Lyssa XIII event needs to grant trait on def
Or how about disabling megaservers.
Disable or give people a choice whether they want to disable or enable megaserver from the client side.
I think the following are necessary now with the mega-server thing..
1) Temple defense should yield the same rewards as temple conquest (i.e. traits, chest, dragonite, karma, loot).
2) temple defense should happen much more frequently (like every 30 mins)
3) The world bosses should spawn more often… less down time between the bosses would help a bunch.
4) Guilds should be able to spawn a “story instance” for teq, worm, karka and guild missions. This instance should have no cost or pre-requisite and it should function like a clean overflow, i.e. groups can taxi players in. The rest of the map can be empty without resource nodes, it doesn’t matter.. Add one NPC that can spawn the event, regardless of time and as many times as the guild requires to get the kill. All chests should be daily, per character (with some per account).
With this, the mega-server won’t be detrimental.
People doing the defense event again and there’s hardly any scaling to stop it.
Who thought it would be a great idea to put this roadblock up?
I think the BIGGER problem is the new trait unlocking system. Basically, it stinks. People should not have to pay so much gold AND skillpoints to unlock traits which used to be free.
Hi everyone,
Since we are receiving a lot of feedback about this topic, we are gathering it in dedicated threads. You are very welcome to repost your question, comments and concerns in this discussion.
Thank you for your understanding.