(edited by Ameno.6813)
Make sigils and runes unlockable...
I guess, this will be a function, that might find its way into the game, once we see Ascended Runes/Sigils.
At least I’d like to see this happen together with this mechanic.
Get an Exotic Sigil/Rune, get some other stuff and craft it to an Accountbound Ascended Version of said Rune/Sigil, which when you place it into either an Ascended or Legendary Weapon unlocks the Sigil/Rune for your Account.
From that Moment on, when you craft Weapons, you give your own crafted Weapons/Armors/Accessoires free any of your accountbound unlocked Sigils/Runes/Gems and by doing so said crafted item becomes then automatically accountbound, so that it can’t be sold anymore, so that this whole mechanic about Ascended Runes/Sigils/Gems isn’t vertically better, than the exotic versions, but just is in itself a big quality of life improvement for Crafting.
I wish this would come together with Jeweler 500/ Chef 500 and that Jeweler 500 would be required to refine exotic Runes/Sigils/Gems with the help of a toll that only Jeweler 500’s can produce to Ascended Runes/Sigils/Gems as Account Unlocks.
Example:
Craft as Jeweler 500 with the help of Crystalline Ingots, Bloodstone Dust, Empyreal Fragments and Dragonite Ore said special Tool.- an Empyreal Dragonblood Crystal-Ring.
With this Ring in your Inventory, you can gain a Crafting Boon, that temporarely boosts your gained Crafting Exp, and it enables you temporarely, while this buff is active, to craft some special things, which you would normally not be able to craft.
Among these things, Ascended Runes/Sigils/Gems, Weapons/Armors with special Skins/Precursors, legendary accessoires ect. pp whatever ANet has in the pipelne for futurous legendary stuff ect.
Something like this would hit like several birds with 1 stone, which is why I like so much the thought about it, that Anet could do with the implemention of Jeweler 500 so much, which is I guess also perhaps a readson, why its still not implemented together with Chef 500, because i think ANet has some greater plans for those 2 craftign jobs for later in regard of some progressive game mechanics and crafting in general.
Since GW2 has its Wardrobe System, somethign similar autpomaticalyl came into mind naturally also too for any kind of upgrades, especialyl when you see, how SPvP handles them, where you can quickly give your items all the upgrades that you want, once youve unlocked them for your account and this naturally makes people ask them self, – why does somethign like this work for SPvP and not also too for all the rest of the game???
The Answer should be – it will work somewhen for the whole game.
So Anet, please make this happen