Loot rewards chart.

Loot rewards chart.

in Guild Wars 2 Discussion

Posted by: Hybarf Tics.2048

Hybarf Tics.2048

What loot drops should or could be.
One point I would like corrected is champion and above kills with out rewards, we have all seen them, and to me a champion without any loot is lame and a big waste of a player’s time and they should all be fixed.

Normal: Anything below rare.
Veteran: Rare 50% and a lesser drop.

Elite: Exotics 10%, Rare and below

Champion: Exotic 25% chance or lesser loot drops.

Legendary: Exotic 50% chance with a 10% chance at Acended trophy ticket and lesser loot drops.

Epic: (World Boss) Ascended weapon, trinket, or armor each of those could require 5 trophy ticket pieces.
Let it be noted here that a trophy piece should not be obtained with only a 5% drop rate it should be at least 50% requiring at most 10 kills.
Also lesser loot drops.

Precursors 100 Epic kills.

Please discuss, dev input welcome.

(edited by Hybarf Tics.2048)

Loot rewards chart.

in Guild Wars 2 Discussion

Posted by: Weirwynn.2390

Weirwynn.2390

World Boss train giving one ascended drop per day when it can take a week of time-gated crafting to produce a single item?

…yeah, that’s not going to happen. None of this is going to happen—it would bring back champion farming and destroy the economy.

Loot rewards chart.

in Guild Wars 2 Discussion

Posted by: Conski Deshan.2057

Conski Deshan.2057

I assume this is a troll/joke but anyway, (also one correction champions drop loot 100% of the time, if you didn’t get loot you didn’t qualify for a kill or it glitched.)
No, really poorly thought out suggestion.

To break it down:
-I’ve killed 150~ elites, 50~ champions, ~10 legendaries and 3 world bosses TODAY, every exotic and ascended item would be rendered worthless in a week and the ecto market would collapse.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.