(edited by Kedarrian.2905)
Make Red circles shaded in
there is an option ingame to enable or disable red rings.
there is a “telegraph animation” bosses do to alert you to attacks with no red rings for example in fractals we fight that legendary cultist leader with the hammer.
he will twist his torso and raise his hammer before he spins around and fires off bolts in all directions.
or when he is about to leap at a player he will face them arch his back and raise his hammer above his head
basically learning the fight makes u better at the fight. once u learn to anticipate the attacks u can do “pre emptive dodges” which 90% of the time work. and u evade attacks.
also u can adjust the colour on your monitor, a lot of the time the “preset” colours are just off or not very well set. manually adjust colours until u are happy with the colour quality.
we all see colour in a slightly different way and have our own standard on what colours should look like.
fun fact we learn to link a colour with its name. try to describe a colour with out using its name or object / environment to describe what the colour is. you will find it impossible.
u see the colour then u think of its name. but if u raise a child to think red = blue and blue = green they will learn that anything that looks red will be known as blue. so red colours will be “blue for them” even thou its now a blue colour. cos we named it blue for them
I am rambleing and I don’t care. sundays suck for playing gw2. always get the bad players online : (
Fractal lvl 80 – 126 AR
Thanks for the thopughtful response. I can say that i didn’t create that post as a new player, nor a bad player who is constantly getting downed.
My point is that sometimes as a melee player, it can be difficult to tell if you are standing in a tiny safe spot outside of one red line, or if there is another line off-screen outside of your camera view that means you are STILL standing in another circle. I am thinking of condi heavy encounters.
Most of the time it’s not an issue. But sometimes it is. And on those occassions, its important to be able to tell the difference unambiguously and immediately.
(edited by Kedarrian.2905)
I think Kedarrian is referring to changing the AoE circles to similar what you encounter in Tequatl fights. Tequatl’s fingers would cast red circles onto the ground that’s different from the conventional red line circles. The whole area could be marked with AoEs and one would still easily identify where AoE overlaps for safe spots.
Yes, like Akikaze says.
This has been an issue since launch, they are especially hard to see in high density fights, or in water like the swamp. When those orange circles were introduced to the game, I assumed they were going to replace the whole system with them.
I still do not understand why the old, red line, sircles are still in the game. (Though they are a little easier to see than they used to be.)
I also wish the rings for the various combo fields had something to differentiate them. They all just have that universal puzzle piece look (if you get really close to tell what its texture actually is) and only the animation of the skill tells what it is. Some are far less obvious than others.
I was going to say, from the thread title, that there wasn’t a need for this, if you stayed alert to what was going on around you…then I remembered my experience in the Aetherblade Captain’s fractal last night. Those red circles were EVERYWHERE and it was almost impossible to find a clear spot in between them. I’m lucky I only actually got killed twice during the fight with Mai Trin and Horrik.
Yes, make those circles easier to see.
I just don’t want fights to look like Wildstar. It was one of the things I absolutely hated. The game became more red light, green light than actual fighting.