Low Lvl Dungeons Will Become...Interesting

Low Lvl Dungeons Will Become...Interesting

in Guild Wars 2 Discussion

Posted by: Seras.5702

Seras.5702

Leveling is the time for learning: combat mechanics, trait synergy, skill libraries, dungeons, group events, etc. In addition, dungeons are an excellent way to earn money, XP, and dungeon tokens for armor/weapons.

But with the new no-traits-till-30 system, dungeons for sub-80’s are going to be…interesting. Especially the lowest level dungeons such as Ascalonian Catacombs and Caudecus’ Manor. At level 35 and 45 when you first access these dungeons, a player has between 25-35 trait points, giving quite a lot of build experimentation and making each profession that much stronger. But with the new change, those same level 35 and 45 players will only have a handful of traits, making them considerably weaker and making these dungeons much harder.

Not only that, but tuning a dungeon for players with barely any traits vs down-scaling 80s for those same dungeons is next to impossible. How does Anet plan to handle this issue?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Low Lvl Dungeons Will Become...Interesting

in Guild Wars 2 Discussion

Posted by: nGumball.1283

nGumball.1283

Leveling is the time for learning: combat mechanics, trait synergy, skill libraries, dungeons, group events, etc. In addition, dungeons are an excellent way to earn money, XP, and dungeon tokens for armor/weapons.

But with the new no-traits-till-30 system, dungeons for sub-80’s are going to be…interesting. Especially the lowest level dungeons such as Ascalonian Catacombs and Caudecus’ Manor. At level 35 and 45 when you first access these dungeons, a player has between 25-35 trait points, giving quite a lot of build experimentation and making each profession that much stronger. But with the new change, those same level 35 and 45 players will only have a handful of traits, making them considerably weaker and making these dungeons much harder.

Not only that, but tuning a dungeon for players with barely any traits vs down-scaling 80s for those same dungeons is next to impossible. How does Anet plan to handle this issue?

If Anet decided to hear every player’s issue, they better close down their company cause there are as many people as you who think this is change is great for a reason or another and if they follow your instructions you will see as many threads hating on the changes.

Finding an MMO pleasing their fans is unrealistic and a term haters fancy to use to come up with a yet another statement about how game X is the best on planet and how the community is biggest happy family of all time etc. while you see them still online GW2 forums for no said reason.

There won’t be a game with a community happy in whole and no, there have been a company who ever listened to everything or pleased everyone. The asian gaming forums aren’t a part of a big happy community, they are just part of a system where ever single negative thread gets deleted and the players have to shup up.