[BASIC PREMISE}
One major reason why people perceive the RNG system to be bad, is that most of the loot received is “junk.” Even though level 80 exotic gear is on the loot table, it is perceived as “junk” due to the saturation of the market.
1) The market is saturated with all the originally available stat combos for exotic gear, such as berzerker’s, knight’s, and all the other stat combos that were originally available at launch.
2) “junk” is typically defined as
a) not usable by my class
b) sells for little to no money on the trading post (say 50 silver or less)
~[edit] compared to “rare skin” exotics which typically sell for 10 gold and up, not to mention big money precursors. [/edit]
c) is a stat combo that my character already owns on gear, therefore i don’t need it.
[A ROOT CAUSE OF RNG PERCEIVED FAILURE]
there is a disparity in the acquisition methods of exotic and ascended level gear based on stat combos
1) stat combos that were available at launch (such as berserker’s and knight’s) have many more methods of acquisition by the player (crafting, loot drops, dungeon token barter, guild commendation barter, karma barter, badges of honor barter, laurel barter)
a) i have a chance at getting this gear i want from loot drops.
b) i have alternate guaranteed methods of earning this gear such as
1) crafting, recipes available at the crafting vendor NPCs
2) token barter, whether via completing dungeons, WvW, login reward laurels, event karma
2) stat combos introduced after launch (such as zealot’s and sinister’s) only have 2 methods of acquistion. (crafting, story achievement metas) with the exception of two sinister trinkets available at the bandit crest vendor in silverwastes
a) i have zero chance of getting this gear from loot drops
b) the only way i can acquire this gear is to dedicate many days of crafting, due to the much greater material and time requirements compared to crafting other original stat gear.
c) there is no guaranteed acquisition method for the crafting recipes, since they drop only via RNG in loot drops, meaning that ascended keeper’s (sinister’s) gear can be more expensive than precursors (700 gold for keeper’s heavy pants recipe)
[SUGGESTION]
1) loot tables should be updated with new gear stat combos, not just recipes
a) all new stat combo should be added to the loot table at all rarity levels
b) all new stat combos should be added to the loot table without the “account bound on acquire” tag, to allow for trading and prevent market stagnation.
2) alternate guaranteed acquisition methods should be updated with the new gear stat combos
a) all new stat combos should be added to all karma, commendation, laurel, badges of honor, dungeon, etc… vendors
b) all new stat combos recipes should be added to the crafting vendor NPCs
3) “select your own stats” recipes and gear should be updated to include the new stat combos
[HOW THE SUGGESTION BENEFITS RNG PERCEPTION]
obtaining a piece of (for example) exotic level 80 light armour gloves containing sinister stats from defeating Vinewraith or Shatterer (because the general loot tables would be updated) would solve several of those problems i listed above.
~ i would be receiving a new stat combo that my class might be able to use.
~ it would be a piece of gear that has not already saturated the market
a) gear that is not already saturated the market will be worth more at first
b) unsaturated gear that drops means that the gear that is saturated drops less often, so the price of the saturated gear will go up slightly due to smaller supply
c) unsaturated gear will be worth more based on supply and demand, (less supply, higher demand)
d) higher priced gear doesn’t feel like junk
~ newer stat combos have a higher chance of not already being owned and used by my character, and would feel like a better reward
[RISKS]
1) players will stop complaining about RNG
2) players will focus their RNG discussions on precursors, requesting alternate guaranteed method of acquisition
[SUMMARY]
New stat combos are not added to the the existing loot tables and existing alternate acquisition methods as they are introduced, therefore the RNG system gives the appearance of “nothing but junk loot”, especially for the unlucky.
(edited by Forgotten Legend.9281)