Make Combo Field prioritize creator's Blast

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

I don’t know how come this hasn’t been asked before, but what really is starting to bug me are situations where you place a combo field and if you use a Blast it just chooses a random field to Blast.

Our Blasts should be able to prioritize our own Combo Field, right?

~ King Arian and Isabella of [EG] ~

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Our Blasts should be able to prioritize our own Combo Field, right?

No, the whole point of having the combo system in the game is for team synergy.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: timmyf.1490

timmyf.1490

Our Blasts should be able to prioritize our own Combo Field, right?

No, the whole point of having the combo system in the game is for team synergy.

I agree with this, but as somebody who plays a lot of Guardian, I often feel bad that my fields are covering up fields that somebody else may be trying to use, say… an Ele with Lightning Hammer.

It then falls on me to not use any of my skills which lay down a field.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: Darkobra.6439

Darkobra.6439

It has been asked before. I think this is the third thread this month alone.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: Vol.7601

Vol.7601

I thought combo fields always use the oldest combo field first when it comes to finishers?

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: Xia.3485

Xia.3485

Our Blasts should be able to prioritize our own Combo Field, right?

No, the whole point of having the combo system in the game is for team synergy.

I don’t see how this breaks team synergy. You want to blast someone else’s field? Don’t lay yours on top of it. Want to blast your own field? Lay it and blast without any worries.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

Our Blasts should be able to prioritize our own Combo Field, right?

No, the whole point of having the combo system in the game is for team synergy.

You might’ve not understood me. I did not say that you could blast only your own field, but if there is a bunch of fields in front of a boss that if you place your own field and you use the blast that it should prioritize your field over the rest.

For example, If I’m an Ele and I use Lava Font and then a Guardian uses his Symbol and what I want is to support my team with Might, I should be able to do so, instead of giving Area Retal which is already applied with the Symbol so basically I wasted my Blast on a boon that’s not needed for my team. And since Symbols help Guardians do damage I can’t say stop using your symbols.
That’s why I think this should be implemented… It would actually add more teamplay.

~ King Arian and Isabella of [EG] ~

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: draconx.3102

draconx.3102

For example, If I’m an Ele and I use Lava Font and then a Guardian uses his Symbol and what I want is to support my team with Might, I should be able to do so, instead of giving Area Retal which is already applied with the Symbol so basically I wasted my Blast on a boon that’s not needed for my team.

In the situation you just described, you will get might stacks. Only the oldest field placed counts for combos, so the guard can place symbols on top of your fire fields and your team can still blast for might.

If your team is trying to stack might and you end up with retaliation instead, this means you need to work on your communication.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

You might’ve not understood me. I did not say that you could blast only your own field, but if there is a bunch of fields in front of a boss that if you place your own field and you use the blast that it should prioritize your field over the rest.

For example, If I’m an Ele and I use Lava Font and then a Guardian uses his Symbol and what I want is to support my team with Might, I should be able to do so, instead of giving Area Retal which is already applied with the Symbol so basically I wasted my Blast on a boon that’s not needed for my team. And since Symbols help Guardians do damage I can’t say stop using your symbols.
That’s why I think this should be implemented… It would actually add more teamplay.

Properly layering and timing combos is meant to be part of tactical team play. Being patient with skill use and co-coordinating with teammates to maximize which finishers are going off which fields matters.

What you’re suggesting is freedom for everyone to solo next to each other, not more team play.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

You might’ve not understood me. I did not say that you could blast only your own field, but if there is a bunch of fields in front of a boss that if you place your own field and you use the blast that it should prioritize your field over the rest.

For example, If I’m an Ele and I use Lava Font and then a Guardian uses his Symbol and what I want is to support my team with Might, I should be able to do so, instead of giving Area Retal which is already applied with the Symbol so basically I wasted my Blast on a boon that’s not needed for my team. And since Symbols help Guardians do damage I can’t say stop using your symbols.
That’s why I think this should be implemented… It would actually add more teamplay.

Properly layering and timing combos is meant to be part of tactical team play. Being patient with skill use and co-coordinating with teammates to maximize which finishers are going off which fields matters.

What you’re suggesting is freedom for everyone to solo next to each other, not more team play.

I don’t see why a Guardian can’t maintain Retaliation with his Blast/Leaps while I buff him with Fury + Might from afar.

~ King Arian and Isabella of [EG] ~

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

You might’ve not understood me. I did not say that you could blast only your own field, but if there is a bunch of fields in front of a boss that if you place your own field and you use the blast that it should prioritize your field over the rest.

For example, If I’m an Ele and I use Lava Font and then a Guardian uses his Symbol and what I want is to support my team with Might, I should be able to do so, instead of giving Area Retal which is already applied with the Symbol so basically I wasted my Blast on a boon that’s not needed for my team. And since Symbols help Guardians do damage I can’t say stop using your symbols.
That’s why I think this should be implemented… It would actually add more teamplay.

Properly layering and timing combos is meant to be part of tactical team play. Being patient with skill use and co-coordinating with teammates to maximize which finishers are going off which fields matters.

What you’re suggesting is freedom for everyone to solo next to each other, not more team play.

the problem with your theory here is essentially guardian, whose AA puts down a field. Point is, its all good to say coordinate, but asking your guardian not to use AA for 10 seconds is a bad idea, likewise some reactive or protective skills are fields.

should a mesmer let people get hit for 10 seconds before using feedback?

other classes that are designed to use their own fields selfishly, thief shouldnt use his smoke field for backstab?

the biggest problem with this solution is, it only solve self set field issues, some classes have great finishers but few fields, they will still be hitting retal instead of might, like warrior.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

the biggest problem with this solution is, it only solve self set field issues, some classes have great finishers but few fields, they will still be hitting retal instead of might, like warrior.

Well at least it solves one part of the problem

~ King Arian and Isabella of [EG] ~

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: draconx.3102

draconx.3102

… the problem with your theory here is essentially guardian, whose AA puts down a field. Point is, its all good to say coordinate, but asking your guardian not to use AA for 10 seconds is a bad idea, likewise some reactive or protective skills are fields.

should a mesmer let people get hit for 10 seconds before using feedback?

No, you have it backwards. The player laying a fire field for might stacks, or any other field for the purpose of combos, should not be putting it on top of these other fields.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

… the problem with your theory here is essentially guardian, whose AA puts down a field. Point is, its all good to say coordinate, but asking your guardian not to use AA for 10 seconds is a bad idea, likewise some reactive or protective skills are fields.

should a mesmer let people get hit for 10 seconds before using feedback?

No, you have it backwards. The player laying a fire field for might stacks, or any other field for the purpose of combos, should not be putting it on top of these other fields.

if your goal is to give the melee might, most people will have to put the field around the monster, which is wear the guardians AA skills often place their light fields.

In case of the mesmer feedback bubble, its a reactionary skill many times, so if the enemy uses his big projectile mesmer pops feedback regardless of what other fields are already present.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: draconx.3102

draconx.3102

In case of the mesmer feedback bubble, its a reactionary skill many times, so if the enemy uses his big projectile mesmer pops feedback regardless of what other fields are already present.

You seem to misunderstand how combo fields actually work. There is no problem whatsoever in popping feedback with a fire field up, as the finishers will hit the fire field. Same with the field from guardian hammer AA.

As long as the fire field is placed first, you will get might stacks.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

In case of the mesmer feedback bubble, its a reactionary skill many times, so if the enemy uses his big projectile mesmer pops feedback regardless of what other fields are already present.

You seem to misunderstand how combo fields actually work. There is no problem whatsoever in popping feedback with a fire field up, as the finishers will hit the fire field. Same with the field from guardian hammer AA.

As long as the fire field is placed first, you will get might stacks.

you sure about that? im pretty sure the most recent field wins sec gonna test it out
tested it seems to be as you say
interesting and good to know. thanks for the info

(edited by phys.7689)

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: thehipone.6812

thehipone.6812

Yes to original suggestion.
Especially WvW.

Commander asks: “Water on rams”
Me: Checks the ground to find a spot with no existing field. Drops healing turret —> overcharge —> 3x blast finish. Area Weakness Area Weakness Area Weakness because someone’s pet spider is pvdooring or some dopey thief used shortbow 4 on the gate and got the field down half a second before I popped the turret.
Facepalm.

Make Combo Field prioritize creator's Blast

in Guild Wars 2 Discussion

Posted by: robertul.3679

robertul.3679

Didn’t devs say they thought about it but then decided it’s too complex for the average player to understand?