Low level comunity vs Max Level commuity
I think if they did one thing it would solve some issues, or perhaps it would open a whole new set of them.
I think they should scale people up as well as down for zones. So if a level one went to a level 80 zone they would be level 80, but the caveat being they are in level 1 gear. So while they wouldn’t necessarily get eaten they could travel there and explore or hang out with their higher level guildmates or friends and not get completely owned and not draw aggro from 5 miles away.
In my opinion there is just one community. Being low level is a temporary state until a player reaches max level. As long as a levelling system exists, low level content will always be regarded as a means to an end.
Additions to low level content are worthless if a player dislikes making alts (I only ever make one character), whereas high level content will be seen by all players eventually.
Even in GW2 where content is called “dynamic”, it actually isn’t. I can’t go to Queensdale and farm mobs for Heavy Moldy Bags / T6 mats. I still need to go to Orr and Frostgorge.
Antonius Duarte – Elementalist – Kaineng
Even in GW2 where content is called “dynamic”, it actually isn’t. I can’t go to Queensdale and farm mobs for Heavy Moldy Bags / T6 mats. I still need to go to Orr and Frostgorge.
That brings up another good point. If that type of loot that dropped matched the players level and not the zone, much like weapon and armor drops then that would go a long way to getting people to avoid just farming Orr. Of course it would have to be a lower drop rate or we’d be slaughtering level one areas causing mass genocide.