Make events more challenging.
I think you are wright, gw1 was much more challenging, and that’s wat i liked about it.
here is not so much fun, bosses you just have to stay with them and it dousn’t matter what skills you use, you kill him.
As for gw 1 you had to change builds, take the right skills for the right content or your party will wipe.
So i will like it as they bring more challenge and more thinking to the game.
Like bosses that you have to do something before you can hit them, bosses that kill you mutch faster, that you have to look out that you don’t get hit or it is a wipe.
I know what you mean and i realy would like more challenge like gw1 had
The challenge is finding the right balance. What is challenging for you may be overwhelming for me…or vice versa. Some players are here for reasons other than “challenge” and making things more challenging doesn’t necessarily make them more enjoyable. What might be boring for you might be fun for me…and vice versa. Having played a number of different games, it seems to come down to this a lot…how to find those sweet spots in terms of difficulty, access, need for coordination, etc.
Having played since beta, I have seen some tweaking in different directions by Anet…and I suspect that this will go on in the future. Tune things up a bit at times…and tune them down at other times as the player population reacts to changes. I would not expect magnitudes of change in either direction though. I suspect that Anet is pursuing a general strategy that allows for tweaking up and down from time to time but I would be surprised if they changed things such that it was a fundamentally different game.
ANet Just needs to understand this:
- Harder Events are Not go from 2-3 Minutes of Auto-Attack to 5-10minutes of Auto-Attack.
If they understand that, they are half way gone to make events actually one nice experience to everybody, that after this patch, it’s huge zergs of people, and a lot of lag.
Asura thing.