I don’t have graphics to show how much players owning the expansion did or didn’t even do raid wings atleast ONCE, but its about time that devs know that its evident that its A VERY BIG PORTION of the playerbase that never experimented it,not even the story.
This is a very VERY big loss, as the raids in other games are intended to deliver LOOT but also story, in other MMOS we’re atleast given different scales of difficulty with different Drops, but in GW2 we have this litterally everything mixed within only 1 difficulty scale.
Many many and many casual players that clearly cannot improve over time even if you give them 10 years litterally are forbidden of experimenting raid stoylines, once they’re done with all story related stuff in the game they can’t even dream to taste that specific type of content.
the solution is very very simple, Just like dungeons.
Make 2 raid modes
-the first where you smooth the bosses mechanics just enough so players can go through with a little bit of effort of course, the drops will not get players legendary insights or ascended gear or anything like that, instead its gonna give very basic drops. and of course let it be once per character.
-2nd mode, the challenging one, Nowadays raids where they’re focused on high rate drops, Legendary armor collections etc etc…
This will make everybody satisfied hardcore players and casual ones.
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