Losing BGDM hurts players ability to improve
Maybe one day, we’ll get features that players have been asking for…..
Like build templates and linkable builds.
Losing BGDM will make GW2 less fun to play for me sadly. It was the most accurate DPS meter and had more functionality than Arc does.
Does Anet plan on implementing visible health bars? This feature was very useful for healing roles and has been asked for on both these forums and Reddit previously.
Will Anet develop a tool so players can track boon uptime? Again another very useful tool that was used in raids, fractals, and dungeons.
Without considering the politics surrounding BGDM and its creator, GW2 players just lost a very useful tool that added to our playing experience. I would like to know if Anet has any interest or plan to add the lost features into the game. Having an accurate dps meter gave those of us who wished to improve a tool to measure performance, and the features of float bars and boon up time will also very much be missed. I hope that these are added back into the game since it was something that the player base knows is possible and would like to have to option to toggle on and play with. Please give players that want to get better the ability to gather the data in order to do so.
Thanks,
Nah, even though they gave the okay for dps meters I don’t see them ever developing one. Honestly I kinda Arc is the better dps meter, but BGDM felt a bit prettier and user friendly. (Although I admit my use of them is still somewhat limited as I just started playing again). The user seems to have been prodding the lion for a while now keeping the illegal version on his website though so I’m not really shocked at what happened. I think if GW2 gave them an API to work off of specifically to feed dps meters information, and only the information ANet was okay with, then it’d probably simplify things. My understanding is that really hasn’t happened yet which I think would be more in-line with what Anet could provide assuming they have the staff to spare doing it.
BGDM is kinda an excuse for elitist to kick people out because they did not perform to the maximum efficiency in order to save their “precious time”.
Aside from elitist raiders, general player-base usually don’t bother using a program like that honestly. They would probably learn the rotation from reddit/ youtube and try to perfect that rotation , but not many of them will actually open a dps meter to check how everyone else perform unless they do raids on a daily base.
The only community that’d probably disappoint about this is the elite raider guilds and gvg community, which are honestly quite a small community in GW2 tbh.
BGDM is kinda an excuse for elitist to kick people out because they did not perform to the maximum efficiency in order to save their “precious time”.
Aside from elitist raiders, general player-base usually don’t bother using a program like that honestly. They would probably learn the rotation from reddit/ youtube and try to perfect that rotation , but not many of them will actually open a dps meter to check how everyone else perform unless they do raids on a daily base.
The only community that’d probably disappoint about this is the elite raider guilds and gvg community, which are honestly quite a small community in GW2 tbh.
Actually most who kick people due to low dps numbers aren’t the ones in the elite groups. lol Normally it’s the people in the 60-80% range. The top players generally either A: don’t pug and run with their guilds only, or B: are more chill in pugs. The people who kick for not putting up numbers are the same people who used to kick in dungeons if you were a certain class. At the very least now it’s partially performance based rather than pure bias. I agree that the people who really “need” a dps meter if quite small, but it can be extremely helpful to those people. Also the people who put youtube guide videos use them to vet their builds/rotations for others to use, which is something quite a few people seem to forget.
I think the ban was a gut reaction to not wanting the new elite specialisations to bomb or outperform to hard based on actual numerical evidence.
Personally I liked bgdm for it’s detailed data besides the damage. While its damage meter was useful it actually required everyone to have it installed, the boon uptime for example was way more useful to me as mesmer.
Between BGDM and arc (beeing in a fixed raidgroup I am required to run both) I have to honestly say arc is the more toxic one since, while less accurate it allows comparison of dps with party/raid members, it gave an instant overview of how people were performing dps wise. So if less toxicity was the goal, the wrong dps meter was baned.
All in all this is going to hurt the raiding and build diversity since now the entire community will have to rely on less accurate dps comparisons (arc and training dummy for example) and we will be left with aproximations and guesses once again as to which class performs how well. We’ll be back to “kick xyz, his class is subpar” when it might very well be the player of a meta in the group class who is not pulling his weight.
As far as fractals, who really cares. It’s already a common thing to have 1-2 people carry the rest of the group in most pug T4, so no big difference there.
As far as stretching what is allowed (with deactivated features for the western version and so on) I do understand why arenanet pulled the plug. Things were getting very muddy.
Is the OP asking ANet to ignore what the author of BGDM was doing? Sure, losing the developer for this tool is going to hurt the people who rely on it. But just like B took on the original code from someone else, maybe someone will take this on. Or maybe someone will step up to compete with Arc, since a lot of people feel as the OP does.
I think it’s too bad that it came down to this, but I don’t really see how ANet had any choice, given B’s inability to stick to the spirit and letter of the rules.