Q:
Leina Shade | Svea Lightbringer | Maximus Ironhide | Mara Deathblossom
(edited by Uder.9187)
Q:
From the wiki:
“Magic find is an attribute that increases a player’s chance to receive rare loot from drops.”
- What exactly does rare loot mean? Yellow items or in general rarer loot?
- does it also effect loot from nodes?
- does it effect loot from bags?
- does it effect loot from chests?
Many people don’t use their best dps/toughness/healing gear anymore, but use instead their magic find stuff.
What does it mean to have for example 100% magic find?
(edited by Uder.9187)
It only allegedly affect loot drops. No one can tell how it works.
“What does it mean to have for example 100% magic find?”
It means that you have +100%(=doubled base chance, so if you got normally a chance of 0.1% you now have 0.2%) chance to get rarer loot.
mob/boss drops and chests as far as I am aware. Even a moderate amount should provide a good result.
Thank for your answers, however it still doesn´t answer all my questions.
Personally i don´t like changing my clothes all the time. If i do wvw, i ususally use my top gear, changing to magic find stuff for pve (dungeons, farming nodes etc). With all the rings, exotic runes and weapons i get over 100% easily, the results are not so grat though imo, that´s why it would be nice to know, what magic find really does (hoping for a formula).
- What exactly does rare loot mean? Yellow items or in general rarer loot?
Anything above standard loot, white items in general
- does it also effect loot from nodes?
Hard to check, but I opt it’s not the same thing. Guild have Gathering Bonus and Magic Find bonus as two separate options so it can’t be the same. Or is it?
- does it effect loot from bags?
Hard to tell, but it should.
- does it effect loot from chests?
Again, hard to tell, but it should.
Formula is very simple it’s X + X * MF, where X is the drop rate for a specific item for a specific mob. For example, deer can have 1.0 rate (chance) of dropping yellow item, if you have 100% MF it’s 1.0 + 1.0 * 100% (or * 1.0), which gives you 2.0. It’s a bit simplified but it should give you an image how it works.
100% magic find for 1% drop rate doubles the chance to 2%, and not 101%.
If you have 150% magic find, your 1% drop rate is now 2.5%
(edited by Deith.7596)
MF effects all random chance precentage i think it eve works at the mystic forge as well…
As i got more rares from uncommon items when i have my mf set on at full 100%.
so chests, bags and nodes are effected as well
as for what a rare item is… its anything other than white and gray items
so the chances of this for example
Uncommon being blue .10%
Super uncommon- green .05%
Rare- Yellow .02%
Exotic-brownish yellow .001%
with 100% mf it beefs up those chance double that amount so exotic would be .002% instead of .001%
magic find affects gear
gather bonus affects resource nodes.
100% MF = x2 normal chance ( as noted above ) but I wanted to also note that a 100% increase or going from a .1% to a .2% chance might seem small.. it in effect doubles your chances, or also halves your time spent looking for said items.
In other games have seen many people dismiss a increase of 100% going from a .01% to a .02%. than curse that they never or only rarely find something. in the above case of .01% u would have to kill 10000 monsters, vs 5000 with the .02%. Now which would you prefer? thats 1 item of HIGH qualty in 10k vs 2 items of HIGH quialty in 10k kills.
( the .01 and .02% are pure made up numbers to show a point, I do not fill that they repersent the current drop rate of yellows.)
Dunno, it worked great for me. I purchased a full set of explorer gear and runes.
Since then, I have a noticeable increase of rare drops(yellow), masterwork(green) and fine gear(blue) since I’m forced to vendor or salvage more(ectoplasm) often due to full inventory.
It affects loot bags and loot drops from monsters, improves my chance of getting Tier 6 mats instead of Tier 5 mats from that same monster type and loot from Chest.
I don’t think it affects gathering nodes. Since it’s obvious what item(not random) you will get from a node and only by crits/gather bonus chance(Guild upgrades or WvWvW) you get extra mats from that node.
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