Lots of incoming nerfs after PvP tourney?
Speculations. If i remember Anet said they wouldnt do major balance changes before tournament, which means they will probably do some balancing after tournament, balancing is not just nerfing.
Spirits are finnally made somewhat useful and same second people start shivering in fear of nerf…lol
“Spirits are finally made useful”
“Necromancers are finally made useful”
That wouldn’t be a bad thing, if it didn’t come at the cost of the entire meta’s balance. It’s good that people are playing those professions, but sometimes things don’t just get buffed, they get overbuffed.
I think the one thing we can count on is Warriors will continue being OP in PvE and lame in sPvP. Lol.
I think the one thing we can count on is Warriors will continue being OP in PvE and lame in sPvP. Lol.
I’d say that’s more a fault with pve’s design than with this game’s balance. Warriors are weak to kiting, to well-timed active defenses, or to conditions. All things that pve lacks at.
Lol do you all remember the Thief FotM back towards launch in spvp where literally 90% of players where thieves at the time? xD Good times..good times.
Arkham (Ark)
“Spirits are finally made useful”
“Necromancers are finally made useful”
That wouldn’t be a bad thing, if it didn’t come at the cost of the entire meta’s balance. It’s good that people are playing those professions, but sometimes things don’t just get buffed, they get overbuffed.
The entire meta had grown since launch to virtually ignore spirits because they were useless and Necros because they were bug riddled. You cant call that balance, since all things weren’t considered.
Now some new factors have been introduced and the meta will have to adapt around that. Just like it will have to adapt when new traits and weapon skills are implemented.
Flavor of the month builds will come and go. Old classes will get new tricks. That niche build you have been getting away with using for months might require some tweaking. Believe it or not, that makes for better PvP.
Buff Nerf Patch Adapt. If it’s hard to remember, have t-shirt: http://goo.gl/nSkNyJ
Dragonbrand
I can guarantee you this, 100%.
No necromancer will be in top ten of PAX.
@AcidicVision
And the playerbase has adapted… by overloading the meta with necros, spirit rangers, and thieves anti necro/ rangers. By overloading the meta with condition spamming, etc.
Did you know that condition cleansing, no matter how overloaded a build is with it, is not enough to counter necromancers?
Yeah, that’s beyond adapting, that’s just OP. I don’t wish for these classes to become “useless” again, but I’m sure there’s a nice middle ground between their previous state and their current state, where those builds can remain viable without being completely and utterly required.
@AcidicVision
And the playerbase has adapted… by overloading the meta with necros, spirit rangers, and thieves anti necro/ rangers. By overloading the meta with condition spamming, etc.
Did you know that condition cleansing, no matter how overloaded a build is with it, is not enough to counter necromancers?
Yeah, that’s beyond adapting, that’s just OP. I don’t wish for these classes to become “useless” again, but I’m sure there’s a nice middle ground between their previous state and their current state, where those builds can remain viable without being completely and utterly required.
I think whats happening is more along the lines of no one ever having to deal with it, so no one knows how yet. In the first quarter, thieves would decimate with Pistol whip because everyone wanted to stack power/crit and had less than 14k health with no toughness. Warriors used to wreck everything with 20k+ hundred blades because no one wanted to waste a utility for stun breakers. Mesmer clone bombs were gross until everyone figured out you only needed to dodge the first clone to start the shatter.
During each of those phases you seen more thieves, warriors and mesmers than anything else.
Every class will have its day. There will be a gimmick that will dominate for a little while and then people will figure it out. Youll start seeing that gimmick less and less and another will take its place. There is a way to beat conditions just like there was away to beat the “unbeatable” pistol whip, stun/100b, shatter bomb.
Dragonbrand
But there’s a difference between
“counter that warrior with a stunbreak”
and
“counter that necromancer with condition cleansing – ups, didn’t work”.
The playerbase nowadays is not as naive as it used to be back then. When we’re talking about the meta state, we’re not talking about the newbs who are still learning the importance of stun breaking. We’re talking about top players.
Thief and warrior is the most obvious nerf . Just look at all the QQ.
1) 100b is OP plz nerf
2) stealth is OP plz nerf