Lousy skill effects so boring

Lousy skill effects so boring

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Posted by: Yoh.5129

Yoh.5129

i really really like the WORLD in this game so gigantic full of amazing content. i can feel the intensity to the environment of the game its really cool but everytime im seeing my character doing this skill and this skill it felt like it doesnt suit to the environment it. no intensity, no life which makes me feel so sleepy im not enjoying it. its not funny please replace it.

Lousy skill effects so boring

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Posted by: Goochball.1086

Goochball.1086

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

Lousy skill effects so boring

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Posted by: Mosharn.8357

Mosharn.8357

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

Lousy skill effects so boring

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Posted by: Farzo.8410

Farzo.8410

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

Toning down the other profession’s skill effects to Warrior level would be a good thing, really.

Just having two Elementalists in your group and everything begins to look like a clusterkitten.

Lousy skill effects so boring

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Posted by: Justin.7163

Justin.7163

GW1 had so many different beautiful skill effects that, yet, were subtle that every battle felt like a work of art. GW2, on the other hand, seems to repeat the same effects over and over again with not as much care and attention to detail and some are way too excessive (hence the common criticism of not being able to see a kitten thing during many fights). This isn’t to say there aren’t some awesome effects here and there, mind you, but sometimes less is more in terms of flashyness.

Lousy skill effects so boring

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Posted by: Goochball.1086

Goochball.1086

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

Lousy skill effects so boring

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Posted by: Mosharn.8357

Mosharn.8357

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

no contact skills look like gw2. In contact theres added effects.

Its not hard to put blood or other various effects upon hit. Even the bow skills look lame. It may be generic but a lot of games have put effects in to every class. Instead of leaving one out because ‘’its so generic bro’’

This one has done it right too(turn off music unless you like overused songs)
https://www.youtube.com/watch?v=vRh6Ai79lI0

Lousy skill effects so boring

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Posted by: Suddenflame.2601

Suddenflame.2601

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

no contact skills look like gw2. In contact theres added effects.

Its not hard to put blood or other various effects upon hit. Even the bow skills look lame. It may be generic but a lot of games have put effects in to every class. Instead of leaving one out because ‘’its so generic bro’’

This one has done it right too(turn off music unless you like overused songs)
https://www.youtube.com/watch?v=vRh6Ai79lI0

The problem i see is that your trying to compare completely different art styles with your youtube videos. Such as :https://www.youtube.com/watch?v=vRh6Ai79lI0 your trying to point out the use of lights on every attack. Those light effects take a lot especially to make them work well with the art design.

If you cared to notice the game shown has poor environmental detail and more on the players. GW2 has far more detail in the environment and in your character rendering than that game.

Those are unneeded effects that do not convey any information and would cause a lot more issues in this game compared to those games. That game is using a standard static combat where the dodging and block are up to probability. GW2 is a dynamic combat game and like other dynamic combat games do not have flashy graphics on every skill as it places unnecessary work on the servers/client. As well it would make combat harder to view as your closer to the battle.

If you noticed in the video the camera is all the way back and above the character. This allows less distraction from flashy skills, and you don’t need to be aware of when to dodge since it is tied to a probability. GW2 you need to know when to dodge but if all you can see if a big flashy skill that you cast than you are just killing yourself.

Skills are plain in this game to reduce system load and to make attacks obvious. As well spell effects on skills are limited to the weapons rather than the skills.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

Lousy skill effects so boring

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Posted by: Suddenflame.2601

Suddenflame.2601

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

no contact skills look like gw2. In contact theres added effects.

Its not hard to put blood or other various effects upon hit. Even the bow skills look lame. It may be generic but a lot of games have put effects in to every class. Instead of leaving one out because ‘’its so generic bro’’

This one has done it right too(turn off music unless you like overused songs)
https://www.youtube.com/watch?v=vRh6Ai79lI0

Also your comment about blood. There is no blood in this game to reduce the rating so they won’t add it. Also, your being hit with a plain arrow or being hit with a plain axe. There isn’t really any realistic effects you can add that does not take a large amount of processing power to accomplish.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

Lousy skill effects so boring

in Guild Wars 2 Discussion

Posted by: Mosharn.8357

Mosharn.8357

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

no contact skills look like gw2. In contact theres added effects.

Its not hard to put blood or other various effects upon hit. Even the bow skills look lame. It may be generic but a lot of games have put effects in to every class. Instead of leaving one out because ‘’its so generic bro’’

This one has done it right too(turn off music unless you like overused songs)
https://www.youtube.com/watch?v=vRh6Ai79lI0

Also your comment about blood. There is no blood in this game to reduce the rating so they won’t add it. Also, your being hit with a plain arrow or being hit with a plain axe. There isn’t really any realistic effects you can add that does not take a large amount of processing power to accomplish.

GS/sword auto melee. Blood. Pistol shots. Blood. Shoot a door with a rifle or pistol. Blood idk why.

Lousy skill effects so boring

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Posted by: Mosharn.8357

Mosharn.8357

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

no contact skills look like gw2. In contact theres added effects.

Its not hard to put blood or other various effects upon hit. Even the bow skills look lame. It may be generic but a lot of games have put effects in to every class. Instead of leaving one out because ‘’its so generic bro’’

This one has done it right too(turn off music unless you like overused songs)
https://www.youtube.com/watch?v=vRh6Ai79lI0

The problem i see is that your trying to compare completely different art styles with your youtube videos. Such as :https://www.youtube.com/watch?v=vRh6Ai79lI0 your trying to point out the use of lights on every attack. Those light effects take a lot especially to make them work well with the art design.

If you cared to notice the game shown has poor environmental detail and more on the players. GW2 has far more detail in the environment and in your character rendering than that game.

Those are unneeded effects that do not convey any information and would cause a lot more issues in this game compared to those games. That game is using a standard static combat where the dodging and block are up to probability. GW2 is a dynamic combat game and like other dynamic combat games do not have flashy graphics on every skill as it places unnecessary work on the servers/client. As well it would make combat harder to view as your closer to the battle.

If you noticed in the video the camera is all the way back and above the character. This allows less distraction from flashy skills, and you don’t need to be aware of when to dodge since it is tied to a probability. GW2 you need to know when to dodge but if all you can see if a big flashy skill that you cast than you are just killing yourself.

Skills are plain in this game to reduce system load and to make attacks obvious. As well spell effects on skills are limited to the weapons rather than the skills.

Skills are plain for only those classes made to be plane. Engis can light up the world along with guards. Gotta tell ppl to not use flashy attacks sometimes because you cant even see what you’re trying to hit.

Some classes have overly thrown effects where others have none.

As for that game its pretty old and it dosen’t share the same art style of gw2, but gw2 isnt full realistic. It’s half and half. Because of the effects on all the classes have flashy things.

Warrior has the least. Theif comes before war and so on. Even thief has attacks with effects. I mean if a warrior can throw a sword thats almost as big as him. You might want to put some effects on that or it looks silly. The trail effects on every warrior skill are the most lazily done.

Im not here to argue or anything but sure effects aren’t needed because they don’t fit gw2s art style. Which is why the other classes shouldn’t have over the top effects if not all classes can get em.

Keep it fair or leave it to no where.

Lousy skill effects so boring

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Posted by: Suddenflame.2601

Suddenflame.2601

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

no contact skills look like gw2. In contact theres added effects.

Its not hard to put blood or other various effects upon hit. Even the bow skills look lame. It may be generic but a lot of games have put effects in to every class. Instead of leaving one out because ‘’its so generic bro’’

This one has done it right too(turn off music unless you like overused songs)
https://www.youtube.com/watch?v=vRh6Ai79lI0

Also your comment about blood. There is no blood in this game to reduce the rating so they won’t add it. Also, your being hit with a plain arrow or being hit with a plain axe. There isn’t really any realistic effects you can add that does not take a large amount of processing power to accomplish.

GS/sword auto melee. Blood. Pistol shots. Blood. Shoot a door with a rifle or pistol. Blood idk why.

Really? I been hit by GS/sword auto attacks, shot by pistols and there was no blood. My character flinches but no blood comes out. Even looking at youtube videos there is no blood from any of those.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

Lousy skill effects so boring

in Guild Wars 2 Discussion

Posted by: Suddenflame.2601

Suddenflame.2601

As a mesmer, I have to disagree. Love my skill effects, though I wouldn’t be against making them even better.

as a warrior i would like to complain about my stale skill effects. Thank you for reading.

No offense, but you probably should of thought about that before you chose the most generic class in MMOs. How cool can hitting something with a club look?

no contact skills look like gw2. In contact theres added effects.

Its not hard to put blood or other various effects upon hit. Even the bow skills look lame. It may be generic but a lot of games have put effects in to every class. Instead of leaving one out because ‘’its so generic bro’’

This one has done it right too(turn off music unless you like overused songs)
https://www.youtube.com/watch?v=vRh6Ai79lI0

The problem i see is that your trying to compare completely different art styles with your youtube videos. Such as :https://www.youtube.com/watch?v=vRh6Ai79lI0 your trying to point out the use of lights on every attack. Those light effects take a lot especially to make them work well with the art design.

If you cared to notice the game shown has poor environmental detail and more on the players. GW2 has far more detail in the environment and in your character rendering than that game.

Those are unneeded effects that do not convey any information and would cause a lot more issues in this game compared to those games. That game is using a standard static combat where the dodging and block are up to probability. GW2 is a dynamic combat game and like other dynamic combat games do not have flashy graphics on every skill as it places unnecessary work on the servers/client. As well it would make combat harder to view as your closer to the battle.

If you noticed in the video the camera is all the way back and above the character. This allows less distraction from flashy skills, and you don’t need to be aware of when to dodge since it is tied to a probability. GW2 you need to know when to dodge but if all you can see if a big flashy skill that you cast than you are just killing yourself.

Skills are plain in this game to reduce system load and to make attacks obvious. As well spell effects on skills are limited to the weapons rather than the skills.

Skills are plain for only those classes made to be plane. Engis can light up the world along with guards. Gotta tell ppl to not use flashy attacks sometimes because you cant even see what you’re trying to hit.

Some classes have overly thrown effects where others have none.

As for that game its pretty old and it dosen’t share the same art style of gw2, but gw2 isnt full realistic. It’s half and half. Because of the effects on all the classes have flashy things.

Warrior has the least. Theif comes before war and so on. Even thief has attacks with effects. I mean if a warrior can throw a sword thats almost as big as him. You might want to put some effects on that or it looks silly. The trail effects on every warrior skill are the most lazily done.

Im not here to argue or anything but sure effects aren’t needed because they don’t fit gw2s art style. Which is why the other classes shouldn’t have over the top effects if not all classes can get em.

Keep it fair or leave it to no where.

Engis are caused by gunpowder from their weapons and are gunpowder based so most of their effects are explosions. That’s their effect. All of them are explained by that.

Thieves are caused by flashes and smoke. Their effects are trying to show that they are quick and deadly and showing evasion.

Guardian is a magic based heavy class. All their effects come from magic. This is the same with mesmer, necro, and ele.

Warrior and Ranger do not have any magic and are the only classes that technically use real physical attacks with no magic backing. What possible effect can you develop which shows a normal attack? When Warrior fires his rifle he gets the same effect as an Engi firing his just because they are both explosive effects. Ranger gets effects by applying conditions to his arrows.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

Lousy skill effects so boring

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Posted by: Hopeless.5403

Hopeless.5403

i really really like the WORLD in this game so gigantic full of amazing content. i can feel the intensity to the environment of the game its really cool but everytime im seeing my character doing this skill and this skill it felt like it doesnt suit to the environment it. no intensity, no life which makes me feel so sleepy im not enjoying it. its not funny please replace it.

I disagree and enjoy some of the animation and spells certain characters can do. Would I like to see more? Of course! The only thing that bothers me would be the fire condition applied to bosses…. it’s overkill! You can barely see the npc, boss, or champ when fighting because it’s nothing more than a blob of light.

Lousy skill effects so boring

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Posted by: Orpheal.8263

Orpheal.8263

GW2’s classes could all have alot more epic movement animations and skill animations to make skills look also like as if we progress with our skills, becoem more experienced with usign our skills. and so on ..

of of that is missing in gw2. Our skills will always sadly look the same, regardless if I used a skill as a total lvl 1 noob just the first time, or if I’m an experience player, who use a skill already millions of times against countless of foes.

GW2 needs Skill Skins as a new kind of reward item that players should be able to work on for, so that we could visually progress with our skills.

Letting for example raise the size of a Fireball, turnign a Fireball from red to Blue fire, letting a fireball’s flight animation become faster or just visually more impressive with an improved sound file that lets the improved fireball sound more dangerous while a smoke trail becomes viewable to bigger the bigger ball animation becomes

The Fireball animation could also change into 3 smaller whirlign around Fire Bullets Creativity is unendless here, but it just needs to be done.

Arrows should become for all classes that can wield bows as peoples a visual equipment by wielding a Quiver, there should be also Arrow Skins that players should be able to equip with the Quiver to change what sort of Arrows you use right now to give the bow skilsl more visual effects that could be just like headgea activatable/deactivaltable by clicking a box on or off.
Quivers need to become finally a basic equipment that should actiavate at the moment you equip a bow weapon.. when you change to a bow weeapon, you should always directly see also a quiver on your back. it just belongs together!!

the other way of implementign this instead of Skill Skins would be to give all skilsl in the game “Evolution Levels”, which could range from 1 to say for example 5, so that you could progress with the visual style of your skilsl 4 times, until you reach the most impressive and epic form of a skill.

Fireball = Lvl 1 Version
Great Fireball = Lvl 2 Version
Sublime Fireball -= Lvl 3 Version
Masterful Fireball = Lvl 4 Version
Perfect Fireball = Lvl 5 Version

One can dream, one can dream …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside