Hi everyone. I really like the concept of Lunatic Inquisition mini game, but I bet most players will agree thats its quite unbalanced and lacks some polishing. So here are some thoughts how to make L. I. mini game much more fun with a few very simple and easy to implement improvements. No need to make big changes or redisign the whole game. Just a few minor fixes can make it so much more fun.
1. Killing a ghost. Now when villagers manage to kill a ghost it respawns almost instantly at the same spot. Thats just annoying and not fun at all.
Fix: ghost should be respawned at the center of the map after a 5 second cooldown. Also a ghost must recieve 5 seconds invulnerability buff in case some villagers go and stack at respawn spot with hammers/bones/rifle.
To avoid some silly situations (f. e. if villagers stack at the start of the game and just keep killing ghosts) if there are only 1 or 2 ghosts on a whole map (start of the round) they should respawn as they do now (same spot after a short cooldown). But when they get 1 or 2 conversions they should respawn at the center as described above.
2. Game feels too slow and long. ~13 minutes is too long, you can hear such complains all the time. Also, its not fun to wonder as a slow ghost and sometimes not even get engaged into some action. It is just too boring.
Fix: Make rounds last 10 minutes instead, while proportionally increasing movement speed for both villagers and ghosts for about ~ +20-25%. This will increase game dynamics a lot, while also making hiding in one place (what most people do now) less effective because ghosts move faster now, which means they can check hiding spots quicker now. While this will also make gathering items for NPCs more effective for villagers.
3. Item gathering for villagers is almost useless now. Thats why usually players dont even bother to start gathering items at all. In 100 games I never even saw a veteran guard spawn (requires to finish gathering event 3 times). Or saw a regular guard spawn (2 times gather event) a few times only. Even bonquets (1 time gathering event) are a rare thing to see.
Fix: Villagers must be able to stack items of same type up to 3. So if you gather bones 3 times you will get max stack. Using that items decreases stack by one. Dropping stacked item will remove all stacks and leave only 1 item on the ground. This will make gathering easier and much more fun.
Bonquets that are spawned after the first gathering event completion must remain till the end of round and never deplete. However, after using it a villager gets a cooldown for 60 seconds and can’t use it again until that. So that means you can also recharge your rifle every 60 seconds if you managed to get it. Again = more fun.
Bonquet should have 4 random spawning spots around the npc. So that if a ghost places a fake one somewhere near, a villager can’t be sure for 100% which one is the real one (only if villager saw it earlier, before the trap was set). That way fake traps will be more effective and fun too, cuz villagers must remember the spawn place of the real one near each npc.
Second event completion should spawn guardian monsters as it does now. But they must hit a lot harder and have much more hp. Atm they are complely useless. If they die – they should respawn after 30 seconds. Same for third event completion and veteran guards. May be a good thing to make a veteran respawn rate at 1 minute instead thou.
Now after third completion npc just dissapears. Not fun at all! If event is done fourth time or more, NPC should spawn an additional hammer. Thats more fun.
(edited by Archy.1045)