Make Dragonite Purchasable with Karma

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Posted by: SonOfJacob.7396

SonOfJacob.7396

Like Obsidian Shards. Topic says it all. Both are Account bound. Pro-con list anyone?

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Posted by: Nike.2631

Nike.2631

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Wanze.8410

Wanze.8410

I actually would have said pro because i think karma is harder to get than dragonite but Nike has a good point.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Azreell.1568

Azreell.1568

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

I thought the entire point of this game was to play how you want to play or at least that’s what people on these forums who consistently defend GW2 say.

I am in favor of this because it allows people who have NO interest in farming the same boring events over and over a different way to get the same thing.

Azreell – Mesmer
Loyalty To None

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Posted by: Healix.5819

Healix.5819

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

That was the entire point of putting the different ascended materials on different activities. As for forcing players into doing something, WvW.

The game is very play how you want but that doesn’t mean you’ll get everything you want.

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Posted by: Wanze.8410

Wanze.8410

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

I thought the entire point of this game was to play how you want to play or at least that’s what people on these forums who consistently defend GW2 say.

I am in favor of this because it allows people who have NO interest in farming the same boring events over and over a different way to get the same thing.

Your arguement is valid but it would lead again to the discussion, if ascended gear is vital to be able to enjoy the content you would like to play. In most instances, it isnt, only in fractals and to some extent in wvw. Both game modes enable you to obtain ascended gear through rare drops. Even though the chance is quite low and you might be better off farming other content because it has better drop rates of specific mats.

There is a subtle difference between “play the game the way you want to play” and “get the best loot the way you want to play”.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Azreell.1568

Azreell.1568

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

That was the entire point of putting the different ascended materials on different activities. As for forcing players into doing something, WvW.

The game is very play how you want but that doesn’t mean you’ll get everything you want.

The game is very play how Anet wants us to play. Not play how we want to play. LS would be a good case in point for that.

But, As I said – I think its in very poor taste to make us farm mindless and boring world events for this stuff.

Azreell – Mesmer
Loyalty To None

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Posted by: Wanze.8410

Wanze.8410

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

That was the entire point of putting the different ascended materials on different activities. As for forcing players into doing something, WvW.

The game is very play how you want but that doesn’t mean you’ll get everything you want.

The game is very play how Anet wants us to play. Not play how we want to play. LS would be a good case in point for that.

But, As I said – I think its in very poor taste to make us farm mindless and boring world events for this stuff.

If by world events you mean world bosses and temples, those arent the only ways to obtain dragonite. If you dislike it so much, try wvw or edge of the mists. The Living Story also gives Droganite as well as guild challenges.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Nike.2631

Nike.2631

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

For the highest tier of rewards, clearly they do.

Pretty much the same as I have to do dungeons to get dungeon-skins instead of being able to buy them with mystic coins. That I want something, and have a lot of another thing (earned through play even!), does not mean there should be a line drawn between them.

I thought the entire point of this game was to play how you want to play or at least that’s what people on these forums who consistently defend GW2 say.

When I put up advertising hype and actual observable gameplay mechanics for comparison, the real world wins every time. I’m usually a lot happier when I play the game that IS rather than one that exists in some advertising-copy writer’ fantasies.

I am in favor of this because it allows people who have NO interest in farming the same boring events over and over a different way to get the same thing.

I doubt they needed a forum thread to tell them that people feel that way, and yet they launched the system we see now. The system may change over time, but if it does its going to because of gameplay metrics not because “I want to have X while still doing nothing but Y” threads .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: zenleto.6179

zenleto.6179

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

I thought the entire point of this game was to play how you want to play or at least that’s what people on these forums who consistently defend GW2 say.

I am in favor of this because it allows people who have NO interest in farming the same boring events over and over a different way to get the same thing.

Play how you want to get what you want within the structure of the game. Its really pretty simple.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: danielrjones.8759

danielrjones.8759

just my 2 cents. I would not be for it. I don’t feel farming for dragonite ore is much different than dungeon tokens. For that matter you actually have to do something for karma. Would it be ok, to ask them to just give karma while I play the tp? After all I would be playing the way I want. Why should I actually have to do something else in the game I would rather not do just to get karma?

Where is the line drawn on “play the way I want” imo to say dragonite should be purchased with karma, then why not any and everything available in the game to be purchased by karma.

(edited by danielrjones.8759)

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Posted by: SonOfJacob.7396

SonOfJacob.7396

I’m usually a lot happier when I play the game that IS rather than one that exists in some advertising-copy writer’ fantasies.

THIS. Excellent point Nike.

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Posted by: Carnius Magius.8091

Carnius Magius.8091

Ok with me if dragonite is only sold by the same karma vendor as obsidian shards. Better yet a temporary karma vendor after defeating Tequatl the Sunless.

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Posted by: Oenanthe.6549

Oenanthe.6549

While I agree with the OP this is mainly because I get annoyed at being forced to do specific large events where you can’t even see what is happening and just leave the toon on auto attack, just to try and get a few bits of ore. On the other hand I enjoy crafting so actually making the items when I have managed to get enough of the stuff won’t be a problem. I still feel it would have been better to make the asended items and materials tradeable so those that wanted to do the big events could and did not just end up with a bank full of worthless mats, and those of us who enjoy crafting would not feel forced to do the big events just to get the materials.

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Posted by: SonOfJacob.7396

SonOfJacob.7396

While I agree with the OP this is mainly because I get annoyed at being forced to do specific large events…I still feel it would have been better to make the asended items and materials tradeable so those that wanted to do the big events could and did not just end up with a bank full of worthless mats, and those of us who enjoy crafting would not feel forced to do the big events just to get the materials.

This was part of why I made this post. It seems that by account-binding Dragonite specifically (due to relatively limited drop rate), there seems an imbalance of usefulness to this particular mat. I know plenty of people that have stacks of the stuff but also have Legendaries, rendering Ascended weapons, at least for them, not worth pursuing.

There’s something to be considered in that – if Ascended weapons take this much grind, why not grind a little more for Legendaries. We know the Ascended armor “worth it” part is questionable.

(edited by SonOfJacob.7396)

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Posted by: Zeefa.3915

Zeefa.3915

A bit off topic, but whenever I see the word dragonite I think of the pokemon of that name…

Now on topic… I agree that playing the way you want does not = getting everything the way you want. Sometimes if there is something you really want, you may need to do something you did not really plan on wanting to do. If you really really don’t want to do what it takes to get something, maybe you just don’t want it enough.

And I barely do any big world events and I have tonnes of dragonite…. can’t even say it is champtrain much, cause I only did that a little bit at some point… think I got from LS chests? Anyways, there is more than one way to get them already.

Not that I would care if you could get them same way as the obsidian shards.

Life doesn’t stop being funny just because the dead can’t laugh.

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Posted by: Zenith.7301

Zenith.7301

It’s horrible that I can spend 1.5 hours in a fractal and get 1 gold 30 silver to show for it and useless empyreal fragments, while I’m forced to guest hop across servers and do the idiotproof zerg DE’s in order to get my ascended weapons.

I hate DE’s. They’re casual noob central. I want dungeons and fractals to give dragonite so I don’t have to participate in mindless zerg content meant for the rabble.

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Posted by: CaboSoul.1204

CaboSoul.1204

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

I thought the entire point of this game was to play how you want to play or at least that’s what people on these forums who consistently defend GW2 say.

I am in favor of this because it allows people who have NO interest in farming the same boring events over and over a different way to get the same thing.

Apparently forcing people to do something is normal in GW2. I really want the heavy Kodan armor but I don’t want to do a dungeon to get it. I really hate doing dungeons and I feel even less motivated to do it in this MMO because you can easily get kicked out like for example that the party leaders internet disconnects. I don’t want to do something I hate and then get kicked out for such a reason.

Also there is no holy trinity in this game so why not also make these dungeons for 1, 2, 3, 4 or 5 people instead of 5 people only. It is hell (for me at least) to do Honor of the Waves solo and I’ll never be doing it again.

I’d gladly pay gold, karma or even real money so I wouldn’t have to do something I absolutely hate to do (dungeons). I mean you can buy legendary weapons with gold or real money so why not make it also able to buy tokens with that.

Oh well I guess i’ll never get that armor and I’ll have to find some other armor to replace the butt ugly heavy ascended armor I own. Alas Dark armor is the only heavy armor i’ve never owned (not counting dungeon armor) and I don’t want that armor……

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Posted by: Zaoda.1653

Zaoda.1653

I WvW a lot and get stacks of dragonite easily, but I can understand that for others, WvW simply isn’t an option. It’s like with me and dungeons. I love the armor, but I am never going to do any dungeons because I hate them. This means I’ll never get any dungeon armor, and that’s just sadly something I’ll have to live with.

I do agree that there should be more ways of obtaining dragonite, because after all the ascended mats I’ve received, dragonite is by far the hardest to obtain.

If we go by the same pricing of karma > obsidian shards, then it should be the same for dragonite I reckon.

2100 karma per 10 dragonite ore (or 210 karma per dragonite ore)

Which would be 52.5k karma for 250 dragonite ore. Sounds reasonable to me.

Forever a supporter of more male skimpy armor

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Posted by: Mazreal Blackknight.1564

Mazreal Blackknight.1564

I’d rather they make it sellable to a merchant I have so much of that it’s taken 2 20-slot bags on a mule up! I’d delete it if I knew for sure it would need be needed for anything other then ascended stuff. Just like bloodstone dust. I have no interest in ascended armor or weapons since I don’t WvW or play fractals.

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Posted by: ArchonWing.9480

ArchonWing.9480

Ascended gear is a want, not a need, no matter how you spin it so “forced” isn’t too good of an argument. But let’s focus on whether or not adding more methods of acquiral are a good idea while still keeping with the same concepts. The different types of materials on their own are good idea, if you look from it as the perspective as rewarding players for playing in different kinds of content. It’s not too good when certain aspects of it aren’t particularly rewarding from a gameplay stance.

What they could easily do to sidestep all problems to boost the drop rate of ascended for fractals.

Another idea I have is to allow salvaging ascended stuff like unwanted ascended jewelry for… ascended materials. That’s not really that far out is it?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

They can’t keep you logging in every day if they allow you to buy that with karma. Why do you think we have 50 different currencies? To make your life easier?

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Posted by: Cenex.4089

Cenex.4089

They can’t keep you logging in every day if they allow you to buy that with karma. Why do you think we have 50 different currencies? To make your life easier?

Oh, so I can go a long time without logging on and accumulate free karma? Neat!

You still need to log in to get karma. The difference is acquiring the materials through various events, map exploration, dungeons, whatever, not a specific number of world bosses.

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Posted by: JJBigs.8456

JJBigs.8456

Logging on every day doing daily nets 600 karma. To think they want you to farm 500k+ karma by simply logging on for a few minutes isnt plausable. You literally have to farm karma if you want to stack it unless all you do is WvW

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Posted by: Orpheal.8263

Orpheal.8263

currently all of the ascended materials are way too rare due to the silly time gating ..

Can’t be, that these materials sell in the Tp for a freaking single unit over 5 gold.
Means for just 1 single armor part alone for thta material mostly 70 Gold and then you have only 1 of 6 armor parts, so 70*6 = 420 gold just for materials for ascended armors, just so that you can bypass that stupid obsolete time gating nonsense by letting others create for you the crap that you need to be able to progress with your characters…

The path is just wrong…. ascended equipment is absolutely ok, but not the way to limited ways of getting it which either means, grind your butt of for materials/gold, or farm your butt off for world bosses for a ridiculous low chance of getting a random rng box item with ascended equipment, or play fractals with an extreme high difficulty, that is locked behind AR grind first, to become competitive and worthy first to survive in that high fractals

WHat GW2 is absolutely missing to solve these issues is:

  • Adding to Dungeons new Armor Sets of Ascended Quality, so that you can get the equipment also by playing Dungeosn with Tokens
  • Adding Ascended Equipment somewhere also as Karma Vendor Items.
    We can get Exotic Equipment for Karma, so why not also Ascended…

Exos are 42k Karma a piece.
Make Ascended 100k a piece and good is …. would be 600k karma just for 1 complete set…, not to mention the weapons also too …

  • add in future more ascended stuff as rewards from Living Story meta Achievements and or new personal story rewards..seriously, if the next pesonal story stuff for example keeps on rewardign us permanently with only green/blue junk, I’ll scream!!!
    The PS rewards should be meant as a kind of character progression.. green/blue junk is wothless, not character progression

However, i see no need to make Dragonite tradeable with Karma..
You get alreay with karma an item, that you need to have to make Dragonite even at all, the Obsidian Shards and you can buy them for 2,1k karma a piece in Orr, you get them sometimes from the karma item boxes for kitten Karma, you get them for laurels and cureently for defending lions arch.

Whereas Dragonite dropps too less, the bloodstone dust and the other material that lets you make that star-thing, these 2 t7 materials drop way too much/high since Anet implemented it and even after anet has nerfed the amount that these materials drop by roughly 33%, its still way too much, that people hord much faster tons of stacks of these materials, faster than they can turn these materials into their higher forms through crafting.

  • Then there should be the option to upgrade any kind of exotic gear via mystic forge into ascended gear by putting the exotic item and 3 other required items like a vision crystal, a certain amount of augur stones and a gift of refinement.

Gift of Refinement
50 Mystic Coins
5 Elonian Wines
250 Bloodstone Dust or 250 of that other T7 mat
250 Dragonite Ore

in brief …

Anet has to reduce the grind behind ascended equipment, currently it feels alot worser of being a terrible grind, than to work for the 100% fully optional legendary weapons, which is only a terrible optional grind at the moment due to the precursor problem and due to the clover rng grind until you have enough….

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Unknownhero.6745

Unknownhero.6745

What do you do with all your time, that you don’t have dragonite ore…I have a full set of asc armor, 4-5 weapons, and still 20-30 stacks left over

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Posted by: SonOfJacob.7396

SonOfJacob.7396

What do you do with all your time, that you don’t have dragonite ore…I have a full set of asc armor, 4-5 weapons, and still 20-30 stacks left over

I have a full set of Ascended armor, two weapons, and am currently working on an Ascended blade shard back pack. I feel like you just pinged what you have in mapchat and obliged me to ping back that I’ve got the same thing.

The point is to offer an additional option to obtaining it. I readily admit that it’s a want, not a need. But then, isn’t that why I posted this?

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Posted by: Zenith.7301

Zenith.7301

It’s not a want when you need it for high level fractals. You don’t get 70+ AR magically. The weapons each grant you +5 agony alone, so they make up 10 AR right there, which is significant.

It takes 500 per weapon, and considering not all classes use 2 handers, that means 1000 dragonite ore for a weaponset.

I have 8 classes at 80.

Best case scenario of 2hander at 500 dragonite ore, with 30 ore per temple event, I’m looking at doing 17 temple events per charater for a 2hander ascended. That means 34 temple events for a 1hander+offhand. Make that 2 weaponsets per character except engineer and ele.

So for my 7 lv80 classes, that’s about 250+ temple event runs. And that’s only FOR A SINGLE STAT COMBINATION.

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Posted by: Caedmon.6798

Caedmon.6798

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

I thought the entire point of this game was to play how you want to play or at least that’s what people on these forums who consistently defend GW2 say.

I am in favor of this because it allows people who have NO interest in farming the same boring events over and over a different way to get the same thing.

I would like ascended armor,but i dont like to craft,simply because i hate crafting,i dont play a game to stand infront of a crafting station clicking my kitten off for an hour.Am i forced to go craft if i’d like it.. ? Seems so…In that case,i won’t.If you don’t like doing something,just don’t.

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Posted by: Xovian.8572

Xovian.8572

They can’t keep you logging in every day if they allow you to buy that with karma.

Silliest statement i see on this forum. If people aren’t able to find a reason to keep playing (farming karma as an alternative to dragonite in this suggestion), then guess what Sparky, they ain’t gonna be playing anyways. This is not a paid subscription game, Anet does not care that you “logged in today”. It isn’t gonna change anything whether you log in or not.

I for one don’t see an issue with the suggestion, but then again my only issue is with time gating of the mats, not how they are gotten. Though to be fair, i think more options over all is a good thing.

Yay 24 hours for my epic….. string.
Well ok its not epic, but it’s still string that takes 24 hours to make. So much facpalm with that statement, the dev who decided that … I don’t even. /eyeroll

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Posted by: Beldin.5498

Beldin.5498

currently all of the ascended materials are way too rare due to the silly time gating ..

Can’t be, that these materials sell in the Tp for a freaking single unit over 5 gold.

Believe me, without time gating they would cost even more. At least cloth since Silk and Linne prices would skyrocket even more if people could craft as much as they want.

So the problem is not the time gating, but the abnormous amount of material they need.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Magnus Steelgrave.6580

Magnus Steelgrave.6580

Con – Defeats the purpose of Dragonite: to require players to participate in larger [Group] activities to access ascended tier crafting.

So you want to force player’s to do content they may not want to do?

I thought the entire point of this game was to play how you want to play or at least that’s what people on these forums who consistently defend GW2 say.

I am in favor of this because it allows people who have NO interest in farming the same boring events over and over a different way to get the same thing.

It seems we have been playing a different game than the other… Cause this is pretty standard… Like i have had EVERYTHING to complete my 2 legendaries since July last year except the dungeon tokens because I really dislike dungeoning… So here I sit with months worth of work only to never be completed because they force me to do dungeons to finish and not realizing how much I despised them before I got to that point… In any case it’s pretty standard, by their terms, how they’re handling things.

(edited by Magnus Steelgrave.6580)

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Posted by: Name.9625

Name.9625

Oh yes! Please make this stop dropping from every mob. It´s a pain having to delete the stuff every 5 minutes. And while you´re at it, add all the other ascended crafting mats as well.

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Posted by: Orpheal.8263

Orpheal.8263

No, the price would go down, because the offer would rise, when the offer significantly rises faster, than the demand, prices will go down. because so more people offer these materials, they need to reduce the prices, so that people will buy FROM THEM and not from anybody else.

Thats called competition!! Time Gating is bad, it was implemented only, to keep the prices for the T7 materials artificially high by creating an artificial rareness, so that the best materials wouldn’t be sold instantly for an appple and an egg, would they have been existign in siuch huge masses in the game right from the start on, like bloodstone dust or empyreal fragments (now ive the name again xD) drops in big amounts (imo still too much)

Its the most logic principle of accounting, that if the offer rises, but the demand stays the same, that the prices will fall.
Prices will rise only, if the demand is higher, than the offer and this would happen only, if players would significantly want to have more ascended equipment than now, willing to buy stuff fior it, regardless of how much it costs, when people want ascended stuff quicker than ascended items can be produced to satisfy the demand.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Beldin.5498

Beldin.5498

No, the price would go down, because the offer would rise, when the offer significantly rises faster, than the demand, prices will go down. because so more people offer these materials, they need to reduce the prices, so that people will buy FROM THEM and not from anybody else.

People won’t offer it for less, since the price of Silk and Linnen will go up, and why would you offer things for less than the costs of the components you need ?

Take a look here : http://www.gw2spidy.com/recipe/7309

Damast is already more expensive than the money you can earn at the moment, and personally i have stopped already to create Damast 2 weeks ago.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Razor.6392

Razor.6392

Did you think I wanted to farm a bunch of dungeons to get the weapons / armors that I wanted? No. So stop complaining and go pve.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Orpheal.8263

Orpheal.8263

No, the price would go down, because the offer would rise, when the offer significantly rises faster, than the demand, prices will go down. because so more people offer these materials, they need to reduce the prices, so that people will buy FROM THEM and not from anybody else.

People won’t offer it for less, since the price of Silk and Linnen will go up, and why would you offer things for less than the costs of the components you need ?

Take a look here : http://www.gw2spidy.com/recipe/7309

Damast is already more expensive than the money you can earn at the moment, and personally i have stopped already to create Damast 2 weeks ago.

Because you are not the only person, who sells something like these Bolts in the TP.
Thousands of other people do it too and if the Time Gatign would get removed and the offer rises, alot more people will sell their Bolts of Damast.
Quicker than people will demand them.

To ensure that people buy YOUR bolts and not the bolts of someone else, people will keep on undercutting the offers of other people.
The system of the TP works so, that people that buy from the TP, will automatically buy always the offer of a person with the lowest price, until the stock of that offer goes out and the price rises to the next persons offer, that is the next lowest one..

Once people realize, that they can’t make with their old prices anymore the profit, due to the current costs of the production being higher, than what you get for the production, the demand for the production materials of Bolts will sink also and prices for the production materials will fall also until the point, where people start again to buy them to produce the T7 mats cause of being able again to make profits.

Economy regulates itself through offer and demand very well automatically, as long it doesn’t get manipulated from the outside through things like time gating

Removing the Time Gating won’t affect only the high end productions, but also all of the required materials that are needed.
When the prices for bolts in this example are going down due to a massive higher offer, than demand, the production costs will go down too to stay profitable, because once something isn’t profitable anymore, peopel stop buying, until somethign becomes profitable again for them.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)