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Posted by: Wick.1280

Wick.1280

Why does Anet make all this new “stuff” before they fix the issues we have. What are your opinions?

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Posted by: Flamenco.3894

Flamenco.3894

True ANet should spend 2 years of getting rid of every single bug and glitch before making and implementing new content

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: Lexandro.1456

Lexandro.1456

They do both, which is what all almost all developers tend to do these days. One team on bug fixing another on additional content. SOP in developement.

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Posted by: raptor.1064

raptor.1064

GW1 had constant skill updates and even complete overhauls. GW2 has far far less skills and combinations but you are lucky to see some minor tweaks every couple months and so much is just totally broken still. What happened?

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Posted by: penatbater.4710

penatbater.4710

True ANet should spend 2 years of getting rid of every single bug and glitch before making and implementing new content

If that happened, more people would quit. I see less “I’m quitting because ____ class is still broken” than “I’m quitting because there’s nothing to do” or “I’m quitting coz of ascended stuff” threads in the forum.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: CureForLiving.5360

CureForLiving.5360

True ANet should spend 2 years of getting rid of every single bug and glitch before making and implementing new content

If that happened, more people would quit. I see less “I’m quitting because ____ class is still broken” than “I’m quitting because there’s nothing to do” or “I’m quitting coz of ascended stuff” threads in the forum.

I think maybe he was being sarcastic, or I hope very much he was being sarcastic.

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Posted by: Dante.1508

Dante.1508

I would like serious class fixes too, so much isn’t working and each month its not fixed, really is disheartening especially Rangers and Engineers..

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Posted by: Raine.1394

Raine.1394

They do both, which is what all almost all developers tend to do these days. One team on bug fixing another on additional content. SOP in developement.

In real world software development there is always a prioritization of developer resources, regardless of formal organization. That is why the Living Story has been delivered in ‘teasers’. They had to release the monthly content, as it is a key element in their perceived value proposition, but there weren’t developer resources to provide ‘actual’ content—so we got ‘teasers’. The question is triage; what is the most important thing to work on at this time; what will provide the most value given all the things that could be worked on.

So, while they do fix bugs and work on new content, it’s clear that core game, balancing, and bug fixes probably haven’t gotten the attention they deserve. Part of this is due to the monthly release schedule that must occur (even when they can’t provide the actual content). Part of it is due to changes in design philosophy. I’m sure that Anet didn’t have a good handle on the cost of managing vertical progression over time and dailies/monthlies/guild missions, laurels and commendations, probably have eaten a lot of resources over the last few months.

Bottom line, I too would like to see more attention paid to the core game. Anet has shown they can make a great game but have displayed weakness in terms of their ability to manage it over time. I hope they can learn from experience and put in the corrections necessary.