(edited by Evon Skyfyre.9673)
Low level loot falling from high level mobs
I don’t get low level loot from 80 dungeons, I do however get only blue-quality loot. Don’t think I’ve ever gotten anything better than a Green from a boss drop/Chest, certainly never an exotic.
It’s one of the things that makes this game so frustrating for me. I have no incentive to do anything because all the loot sucks. You can’t farm high level mobs for loot because everything gets spam nerfed.
One of my favorite things in GW1 was taking my 55-Monk and AoE-farming Ettins for hours for a shot at loot. I know it might sound kinda boring in writing, but for whatever reason I enjoyed it a ton. I think I’m just a treasure hunter by heart and GW2 does not encourage this type of play at all.
I already log off after like an hour from sheer boredom, can’t see myself even bothering to log on in another month or two.
I’ve gotten one exotic since release from drops, and that was an exotic staff worth ~1g. I don’t get things lower than my level, I just get trash vendor items.
Garbage at every profession 2015
I haven’t received anything better than green from a veteran or champion since probably February. I don’t even bother with them anymore.
Oh, and inb4 Vayne and the rest of the zealots jump in with “loot doesn’t matter” “you don’t have to grind” “you don’t have to kill champs” “you don’t have to get a legendary” and so on.
55ing was fun, maybe because 1 mistake and dead.
GW2 is a different game. Making bank is based around using the TP. Most loot drops are vendor trash or salvage bait, including blues and greens. The mats are what sells. I make at least a gold every time I play (unless leveling a low alt).
When writing about the upcoming rewards revamp, Colin also said that they’d like to do something so that blues/greens might be considered more useful.
I know it’s a different game, but I’d really like it if there was more viable options to earn money. The really bad thing is that this issue, which should be purely contained to the economics of the game, is actually spilling over into the actual gameplay. I just hit 80 and I’m having an enourmous amount of difficulty getting groups together for Explorer dungeons so I can get my gear. Why? Because all anyone wants to run is CoF path 1. Why? Because it’s the only remotely viable way of earning money in this game. Sure you can grind out materials/greens but that won’t make money nearly as fast as just doing a single CoFP1 run.
I really feel like Anet needs to make drop%‘s more appealing. Or at least add some other way of generating income. It’s bad for the game to be so one dimensional.
Basically it meant if you faced the toughest, bad kitten in the game, max level, etc.. You had a very good chance of getting the lowest level of loot from the drops.
Loot scalling was a system in which someone killing enemies in an area by himself would receive less drops than the sum of all drops a full party of 8 players would receive by killing the same enemies in the same area.
The loot system in GW2 actually worked against people playing together – the less people in a group, the more loot a single individual would receive, which has led to multiple solo farming builds. Loot scalling was a way to reinforce playing in groups.
Some people never understood the system, despite how it’s far from being the most complex thing in the world. I’m not surprised that some couldn’t see how it was much more than a nerf in the drops of solo farmers.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
(edited by Moderator)
I know it’s a different game, but I’d really like it if there was more viable options to earn money. The really bad thing is that this issue, which should be purely contained to the economics of the game, is actually spilling over into the actual gameplay. I just hit 80 and I’m having an enourmous amount of difficulty getting groups together for Explorer dungeons so I can get my gear. Why? Because all anyone wants to run is CoF path 1. Why? Because it’s the only remotely viable way of earning money in this game. Sure you can grind out materials/greens but that won’t make money nearly as fast as just doing a single CoFP1 run.
I really feel like Anet needs to make drop%‘s more appealing. Or at least add some other way of generating income. It’s bad for the game to be so one dimensional.
I expect that the rewards revamp might address some of your concerns on alternate means to gain gold. I’m not sure, mind you, but there is some potential for this to happen.
As to explorable dungeons, your best bet is a guild, or the release of the in-game LFG tool later this year (see today’s livestream). Many of the dungeon players have gotten their titles and dungeon armor sets, and are doing dungeons at all only because they are farming the path of least resistance. If CoF 1 were made less efficient, these players would move on to the next most lucrative thing. The pool for those who want to do different explorables would still remain small.
The only way to increase the pool of potential dungeon players would be to update the dungeon game play and rewards. This would probably revitalize interest. Again, in the livestream, Colin talks about updating dungeons as part of Living World releases going forward.
So, going forward we have a rewards revamp and dungeon changes to look forward to — sooner or later. It’s too bad these things take time, but what can you do?
In GW1 even your henchmen and heroes got part of the loot that dropped lol While the direct intent of loot scaling in gw1 was not to cause the trash loot from lower levels to be the result in drops, it surely was the cause. I reworded my title and OP to avoid confusion.
(edited by Evon Skyfyre.9673)