Magic Find?
I’ve been saying this for quite awhile. Before luck, I had 3% MF and did not want more than that. If I wanted to play MF-stack, I’d play D3. But I was ok that GW2 included it for people who like that and want to do it in this game.
Back then, at 80, I would see at least 2 rare drops a day…usually more than that. Now, I’m at 110% (after lotus fries), and I’m lucky to see 1 a day at all. Others have said the same thing adding that it’s worse for them.
FWIW…I vendor my whites now. They said it would change after 100%…lol. No, it didn’t. Nothing has changed, and it’s worse than before, and I regret even getting into “MF” in this game because it sets up another illusory carrot on a stick. But, hey, people are free to keep salvaging what could have just been vendored.
P.S. To “that guy” who has anecdotal proof of MF working…feel free to also use terminology like “tin foil hat” or “small sample” in attempt to just handwave the discussion.
Unique, don’t buy the “unlucky” indictment. When someone says that, they are making an unfounded moral statement about you (or you’re doing it to yourself). If some were “luckier” than others then where are the multimillion dollar research grants to be able to find these people. Certainly, governments and businesses would be just as interested as the casinos.
I’m trained in statistics at the doctoral level, ok? Not bragging…just prefacing what I’m going to say next. In statistics, people think that it’s an objective science. That’s only true when it comes to the data. At the end of the day, a decision about the data is made from comparing it to some probability of certainty. Usually, they’ll say that such-and-such would only occur 5% or less of the time, so by that number, this finding is “significant”.
But, note that the 5% comparison is just some universally agreed upon standard for journal publication. But out in the real world, we deal with subjective probability. People draw their own conclusions based purely on observed data. That, in of itself, is not the way to go. However, when enough people come together sharing the same experience, the anecdotal experience now becomes shared by an increasing number of people and increases what is called convergent validity….and whether someone says “not enough data” or “you are unlucky” is irrelevant because people have already made up their mind that this bullkittens and they just aren’t buying it anymore.
(edited by gumoor.5674)
Still going on with 250+ MF and nothing
Something major in GW2 not working as purported … how unusual.
Stormbluff Isle [AoD]
Unique, don’t buy the “unlucky” indictment. When someone says that, they are making an unfounded moral statement about you (or you’re doing it to yourself). If some were “luckier” than others then where are the multimillion dollar research grants to be able to find these people. Certainly, governments and businesses would be just as interested as the casinos.
I’m trained in statistics at the doctoral level, ok? Not bragging…just prefacing what I’m going to say next. In statistics, people think that it’s an objective science. That’s only true when it comes to the data. At the end of the day, a decision about the data is made from comparing it to some probability of certainty. Usually, they’ll say that such-and-such would only occur 5% or less of the time, so by that number, this finding is “significant”.
But, note that the 5% comparison is just some universally agreed upon standard for journal publication. But out in the real world, we deal with subjective probability. People draw their own conclusions based purely on observed data. That, in of itself, is not the way to go. However, when enough people come together sharing the same experience, the anecdotal experience now becomes shared by an increasing number of people and increases what is called convergent validity….and whether someone says “not enough data” or “you are unlucky” is irrelevant because people have already made up their mind that this bullkittens and they just aren’t buying it anymore.
10/10 post, well said.
For all we know the base odds of a rare or exotic item dropping could be so infinitesimally low that any bonus % to it would be negligible.
As long as we don’t know what number we are boosting by those +% we can assume whatever we want based on anecdotal evidence. And so far that evidence suggests that the base value may as well be 0
It is my understanding that magic find only affects direct drops from mobs. Since champ drops come in the form of a chest, they are not affected by your magic find stat.
Well-said to you too, Pariah!
And yes…pretty sure I read a dev posting about this not applying to chests. Unfortunately, the problem seems to apply to general mobs.
I like Pariah’s hypothesis because it makes sense without sounding like we are being conned by evil anet people who want us to quit playing. If you have a near-zero probability of a drop then even 1,000% MF might be negligible…depending on how near-zero we are. We don’t know base rates beyond our own data collection; we just know things like “has a very rare chance of dropping”. (If I’m wrong though, please tell me where to find the actual probabilities for drops…I know other games do have this information online, so I might have missed it.)
I had more rare items last autumn. Then we got a “good” patch. Now i don’t see any difference. May be it gives 1 more rare item per week, but you can’t be sure for 100%. You can’t compare it with another random week with random amount of mobs killed in random zones.
Even if it works, it has no significant impact. At least I do not see noticeable difference.
P.S. 210% MF
Doesn’t affect the bags/boxes Champs drop, doesn’t affect the Mystic Forge, no Magic Find essences from white items, ever….
I have no idea if Magic Find helps or not, but it certainly has no effect on the above mentioned items.