increases your 1/300 drop chance to 1/100

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

Loot / Rewards

in Guild Wars 2 Discussion

Posted by: Hopeless.5403

Hopeless.5403

Plus it wasn’t intended to make money fall from the sky

Could care less about gold. Spam a few dungeons for that.

So you feel this magic percentage and the spamming luck charms is currently “working as intended”? That’s kool, I don’t lol

Loot / Rewards

in Guild Wars 2 Discussion

Posted by: Dasenthal.6520

Dasenthal.6520

Plus it wasn’t intended to make money fall from the sky

Could care less about gold. Spam a few dungeons for that.

So you feel this magic percentage and the spamming luck charms is currently “working as intended”? That’s kool, I don’t lol

Money = exotics, T6 mats, even rates to some extent.
And yes I do. I am not saying I like it, I’m just saying Anet isn’t in the business of rewarding good play, they’re in the business of rewarding long term play. IE killing teq 600 times for a precursor. Versus killing a teq like creature with 5 people.

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner