Loss of Stax for Classes with single Wpn Set.
If you have the stack sigil on your underwater weapon you don’t lose the stacks when you swap weapons.
If you have the stack sigil on your underwater weapon you don’t lose the stacks when you swap weapons.
I like that alternative idea – I will try this, tyvm. Still wish one would not have to go underwater to gain stax tho.
If you have the stack sigil on your underwater weapon you don’t lose the stacks when you swap weapons.
I like that alternative idea – I will try this, tyvm. Still wish one would not have to go underwater to gain stax tho.
Erm, if you have a Staff of Bloodlust and a Trident of Bloodlust, and get stacks with the Staff, when you unequip the Staff the stacks remain.
The underwater weapon with stacking sigil holds your stacks, so you can unequip your land stacking weapon. Its a bug that the devs didnt notice when they changed how stacking sigils work.
How I understand it why Engi’s and Eles can’t switch is becouse they already have so many skills to swap between.
By switching weapon you clear it’s runes… I have the “same” problem with my Guardian wich I have Mace/Focus and Staff/Greatsword. It’s not a massive problem I guess but I think it would be but if stacks would reset when ewuipping a new weapon people could prepare for a fight with a weapon with a stack sigil and then Re-equip another weapon with a more direct effect thus making you use more sigils than you can have. Sure engis and eles will only be able to use to while others can use 4 I get that but still these weapons are used.
Guild Leader of Alpha Sgc [ASGC]
I’m guessing that the underwater weapon bug will be fixed at some point. I doubt that was intentional, as it completely nullifies the whole “can’t switch weapons after stacking” change.
I do think this is a valid complaint. I don’t think that eles or engis should have access to more than 2 sigils at once like other classes – that’s how they’re balanced – but one slot now having to be a stacking sigil doesn’t leave much room for anything else. When the bug’s fixed, this will really be an issue.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I don’t see how it can be anything other than “working as intended” since the “underwater weapon as placeholder” approach was spotted and discussed at great length starting within hours of the revelation that stacks would be lost if you unequipped all weapons with the appropriate sigil.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
If you have the stack sigil on your underwater weapon you don’t lose the stacks when you swap weapons.
They said they will fix this.
If you have the stack sigil on your underwater weapon you don’t lose the stacks when you swap weapons.
They said they will fix this.
Link? Because honestly, if they do I will file the whole episode under “firing offense-level stupid.”
Players spotted that interaction almost instantly. Any design team that didn’t and then doubled down on the ineptitude by not looking at the feedback threads spawned by their own public statements simply do not deserve to draw a paycheck.
Even if they don’t like it, they’re way better off letting it go that publicizing GROSS INCOMPETENCE by being at least a month late dealing with something they’ve re-classified as a loophole that should have been obvious long before it was pushed to the Live servers.
Wow, you need to get some fresh air.
If you have the stack sigil on your underwater weapon you don’t lose the stacks when you swap weapons.
They said they will fix this.
Link? Because honestly, if they do I will file the whole episode under “firing offense-level stupid.”
Players spotted that interaction almost instantly. Any design team that didn’t and then doubled down on the ineptitude by not looking at the feedback threads spawned by their own public statements simply do not deserve to draw a paycheck.
Even if they don’t like it, they’re way better off letting it go that publicizing GROSS INCOMPETENCE by being at least a month late dealing with something they’ve re-classified as a loophole that should have been obvious long before it was pushed to the Live servers.
Wow, you need to get some fresh air.
You have to understand, Nike is a fractal’er. He repeatedly has to deal with off the wall moves.
Now really I don’t know where his comments are coming from, its clear the objective of the change was if you were to use a stacking sigil it HAS to be equipped. When my guildies found out about the water wep sigil work-around we knew as soon as Anet had a work around it would change. That was fairly easy to read into. I would actually say its silly to think they would let it go like that
Onto the sigil, it is an issue of how to determine what the player is doing. The prime example I can think of being what differentiates different combat states. If I’m wvw’ing and I go into the water for a few seconds, should I lose my stacks? I don’t know kitten about game programming but the only thing I can think of is if you seperated the stacks per combat state. Stacks on land/no stacks underwater.
I play all parts of the game to varying degrees. Where I’m coming from is IF they felt that using a underwater weapon to hold stacks is a problem, its a problem they should have noticed on their own long before going Live and if by some dark miracle of no-coffee-that-morning they missed it, its pretty kitten insulting that we talked about it at length in the class balance forum and they still missed it. We found the loophole for them and they couldn’t be bothered to so much as skim the feedback — all this weeks before release when they could have acted on it gracefully.
Changing it now raises questions like “Does your QA team/internal testing groups even TRY to break stuff?” and less flattering observations of the “How can you be so unfamiliar with the character sheet that you forgot those slots in the lower right-hand corner?” variety.
Fortunately the linked message does not indicate definitive action one way or the other. They still have the opportunity to just quietly back out of the room and keep their dignity.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I play all parts of the game to varying degrees. Where I’m coming from is IF they felt that using a underwater weapon to hold stacks is a problem, its a problem they should have noticed on their own long before going Live and if by some dark miracle of no-coffee-that-morning they missed it, its pretty kitten insulting that we talked about it at length in the class balance forum and they still missed it. We found the loophole for them and they couldn’t be bothered to so much as skim the feedback — all this weeks before release when they could have acted on it gracefully.
Changing it now raises questions like “Does your QA team/internal testing groups even TRY to break stuff?” and less flattering observations of the “How can you be so unfamiliar with the character sheet that you forgot those slots in the lower right-hand corner?” variety.
Fortunately the linked message does not indicate definitive action one way or the other. They still have the opportunity to just quietly back out of the room and keep their dignity.
The fractal comment was aimed at the fresh air comment. Anyways, how the hell does it make sense to change the way the sigil works so that it really can be worked around by buying a 2nd sigil for your underwater weapon? Sorry you feel so wronged after you brought it to their attention prior to patch, but it seems utterly ignorant to leave it as it is. Actually, its more insulting that they would leave it as “well you can get around it if you pay for it”. Sorry, but I can’t agree with any of that.
Missing the point.
It doesn’t actually matter which version is better/more balanced/drowns fewer kittens. The outcome doesn’t affect me at all because my characters that use stacking sigils don’t rotate them out.
What matters is making changes has a cost — measured in the confidence of your player base. Making more changes because you missed something OBVIOUS is putting unprofessional lack of finesse on parade. I’m saying they need to balance ‘is the change necessary?’ against eating the costs of rightly being mocked for being completely oblivious to how their own game works combined with a proof positive example that WILL be cited again and again that they don’t read the forums enough to notice when we tell them something’s subject to casual subversion in the plainest possible language.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
No I’m pretty sure I got what your saying. I think its you who missed my point: I could care less about what you have to say about the subject and Anet’s apparent ineptitude. I care simply that they fix it, and make it as intended.