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Posted by: FluffyDoe.7539

FluffyDoe.7539

TBH, I think the whole idea of repetitive DEs and one-time Hearts aren’t so great. I was just playing my low lvl thief just now… and the whole zones were pretty much empty. Met one person.. but we sort of just went our ways (well, he prob had his things to do on the map and I have mine).

There’s just really nothing to do as a party in PVE outside of dungeons while most of the PVE contents are already dead. Even in Dungeons, bosses have too much worthless hp…. most of the time it usually don’t move, and just repeat AoEs #1 – 2 -3 from the same spot. The combat strategy is constantly about kiting… keep your distance so melee boss don’t one shot you, spam skills, revive down teamates; that’s basically how you beat everything in GW2 PVE. There’s no fun in brawling with melee weapons at all… because what can you do other than hit and tank? – GW2 melee is not really about smashing things…. you’re pretty much capable of spamming skills until your health gets too low and you can’t take anymore damage, then gotta back off. And if I can’t just enjoy smashing things in maps (like hey, lets go smash some lvl 10 boars)….. I’m not sure why I’ll go back to kill lvl 10 boars at lvl 80 (map completion is such a gimick way to get people to go back to low lvl zones – no joke).

I mean, they’re leaving the normal maps for solo play…. and trust me, there are a lot less players looking to play solo than to play as a party in GW2 (no offense to the solo players). I’m honestly saying – that’s just a ‘waste’ designing that many DEs and having people not do all of them. They’re really simply focusing on making this game out of “quantity” and not “quality”, if they just keep making DEs like tissue ‘papers’. That’s probably one aspect of their service that I am not at all keen on atm….

….the “gameplay improvement service”.

-

That’s all. I’ll let y’all and Anet think about this one.

Have a good night everyone.

(edited by FluffyDoe.7539)

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Posted by: Onshidesigns.1069

Onshidesigns.1069

More L80s need to start doing their daily in low level zones.

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Posted by: Qelris.6901

Qelris.6901

I don’t even bother revisiting anything anymore. I do my Daily Achievements in WvW and dungeons, that’s pretty much all I’ve been doing for about a week so far.

I’m only responsible for what I say, not for what you understand.

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Posted by: Polle.6908

Polle.6908

Once people hit level 80 and finish getting their gear, you’ll find people going to low level zones again for 100% map completion and dailies. Population of areas depend on timezone, server, popularity and luck. You can’t base your case on some empty patches you hit. I’m on my way to 100% map completion and usually the low level Human, Norn and Asura zones have plenty of players. Usually 4-5 people per event.

Its all about timing my friend.

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Posted by: showatt.9413

showatt.9413

Once people hit level 80 and finish getting their gear, you’ll find people going to low level zones again for 100% map completion and dailies. Population of areas depend on timezone, server, popularity and luck. You can’t base your case on some empty patches you hit. I’m on my way to 100% map completion and usually the low level Human, Norn and Asura zones have plenty of players. Usually 4-5 people per event.

Its all about timing my friend.

So a new player walks into the game and he thinks to himself : hmm I’m gonna do some Dynamic Events. But guess what, his timing is off. No one is around. Tries to do the DE himself – got destroyed and receive chimp changes for rewards.

Fun.

Teleporting to another area there are 1 – maybe – 2 people trying to repel the creatures invading the town. But guess what the event isn’t scaled to the number of people participating so they got wiped again.

Fun.

Sadly, the OP probably isn’t basing his experience on some empty patches. I have experienced cases where the entire map has only 2 or 3 people doing stuff, and I was on tarnish coast at the time. Also had a few cases where the entire orr map is contested there as well.

Population issue has starting to rise, and imo its happening way too early for a revolutionary game like Gw2. There are key issues that the dev needs to address, and the issues aren’t the lack of content.

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Posted by: Brazensage.1328

Brazensage.1328

Once people hit level 80 and finish getting their gear, you’ll find people going to low level zones again for 100% map completion and dailies. Population of areas depend on timezone, server, popularity and luck. You can’t base your case on some empty patches you hit. I’m on my way to 100% map completion and usually the low level Human, Norn and Asura zones have plenty of players. Usually 4-5 people per event.

Its all about timing my friend.

I beg to differ. I am usually on in the mornings for a few hours and again later at night (CST). One of my alts around lvl 30 sees maybe half a dozen people in passing for zones of her lvl. I can usually be in an area for several hours and see nothing on the map chat also. They NEED to implement some kind of uplvling for loot in lower lvl areas to redistribute the populas.

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Posted by: Denim Samurai.2379

Denim Samurai.2379

I don’t like playing low level zones because they drop low level loot. I’m fine picking up some of the crafting mats cause I can drop those in collectibles but almost all the low level stuff that drops isn’t worth picking up. Making them drop only high level gear would present another problem, though, as low level gear could then only be obtained by low level characters. Maybe a way to toggle what kind of loot you want dropped? IDK.

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Posted by: showatt.9413

showatt.9413

I don’t like playing low level zones because they drop low level loot. I’m fine picking up some of the crafting mats cause I can drop those in collectibles but almost all the low level stuff that drops isn’t worth picking up. Making them drop only high level gear would present another problem, though, as low level gear could then only be obtained by low level characters. Maybe a way to toggle what kind of loot you want dropped? IDK.

IF the Trading post is server specific and not Game specific, the price of fine mats would not go down so quickly (due to bots farming and increased drop rate on high population server), you can sell the lower lvl mats for a good profit.

Well that’s out of the window as of now.

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Posted by: Brazensage.1328

Brazensage.1328

I don’t like playing low level zones because they drop low level loot. I’m fine picking up some of the crafting mats cause I can drop those in collectibles but almost all the low level stuff that drops isn’t worth picking up. Making them drop only high level gear would present another problem, though, as low level gear could then only be obtained by low level characters. Maybe a way to toggle what kind of loot you want dropped? IDK.

If I understand your point correctly you want the ability for a higher level character to pick up lower lvl loot? I don’t quite get why you would want this, other then the context of crafting materials (I think crafting mats should stay to the lvl relevant to that area). Any other loot should scale to your lvl. If you want lower lvl items from the same area, just farm with your lower lvl character who will be using them.

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Posted by: Denim Samurai.2379

Denim Samurai.2379

I don’t like playing low level zones because they drop low level loot. I’m fine picking up some of the crafting mats cause I can drop those in collectibles but almost all the low level stuff that drops isn’t worth picking up. Making them drop only high level gear would present another problem, though, as low level gear could then only be obtained by low level characters. Maybe a way to toggle what kind of loot you want dropped? IDK.

If I understand your point correctly you want the ability for a higher level character to pick up lower lvl loot? I don’t quite get why you would want this, other then the context of crafting materials (I think crafting mats should stay to the lvl relevant to that area). Any other loot should scale to your lvl. If you want lower lvl items from the same area, just farm with your lower lvl character who will be using them.

high level characters do pick up both high and low level loot when visiting lower level zones. When I go through a low level zone I get a mix of 72-80 gear and 1-10 gear. Most of the 1-10 gear just plain ain’t worth my bag space.

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Posted by: showatt.9413

showatt.9413

I don’t like playing low level zones because they drop low level loot. I’m fine picking up some of the crafting mats cause I can drop those in collectibles but almost all the low level stuff that drops isn’t worth picking up. Making them drop only high level gear would present another problem, though, as low level gear could then only be obtained by low level characters. Maybe a way to toggle what kind of loot you want dropped? IDK.

If I understand your point correctly you want the ability for a higher level character to pick up lower lvl loot? I don’t quite get why you would want this, other then the context of crafting materials (I think crafting mats should stay to the lvl relevant to that area). Any other loot should scale to your lvl. If you want lower lvl items from the same area, just farm with your lower lvl character who will be using them.

high level characters do pick up both high and low level loot when visiting lower level zones. When I go through a low level zone I get a mix of 72-80 gear and 1-10 gear. Most of the 1-10 gear just plain ain’t worth my bag space.

But then high level character can just cheese their way out in low lvl zone hoping for a rare/exotic as compare to farming in curse shore.

Nah. There are other ways to motivate high lvl players to return to a lower lvl zone, and changing loot drop isn’t one of them imo.

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Posted by: Brazensage.1328

Brazensage.1328

I don’t like playing low level zones because they drop low level loot. I’m fine picking up some of the crafting mats cause I can drop those in collectibles but almost all the low level stuff that drops isn’t worth picking up. Making them drop only high level gear would present another problem, though, as low level gear could then only be obtained by low level characters. Maybe a way to toggle what kind of loot you want dropped? IDK.

If I understand your point correctly you want the ability for a higher level character to pick up lower lvl loot? I don’t quite get why you would want this, other then the context of crafting materials (I think crafting mats should stay to the lvl relevant to that area). Any other loot should scale to your lvl. If you want lower lvl items from the same area, just farm with your lower lvl character who will be using them.

high level characters do pick up both high and low level loot when visiting lower level zones. When I go through a low level zone I get a mix of 72-80 gear and 1-10 gear. Most of the 1-10 gear just plain ain’t worth my bag space.

But then high level character can just cheese their way out in low lvl zone hoping for a rare/exotic as compare to farming in curse shore.

Nah. There are other ways to motivate high lvl players to return to a lower lvl zone, and changing loot drop isn’t one of them imo.

That is why a system should be put in place so that the likelihood of getting a rare or better loot is a function of lvl difference. Meaning a lvl 80 farming a lvl 20 area would have a much lower likelihood of getting a good loot drop then a lvl 50 toon. However, the rewards they DO get would still be scaled for their respective lvls (i.e. a lvl 80 would get mostly white loot in a lvl 10 area)

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Posted by: Denim Samurai.2379

Denim Samurai.2379

I was just saying why I don’t like hitting up low level zones. Picking up items that sell for 6-10 copper sucks. I’d rather have grays because at least they stack.

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Posted by: Brazensage.1328

Brazensage.1328

I was just saying why I don’t like hitting up low level zones. Picking up items that sell for 6-10 copper sucks. I’d rather have grays because at least they stack.

I agree, but it would allow a lvl 80 to hit up lvl 60 areas with a minimal hit to loot chance. A lvl 70 to farm lvl 50…etc. etc. It would encourage SOME redistribution of the populace.

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Posted by: Punny.9210

Punny.9210

ppl just need to re roll some

i think that’s what the most fun is [ except those Main quests at lv 60 – 80 ]

i’m making my 4th 80 char though but no time yet.

it’s really fun to try to pvp on other classes every class has different interesting point

Blackgate

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Posted by: Katreyn.4218

Katreyn.4218

I do my daily on my alts. Well majority, save the last bit for main to complete for better reward. Usually because its too expensive to travel around as an 80 to get the 15 unique kills. So I rack them up on my alt, along with events, etc (high end zones just seem to lack in the unique monsters it seems :/). Then save the last event or critter kill for the 80.

But I notice the human areas seem pretty bustling to me on my server. But I don’t really play my alts as much as I could (just don’t really get into them so much, so only play in spurts). Level 20 – 30 zones definitely seem to be the busiest that I’ve seen.

I think people are just so spread out now its pretty hard to tell to be honest.

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Posted by: Togashi Jack.9531

Togashi Jack.9531

If I’m pressed for time I’ll do my daily in Wayfarer Hills just outside of Hoelbrak. Takes me 15 minutes. Otherwise I’ll just do my daily wherever I’m actually playing..

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Posted by: FluffyDoe.7539

FluffyDoe.7539

If I’m pressed for time I’ll do my daily in Wayfarer Hills just outside of Hoelbrak. Takes me 15 minutes. Otherwise I’ll just do my daily wherever I’m actually playing..

15 mins to do 5 events solo…. wow, I guess I’m a lot slower, cuz it takes me around 30-40 mins trying to find new DE’s with people – I don’t like grinding DEs.

(edited by FluffyDoe.7539)

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Posted by: Saidor.7028

Saidor.7028

I’ve just joined the game in the last few days and considering it’s recent launch I am very surprised by how dead it is. I picked a server that was listed as having a high population and I play at peak times for my country but I rarely see more than 4 or 5 other players. Given all the hype about how good this game was supposed to be i’m a bit concerned it’s going to end up like warhammer in a hurry.

I’ve tried several different characters in several different zones but they are all the same. It’s all abit boring at the moment.

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Posted by: Vakirauta.6397

Vakirauta.6397

I bought this game so that I could play with my friends. But we couldn’t even do a heart together.

The Iron Butterfly

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Posted by: Brazensage.1328

Brazensage.1328

I bought this game so that I could play with my friends. But we couldn’t even do a heart together.

why couldn’t you do a heart together? Also if you want to play with your friends:
1) Get to lvl 35 and start running dungeons with friends. You should gain lvls rapidly
2) WvW
3) PvP

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Posted by: Cod Eye.1632

Cod Eye.1632

If I’m pressed for time I’ll do my daily in Wayfarer Hills just outside of Hoelbrak. Takes me 15 minutes. Otherwise I’ll just do my daily wherever I’m actually playing..

15 mins to do 5 events solo…. wow, I guess I’m a lot slower, cuz it takes me around 30-40 mins trying to find new DE’s with people – I don’t like grinding DEs.

Hit the DE then run to another, it still counts to your daily, don’t need to do a full DE.

“Hey I swung a sword, Hey Hey I swung a sword again,”

“After several hours I’m still swinging this sword with1 lodestone drop”

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Posted by: Thord.2017

Thord.2017

I play a level 80 Warrior.

The only reason I ever go back to the low level maps is the AC Dungeon. There is a defend the camp Event next to the entrance I do quite often because that is where I go to sell my trash loot, I can’t remember seeing any map level characters there so I suppose you are right in one way but at least that Event is completed every time I have seen it popup.

Map Completion makes no difference to numbers in Events. Most of us just want to get in and out of the map as quickly as possible. I completed that map days ago and I actually avoided Events just so I could get the exploration done as fast as possible, thinking about it the rewards for completing an Event there aren’t worth the effort unless they are done for the Daily Achievement but that only needs a few Events not enough for you to see any significant improvement in numbers.

I don’t think that anything can be done about numbers, in fact it will only get worse as sales of the game drop, less new players equls lower population in those low level maps. I started a new character recently and at the moment I am just trying to levelup at least enough to escape the starting map as fast as I can.

Also because there are four races that means four first maps making things even worse.

Players levelling up will stay away simply because there is nothing more than low reward Events to do.

I think rewards are the issue here. If I can get a decent amount of Karma for those Events I might go back and do them. At the moment I can get maybe 60% higher level dropd there easily but I can get those in higher level areas with very higher Karma rewards.

So, scale up the Karma Rewards. If that is done across all maps players will go back to lower level areas. Otherwise we are stuck with a few people helping friends and guildies with new characters to get to higher level areas with decent rewards.

Warrior level 80, Guardian level 80, Ranger level 80, Thief level 80, Elementalist level 60

Server: Gunnars Hold [EU]

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Posted by: Vakirauta.6397

Vakirauta.6397

I bought this game so that I could play with my friends. But we couldn’t even do a heart together.

why couldn’t you do a heart together? Also if you want to play with your friends:
1) Get to lvl 35 and start running dungeons with friends. You should gain lvls rapidly
2) WvW
3) PvP

I’m a level 80 Mesmer with 100% map completion. We couldn’t simply do hearts together because whether you’re in a group or not, doesn’t really make a difference. Thanks for the suggestion.

The Iron Butterfly

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Posted by: whiran.1473

whiran.1473

I’m part of the ‘problem’ if you want to look at it like that.

I have a level 80. I don’t play very much any more at all. And, when I level up my lower level characters I do so in Eternal Battlegrounds.

I don’t go into the zones.

But, then again, in a game like WoW, I -hated- the level grind to get another character up to max level. I hated redoing content since I had already done it. And, when I did level up alts in WoW the zones were empty.

I really liked the suggestion I’ve seen tossed around a few times about ‘underflowing’ zones. That is combining the quiet zones together on an underflow server. This would bring all the players together into these zones just like they do for overflow situations.

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Posted by: Frotee.2634

Frotee.2634

It might become less of an issue if we got map-specific waypoint fees instead of lvl specific fees…I love wandering around the lower level areas, but it does get pretty expensive pretty quickly, because it just takes a lot longer to earn what you spend for travel.

Polka will never die