Magic Find. HOW does it really work?
No, for example a boss have 1% to drop an exotic, but if you have 150% MF you’ll have 2,5% chance to get it.
Magic find works as a multiplier of the drop table of each mob.
(and the other 8 elite specs maxed too)
No, for example a boss have 1% to drop an exotic, but if you have 150% MF you’ll have 2,5% chance to get it.
Except we have no idea what the base values are because Anet refuses to tell us.
It could be so low that even the fully grinded out 300% MF+ wouldn’t make a difference.
We just don’t know.
Well 200% of 4 is 8. So it’s probably like that. The drop rates are low lets face it. If you have 200% in GW2 it’ll increase your chance at a exotic from something like 0.0005% to 0.0010% (or in a lot of players cases 0.0000000005% to 0.0000000010%).
If in the loot table you have 1 chance on 1.000.000.000 to get a precursor, with magic find 120% you will have 2,2 chance on 1.000.000.000.
2 time a insignificant chance
It doesn’t work.
ZING!
If in the loot table you have 1 chance on 1.000.000.000 to get a precursor, with magic find 120% you will have 2,2 chance on 1.000.000.000.
2 time a insignificant chance
I got Dawn with 50%
No, for example a boss have 1% to drop an exotic, but if you have 150% MF you’ll have 2,5% chance to get it.
Except we have no idea what the base values are because Anet refuses to tell us.
It could be so low that even the fully grinded out 300% MF+ wouldn’t make a difference.
We just don’t know.
Yeah I know, but that is how the mechanic works.
As the other guy said, if you have 1 in 1m to get an item, 300% MF will give 4 in 1m to get it, it is still a very small increase, but an increase nonetheless.
(and the other 8 elite specs maxed too)
It still boils down to luck, it’s RNG with a small multiplier to increase your already very slim chance, then consider the loss in gold, silver & copper from salvaging for luck and the luck system has a negative return after a certain point IMHO.
I don’t know if it was changed with the new system, but it seemed to work on a sliding scale. High MF gave a slightly better chance to get better items, but also reduced the amount of vendor trash and white gear which sounds ideal in theory. The problem is that it was not proportional and the increase in good drops was so small as to not be measurable while the decrease in junk was very noticeable. In then end, running +200% MF gear most often resulted in less gold overall because in high level zones all that vendor trash and white gear adds up. MF was very broken and I can only hope they fixed the underlying logic, not just how the bonus is gained.
I don’t know if it was changed with the new system, but it seemed to work on a sliding scale. High MF gave a slightly better chance to get better items, but also reduced the amount of vendor trash and white gear which sounds ideal in theory. The problem is that it was not proportional and the increase in good drops was so small as to not be measurable while the decrease in junk was very noticeable. In then end, running +200% MF gear most often resulted in less gold overall because in high level zones all that vendor trash and white gear adds up. MF was very broken and I can only hope they fixed the underlying logic, not just how the bonus is gained.
Indeed, i really want to know the logic behind this, from ANET that is. Why are the drop rate numbers hidden? We need to start a revolt.
Level 1 RNG
Base item drop rate – Item has an x% chance to drop.
Level 2 RNG
Magic Find Modifier – Magic find level multiplies drop rate percentage. ex. With 100% magic find and a drop rate of 1%, drop rate becomes 2%.
Level 3 RNG
Magic Find Compensation – More magic find gradually reduces the base chance you’ll even get a rare drop.
Level 4 RNG
Character Lottery – When you log on to your account for the first time a number is rolled for each of your characters. That number is then placed in a formula and the end result modifies the drop rate of rare and exotic items in all instances of chance. The closer your character’s resulting number is to the randomly generated parameters the more unmodified your drop chance is.
Level 5 RNG
Account Lottery – Like Character Lottery sept it deals with your account!
Level 6 RNG
Server Lottery – Like Account Lottery sept it deals with your server!
Level 7 RNG
Lottery Forgivness – Another number is rolled for Account Lottery that loosely modifies it’s number for the better.
Now that you have a firm understanding of what magic find does, happy treasure hunting!
I think anet is in cahoots with the slurm corporation!
“Advert Voice: …No purchase necessary, unless you want to enter the contest. Odds of winning mathematically insignificant.
Fry: I like those odds!
— Futurama"