Magic find effectivity

Magic find effectivity

in Guild Wars 2 Discussion

Posted by: timos.6754

timos.6754

So i am trying to craft sunrise and atm im trying to farm for 100 charged lodestones So i got my self hihgest magic find posible around 150% with omnom bars. So i started farming <in the temple of lyssa with this event were mass amounts of sparks spawn> i kept killing and killing them for like 4 hours… i met someone made a party and we farmed this 4 hours together we killed basicly around the same number of sparks in the same zone in the same time i had 150% magic find he had 30% well and he got 6 lodestones in this time anound i got 1 and i got less rares aswell … so i am starting to questioning the point of having magic find if aparently it dosent rly help .Whats ur idea about this?

Magic find effectivity

in Guild Wars 2 Discussion

Posted by: Lothair.8942

Lothair.8942

There is already a thread for this – but yeah, it’s been noticed and being talked about.

Magic find effectivity

in Guild Wars 2 Discussion

Posted by: GlockworK.2954

GlockworK.2954

You do know that Anet carried over their diminishing returns to farming the same area like they did in GW1 right?

Magic find effectivity

in Guild Wars 2 Discussion

Posted by: nachtnebel.9168

nachtnebel.9168

Drop luck is still RNG based. So do this for at least 100 hours and you will see the difference. Since the drop chances are rather low 4 hours is most definitively not enough. And of course does MF help, 150% would increase the drop chance of 1% (just an example) to 2.5%, but then again 2.5% isn’t really much.

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