Mr O'Brien talked about China Version

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: undead cat.3481

undead cat.3481

I’m a chinese player who plays Guildwars2 in NA sever. There is a Chinese website said they talked with Mike O’Brien about china version.

17173?During the China CBT3, players found that there are some differences with the US version. From developers view, what changes and differences of GW2 China version in your opinion compared to the west version?

Mike O’Brien, president and co-founder, ArenaNet: The largest set of improvements we made was to the new player experience. We used our experience launching the game in NA/EU to identify what players found confusing as they joined GW2, and made sure to fix those things before launching in China.

??In the NA/EU launch version, the game only properly introduced a few systems, but mostly it provided everything with no introduction at levels one and two: downed state, profession abilities, off-hand weapons, underwater, crafting, gathering, map completion, fast travel, banking, trading post, PvP, and WvW. In the China version we spread out more of these so we could provide a proper introduction of each. Note though that advanced players can still skip ahead: they can work on various aspects of map completion, travel with Asura Gates, and join PvP or WvW, before the level at which these features are introduced.

??In the NA/EU launch version, the game introduced a new personal story step every few levels, so after completing each story step the player was expected to do some leveling up before attempting the next. In the China version story steps are grouped together so that players can complete an entire section of the story at once.

??In the NA/EU launch version, the game provided a skill point, a trait point, and some attribute points on each level up. These were very incremental changes that were difficult to notice or appreciate. In the China version the game provides rewards in bigger batches so that players can immediately notice and appreciate the difference. For example, one level you get five skill points at once, another level you get a big boost to your attributes.

??In addition to improving the new player experience, we also made changes that we think are right for the long-term play experience. The biggest of those must be the change to the dye system. In the NA/EU launch version dyes were character unlocks, whereas in the China version they’re account unlocks. With this new system you only need to collect a dye once and you can use it on any character. This is more convenient, but it means demand for dye will go down, so we’re also reducing supply. Dye unlocks now come only from crafting and from the gem store.

??Actually NA/EU players have been asking for dyes to be account unlocks for a long time and we’ll want to make essentially this same change for NA/EU. The differences will be in phrasing. In the NA/EU version players purchase dye packs from the gem store; in China players purchase dye identifiers from the gem store. Either way you purchase something and it gives you random dye, permanently unlocked for all characters on your account.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: undead cat.3481

undead cat.3481

Getting back to the question, I have provided a sampling of changes we made for the China version but this list is by no means exhaustive. A lot of our work went into changes that seem detailed or hard to notice, but to us, those details matter a lot. We re-implemented every hint in the game. We made the game teach itself and removed the old ineffective help system. We added a content direction system so that the game always points you to something you can do next. We even made behind-the-scenes changes, like changing the way the game stores its data on disk, and rewriting critical back-end servers to prepare for launch capacity.

??17173?GW2 China announced will sync with the global version previously but we found actually there are a lot things that do not synchronized. For instance, in the US version, the weapon skills unlock by battles but in China server this is by level. What is the reason here?

??Mike O’Brien: We think that unlocking weapon skills by level is a better system. It’s simpler, it gives players more time to learn their first weapon, and then it means that they have all skills unlocked immediately when they find new weapon types later in the game.

??To answer your question more generally, when we talk about keeping the versions synchronized, our core concern is to ensure that players can experience every new Living World episode and every new Feature Pack when we release them at about the same time in each territory. Thus it’s important to us that the territories shares common core systems so that new content we introduce works the same everywhere in the world.

??Going back to the example of weapon skill unlocks, it doesn’t particularly matter to a player’s enjoyment of Living World episodes or of a new Feature Pack release whether he had originally unlocked his weapon skills through combat or through leveling. Either way, the skills are unlocked. So we made that change for China because we think it’s right for China, and we have plenty of time to decide later whether we should bring that change back to NA/EU too.

??In some cases we have allowed the versions to diverge because there’s a change we can make for China that would be very difficult to bring back to NA/EU. I’ll give an example. In GW2, guilds can exist across multiple worlds. In the NA/EU version, guilds earn influence separately and spend it separately on each world that their members play on. In the China version, guilds have a single pool of influence, and the upgrades they purchase with influence benefit members on all worlds. Obviously the China system is better, but it’s not easy to take a system like that back to NA/EU where guilds already have different unlocks on different worlds.

??In some cases we couldn’t allow even a temporary divergence without threatening our ability to ship new Living World releases and Feature Packs globally. I’ll give an example. At launch in NA/EU we had long queue times for WvW, and WvW is only getting more popular over time, so we expected very long queue times in China. It was important for us to fix the WvW queuing situation before launching in China. But this was not something we could allow to diverge, so we ensured that we released the new WvW map, Edge of the Mists, in all territories prior to the launch in China.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: undead cat.3481

undead cat.3481

Keep in mind, we’ll be releasing a Feature Pack after CBT3 but before the launch of the game in China, so you’ll see more of that type of global change then.

??17173?Besides the above questions, others like WvW, in the US server, a new player can directly enter WvW at level 2 through the WvW icon; but on China Server this needs level 35 without WvW icon and playeres have to run in it. What’s your consideration here?

??Mike O’Brien: In China also, players can enter WvW at level 2. We don’t think that’s a very good experience, but it’s there for advanced players.

??You’re seeing a partially implemented system in CBT3. Here’s how it will work: the WvW button will appear at level 35 or when any character on your account has earned a single rank in WvW. So if you want early access, you can use an Asura gate to travel there at level 2, earn a single rank, and all of your characters will get the WvW button.

??17173?KongZhong once said there will be no VIP system in game, but in the CBT3 that the Royal Title system caused big controversy here as players basically regard this indeed is the VIP system. As a GW2 developer, how do you think about the situation here?

??Mike O’Brien: As developers, the important thing to us is that we hold true to our standards of what should be and what shouldn’t be purchasable. You may have read my 2012 blog post on this subject. For those of you who haven’t, I’ll summarize. We think it’s right that players can spend money on items to provide visual distinction or customization, and can spend money on account services and time-saving conveniences. We think it’s right that players can trade gems for gold and vice-versa, such that players can keep up with other players and be on a level playing field, whether they use their time or money to do so. But we think it’s never ok for players to buy a game and not be able to enjoy what they paid for without additional purchases. And we think it’s never ok for players who spend money to have an unfair advantage over players who spend time.

??These are our guiding principles. They’re obviously different from what you see other developers doing. Particularly in China it seems common for games to have VIP systems that make characters more powerful than they could ever be without VIP. That’s not a level playing field; that’s “pay to win”.

??We believe the royal title system in GW2 is absolutely not a “pay to win” system. It certainly is a loyalty system: it gives you a reusable package of convenience items, plus gifts, plus discounts on everything else in the gem store, and the more you play the game the more convenience items you get. But the things it gives you are almost all things you could purchase with gems anyway. And they’re convenience items, not power. There’s no “pay to win” here.

??I know that players everywhere are skeptical of microtransactions after having seen them abused in other games. So I wouldn’t ask you to take my word for it; I ask you to see for yourself. In talks with KongZhong we’ve decided to expand CBT3 and allow players to experience the game soon without a CD key. I hope to see you there.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: undead cat.3481

undead cat.3481

I wanna know if that is ture ? They really talked with u ? Mr O’Brien? If that is ture , all i wanna say is sucks

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Well, that certainly clears up a lot of the rumors that were floating around.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Conglomerate.6073

Conglomerate.6073

how terrible…

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

Well, that certainly clears up a lot of the rumors that were floating around.

Clears up some things but leaves a lot to interpretation. I don’t mind waiting for things to be actually released before I comment on them but as you are very well aware people will create havoc from it.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: StinVec.3621

StinVec.3621

Honestly, I do not see anything bad in that interview. I like the detailed responses and the information provided along with their reasoning for why certain aspects of the game were better fit for each respective location. I think it was a really informative and refreshing interview.

However, one thing I do think needs some clarification to ease my mind is regarding this quote on Account Bound Dyes coming to NA/EU:

The biggest of those must be the change to the dye system. In the NA/EU launch version dyes were character unlocks, whereas in the China version they’re account unlocks. With this new system you only need to collect a dye once and you can use it on any character. This is more convenient, but it means demand for dye will go down, so we’re also reducing supply. Dye unlocks now come only from crafting and from the gem store.

Actually NA/EU players have been asking for dyes to be account unlocks for a long time and we’ll want to make essentially this same change for NA/EU. The differences will be in phrasing. In the NA/EU version players purchase dye packs from the gem store; in China players purchase dye identifiers from the gem store. Either way you purchase something and it gives you random dye, permanently unlocked for all characters on your account.

My concern with this quote is that it seems to be saying that, once implemented in NA/EU, all future dye purchases will be packs that contain random dyes from the gem store. I’m fine with this change and actually welcome it for the most part. However, I do have some more concerns on how it will be implemented:

  • Will all currently unlocked dye colors across all characters on the account become unlocked account wide?
  • If I want a specific dye will I need to buy countless dye packs and unlock random dyes until I get lucky and unlock the one I want? Is our freedom to get the color we want, when we want, gone?
    • What about rarity? Will all dyes have an equal chance to be unlocked?
  • Will the dye packs from the gem store scan our unlocked dyes upon opening the pack to prevent unlocking a dye that is already unlocked on the account so a player is guaranteed to unlock all new colors with each dye pack opened?
  • If the same color is unlocked on multiple characters, will the duplicates automatically convert to and unlock a random color? I don’t think compensation for multiple dye unlocks across multiple characters is something players should necessarily receive, but some may feel they should be compensated for the duplicate dye unlocks.
  • What will happen to all existing dyes listed on the Black Lion Trading Post?
    • Will they be destroyed without compensation to their owners?
    • Kicked off back to their owners…
      • …and become unusable, but with a vendor value? (I see issues of abuse with this)
      • …and can only be used to unlock dyes for the account or destroyed? (I see a run on dyes happening very fast)
      • …and usable only in mystic forge recipes and not for unlocking dye colors on accounts?
        • Converted to be single use dyes for dying weapons?! (I wish)
| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Traveller.7496

Traveller.7496

  • If I want a specific dye will I need to buy countless dye packs and unlock random dyes until I get lucky and unlock the one I want? Is our freedom to get the color we want, when we want, gone?

This – and many others you listed – is my concern as well. I would think you can still sell the ones you don’t want or have already unlocked in the TP. In which case this would work just fine. But if they make all dyes truly account bound, what the kitten are we gonna do with surplus ones we already have? Toss them in the mystic forge and hope we get a better one?

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Pontificating on the China version.

Hmm, a gem store or crafted item to identify an dye that would be unlocked account wide. Okay.

And the Royal system is a loyalty program. Interesting. I wonder if loyalty is measured by cash purchases of gems. Buy X amount of gems, get a chest of goodies. The more gems you buy cumulatively, the better the goodies. We’re going to need to learn the details on that to properly pass judgement.

We are heroes. This is what we do!

RIP City of Heroes

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

The only thing I envy is your dye system.

Only because as it stands, all the new dyes are coming out in the RNG bundles, and old dyes were available in the gemstore regardless.

I ? Karkas.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

My concern with this quote is that it seems to be saying that, once implemented in NA/EU, all future dye purchases will be packs that contain random dyes from the gem store. I’m fine with this change and actually welcome it for the most part. However, I do have some more concerns on how it will be implemented:

More important for me is this :

Dye unlocks now come only from crafting and from the gem store.

I would hate if the Gemstore would be the only way to get dyes.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Mortifer.2946

Mortifer.2946

I will never buy dyes for gems!!!
This is a bad decision, ArenNet.
Leave US/EU dye system as it is!!!!
It is so nice to loot dye every once in a while!!

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: medohgeuh.4650

medohgeuh.4650

Sure would be nice to have a source instead of just blindly believing uncited words on an internet forum.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

So it was basically people overreacting and shouting about how ArenaNet is destroying the game and how much the Chinese version will suck, as usual?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Meglobob.8620

Meglobob.8620

So it was basically people overreacting and shouting about how ArenaNet is destroying the game and how much the Chinese version will suck, as usual?

Yep.

Restating how there would never be pay to win stuff in the gem shop, only vanity and utility items reminded me why I like Anet so much…

Compared to some of the other MMO’s in China, I suspect GW2 may be very, very popular once they get the hang of it and that won’t take long. Very clever the Chinese…

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

Restating how there would never be pay to win stuff in the gem shop, only vanity and utility items reminded me why I like Anet so much…

Of course there will still be those that call these “time-saving conveniences” P2W

Mike O’Brien:

We think it’s right that players can spend money on items to provide visual distinction or customization, and can spend money on account services and time-saving conveniences. We think it’s right that players can trade gems for gold and vice-versa, such that players can keep up with other players and be on a level playing field, whether they use their time or money to do so. But we think it’s never ok for players to buy a game and not be able to enjoy what they paid for without additional purchases. And we think it’s never ok for players who spend money to have an unfair advantage over players who spend time.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Mr O'Brien talked about China Version

in Guild Wars 2 Discussion

Posted by: Judge Banks.9018

Judge Banks.9018

So a small question is will Chinese players be able to acquire dyes naturally through game play, or will they have to use the gem store as the only method for acquiring dyes.

The bigger question is WHY KONGZHONG? They’ve been known for their misleading prospectus class action lawsuit, constant astroturfing at smallest hint of irreverence, they have a very small mmo-game profile, and if the lawsuit didn’t tip anyone off, they’re habitual liars for the sake of greed.

Also with all these changes being made to the “New Player Experience” are you confirming that you were forced to release the game early due to over arching demands? Does this mean that there will be changes to the already existing Personal Story Line? Maybe with an actual Zhaitan boss fight, instead of the balloon race carnival edition that is present now?