Make Precision/Ferocity affect Condition Dmg

Make Precision/Ferocity affect Condition Dmg

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Since anet rebalanced condition damage, it seems to still come up short compared to power builds as far as overall damage. This makes sense however because condition damage is one stat and should not be equal in damage to power builds (zerker) stats which consist of Power Precision and ferocity (3 stats).

So since there rebalancing condition damage anyways why not let conditions crit? thus allowing precision to affect condition damage as well as ferocity affect the damage of those crits?

This would then make condition damage a viable 2nd damage meta that should do more sustained damage overtime to a target when compared to power.

the 2 meta’s would then be:

quick burst damage (power based) and slow building higher damage over time. (condition damage affected by precision and ferocity)

Edit:

This is my other stat change suggestion here:

https://forum-en.gw2archive.eu/forum/game/gw2/Merge-Healing-Power-with-Vitality/first#post5371608

aka. “The Complainer”

Make Precision/Ferocity affect Condition Dmg

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Posted by: ades.1386

ades.1386

The question then becomes how does a condition crit? is it fair that we can block a critical hit from a thief, or shatter from a mes, you cant block a critical condition? conditions already ignore armor, giving them the ability to crit would make it so they not longer do equal damage over time, will bleeding have a higher crit chance then burning? or maybe will regen crit and heal us 1 tick more??

The ability for crits to happen in conditions would totally change the game and force Anet to re balance everything again.

Crystal Desert

Make Precision/Ferocity affect Condition Dmg

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Posted by: niea.7504

niea.7504

Just merge everything into one stat and be done with it. All of the internets to someone who comes up with a good name for this one stat.

Make Precision/Ferocity affect Condition Dmg

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Posted by: RSLongK.8961

RSLongK.8961

Tell me how your engie needs more crit on all that burn?

Main: Warrior|Character counter: 16

Make Precision/Ferocity affect Condition Dmg

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Posted by: RustyMech.9876

RustyMech.9876

Just merge everything into one stat and be done with it. All of the internets to someone who comes up with a good name for this one stat.

It can be named “entitlement”.

Make Precision/Ferocity affect Condition Dmg

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

All they have to do is rebalance condition damage which there in the process of doing already, then ferocity and precision can affect condition damage as well.

and as for how a condition crits: it crits like normal power damage does and just as a block or and evade negates a hit and crit from a power based attack, block and evade can also negate an application of a condition…

they can also make toughness reduce the damage received from condition damage.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Make Precision/Ferocity affect Condition Dmg

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Posted by: Narrrz.7532

Narrrz.7532

there are a lot of traits to apply conditions on crit, so it does already scale somewhat with precision.

What its lacking is a scaling with ferocity. If ferocity increased condition duration, i think that could work.