Make ascended armor/weapons meaningful!

Make ascended armor/weapons meaningful!

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Posted by: Derek.9021

Derek.9021

It takes a lot to make ascended items, and you get little reward for doing so much. I say add something useful to this vertical progression and make players able to change the stats like you can legendary weapons.

The cost to make one weapon is much more than buying the weapons you would need for different builds, and it would encourage more people to make ascended gear and actually enjoy it, instead of being spiteful like they are now!

Make ascended armor/weapons meaningful!

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Posted by: Digivolution.8029

Digivolution.8029

How would people make more ascended gear if they only have to craft it once and switch stats? You don’t need ascended weapons to clear content besides high level fractals. The reward is better stats and you obviously know that if you’re attempting to craft it.

Make ascended armor/weapons meaningful!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

How would people make more ascended gear if they only have to craft it once and switch stats? You don’t need ascended weapons to clear content besides high level fractals. The reward is better stats and you obviously know that if you’re attempting to craft it.

make 2 ascended gear of different stats.
merge together in the forge.

that ascended gear can now switch between 2 different stats.
repeat
profit

Make ascended armor/weapons meaningful!

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Posted by: Navarre.8164

Navarre.8164

No.

Terrible idea.

Make ascended armor/weapons meaningful!

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Posted by: Uvatha.5476

Uvatha.5476

The main reason for me to craft any profession from 400 to 500 is the additional 25 achievement points + the AP earned from previous crafting levels and that’s enough meaning for me.

People seem to forget that the AP aspect of crafting is also a reward onto itself if the gear means something to you or not.

Make ascended armor/weapons meaningful!

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Posted by: HardRider.2980

HardRider.2980

People hate it because they want it within 2 minutes of crafting. They tend to be impatient players who seem to think AA is a must thing.. something you need to do anything in this game.
Considering it’s not needed, I don’t see why people should be moaning about them.
You get level experience and AP from crafting so that’s reward in itself.
The change you suggest.. is not really a great idea tbf.. sorry.
The ability with the legendary weapons is unique to them and should be that.

We are heroes. This is what we do!

RIP City of Heroes

Make ascended armor/weapons meaningful!

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Posted by: Silver.3284

Silver.3284

I would love to be able to “store” and select between multiple sigils and runes on the weap and armour. Having 3 swords with exactly the same stats but 3 different sigils and so on for everything else is hell annoying.

Make ascended armor/weapons meaningful!

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Posted by: LordByron.8369

LordByron.8369

How would people make more ascended gear if they only have to craft it once and switch stats? You don’t need ascended weapons to clear content besides high level fractals. The reward is better stats and you obviously know that if you’re attempting to craft it.

make 2 ascended gear of different stats.
merge together in the forge.

that ascended gear can now switch between 2 different stats.
repeat
profit

who would ever want this?
i d better keep the 2 weapons/armors with 2 different sigils/runes

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.