Making Big Boss fights more fun

Making Big Boss fights more fun

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Posted by: DeadlyDohnut.7052

DeadlyDohnut.7052

I’m sure there are many other players that feel the same way as me that the untouched big boss fights other than an increase in hp are all still won the same exact way with the same exact stand still positions. why not make it more fun like some of the mini dungeon bosses. Those take skill and require actual thought process other then standing still and spamming skills for 10mins.

Below are some of the big bosses that I thought could use some help to make the players move and actually do something in the battle other then stand and spam:

Inquest Golem Mark II on theObservation Platform XKV.
1) Please get rid of the 3 canisters or boxes on the south east corner of the platform. all the long ranged attackers stand and spam untill it dies, even the small dmg and random blowback doesnt hamper that position.
2) Please add 3 Inquest opperated turrets on the 3 hills surrounding the platforms and aim them at the 3 corners of the platform. players must have to hold those possitions to keep other players safe from the attacks. now the mechanic of the golem you already have in place will be used correctly forcing players to actually move to the safe spots on the platform.

MegaDestroyer in Malestorm’s Core.
1) 90% of the players stand on the 2 jutting out rock ledges to get close enought to attack the destroyer. Please make them crumble after the destroyer goes under the lava and reappear at a random spot around the edge.
2) Due to the megaserver now theres always plenty of people at the boss why not scale up with the amount of players and add more flying destroyers to kill instead of just 3 make 6 or 9. add mor little guys that spawn out of every lava area instead of the same 3 or 4 main spawns points.

Legendary Karka Queen
1) other then its random location it really doesnt feel like a legendary boss to kill. there is close to 0 movement once she spawns. eveyone stands and spams skills untill she dies and she dies really fast. pleas add some karka that spwan from behind the mob of attackers. spawn some champions to defend the legendary. it really needs to feel like it was a close battle not “oh that was quick thanks for the loot cant wait to get more easy loot again.”
2) Please add a spin tactic that gives a heavy knock back pushing attackers away. Please add some type of jump move that aims for the mass of attackers to squash putting people into down state. make the legendary worth being called a legendary.

Shadow Behemoth
1) This is actully been well upgraded but if you could just make thoserocks that fall in those red circles to instantly down players it would be much better.

The Shatterer
1) Please comepletely remove the hill next to The Shatterers right feet. 95% of players stand there and spam skills. that is the entire batle spam spam spam….spam. for some epic looking dragon he gets taken down way to easily. Challenge us!
2) Add some spikes that shoot down at mass groups and explode doing mass dmg to mass grouping groups.
3) Please add some actual tactics to this boss. like say shooting the left foot with the turret has weakened an area now the players need to hit that glowing spot to deal most dmg. Make the turrets worth more to keep up and have a way to repair the turrets. Add a wall created by the draagon to fend off the turrets. Doing regular dmg standing next to a leg for 10mins should not be the epic battle. please make it more tactical and fun.

I have run out of time to talk about more but hopefully you have gotten my point. PLEASE ADD TACTICS to boss fights. I am rather bored killing the bosses just standing still make me work for the loot.

(edited by DeadlyDohnut.7052)

Making Big Boss fights more fun

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Posted by: Xbon.9086

Xbon.9086

The random blowback from inquest golem DOES infact hamper the position, it requires strategic timing of when to cast aoe stability, most people are aware of this, so engis equip aoe stability/anyone else who can cast stability on aoe does so.

Making Big Boss fights more fun

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Posted by: simplesimon.2084

simplesimon.2084

Sorry but in my opinion the SB upgrade is just a pain. There is nothing fun about going out and killing 13 portals every 15 secs to just be able and attack the boss.

Making Big Boss fights more fun

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Posted by: DeadlyDohnut.7052

DeadlyDohnut.7052

@Xbon, the time from falling off to running back up the steps is at most 6secs…then im back to shooting my arrow or using my staff or wond again and again and again. if u call it fun standing still and spamming the same attack then thats ur opinion but that doesnt feel like an epic battle to me.theres more tactics in fighting normal pve enemies then that boss.

Making Big Boss fights more fun

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Posted by: Xbon.9086

Xbon.9086

Sorry but in my opinion the SB upgrade is just a pain. There is nothing fun about going out and killing 13 portals every 15 secs to just be able and attack the boss.

yeaaaah makes it a bit tedious,
this thread wasn’t very well thought out for balance @OP either, just seems to be his personal suggestions.

Making Big Boss fights more fun

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Posted by: Beldin.5498

Beldin.5498

Sorry but in my opinion the SB upgrade is just a pain. There is nothing fun about going out and killing 13 portals every 15 secs to just be able and attack the boss.

Maybe we can give him some fear spam every 2 seconds .. now that would be “fun”,
also make it 26 portals each 8 seconds, and double his hitpoints, because that
would be “challenging”.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Making Big Boss fights more fun

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Posted by: YOUNGaz.5690

YOUNGaz.5690

The thing with SB is it can’t be buffed too much simply because it is in the starter area for humans and if a new player happens to stumble upon it, it wouldn’t be great fun if they were instakilled. Anet i’m sure has this in mind as far as difficulty goes for that particular event.

also, some classes don’t have the range to attack megadestroyer (depending how far in the middle he is) without the aid of those rocks so they can’t really get rid of those. More stuff going on on land around it would be cool though.

I would enjoy some reworks on the higher level bosses someday though. Much like what they did with Tequatal. Back in the day he was just another mindless 1 spam like shatterer. Hope HoT does indeed have more involved cooperation and effort in their events.

Making Big Boss fights more fun

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Posted by: Beldin.5498

Beldin.5498

I would enjoy some reworks on the higher level bosses someday though. Much like what they did with Tequatal. Back in the day he was just another mindless 1 spam like shatterer. Hope HoT does indeed have more involved cooperation and effort in their events.

I still don’t want that you need to camp other bosses for half an hour because it
depends on having 100+ people to success. I remember in old times i did
Svanir Shaman with 3-4 people and Jormag with around 10 .. then they put in
the timers and it was suddenly impossible to do Jormag anymore with not
enough people late at night on other servers than Desolation.

Also .. Teq starts directly at his timer .. Megadestroyer is 15 minutes of Pre-Events.
If they change him they should also first shorten the whole pre event thing. The
same for Fire Elemental, pre is just annoying.
Svanir Shaman in my eyes has good pre events, that leed from start directly to
the boss.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

(edited by Beldin.5498)

Making Big Boss fights more fun

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Posted by: Serious.7083

Serious.7083

Inquest Golem Mk 2
Getting rid of containers, fine. Make the turrets target large groups with AoE fire attacks and be invulnerable. This hopefully will encourage people to move rather than stand still pressing 1. Actually you would only need 1 turret on top of the command room.

Megadestroyer. Make waves of lava spread out to cover shoreline when it emerges – force the mobs of people to move. Lower high points to level with magma and provide safe areas further back to stand on while this happens (in a similar way to the Vinewraith’s champions). Really this boss is fairly tough enough considering the pre-events, a few more adds wouldn’t really add to the event.

Shadow Behemoth. Being instantly downed isn’t fun.

The Shatterer. Main problem is it is stationary once down. The adds that do appear are easily killed. Needs to regularly spread strong poison/burning fields sideways to counter these positions, rocks can stay.
Make crystals heal to 100% health if they are not all destroyed within time limit.

The other side of this is not to make it too complex or difficult for small numbers to win, these need to be scaled to suit even fairly small groups. You don’t really need to make it harder, or over complex like Tequatl, you just need to make people think and move. In many cases these events could be done with an army of bots.