One of my main points of frustration with this game is lame Elites, so much can be done with them to make them more interesting then a slightly better utility skill with a long cool down.
This is something I have been mulling over for awhile and in my head I have found I have been comparing them to the Two Hour Abilities from FF11 (I know if I compare this game to FF11 a bunch on here but they are 2 games cut from the same design cloth in many ways). For those who never played FF11 the Two Hour Ability was something each class had that had a huge effect on the battle when used. But using them came at a high cost of not having it when needed for the next 2 hours. Something you used at the perfect moment or to save you at your time of greatest need. It also really fit with your class, such as Monks getting 0 cool down on their Auto Attacks for a little bit, White Mage full healing their party (and then taking a crap load of agro and almost always dying for it), Summoner unlocking the greatest powers of their summon, Warrior making all their attacks Crits for awhile, etc.
Now I am not asking to just make Elites insanely powerful and just toss a 2 hour cool-down on them. I am just saying maybe tossing a longer cool-down on them and making them more interesting and effective might be a worthwhile thing.
My main is Eng and lets look at my Elites.
Supply Crate: 180 sec cool-down, drops some turrets that almost instently dies, some healing packs, does a burst combo/stun on landing.
Why not make it something like a 10 min cool down and have it drop a Crate that players can interact with and pull out things like Turrets they can drop, healing packs, or just random whatever environmental items that you can buy from the NPCs in the game. Drop it in a big group and people are running around with Flamethrowers, Grenade packs, Healing Kits, Turrets, Robot Launchers, or whatever random environmental item in the game. Makes a interesting skill that can really change the flow of a fight and is just all around fun.
Mortar: 2 min cool-down useable Mortar. I think a bunch of people underrate this skill but still has issues.
What if it was made into something like once used it places the Turret and makes the skill slot into a AoE targeted skill that calls in a strike from it. Having to take control of it takes you out of a fight and kind of removes the fun of it, so being able to call in shots while still fighting makes it more interesting and fun. Also still fits within that style of play the Turret builds have.
Elixir X: 2 min cool-down that uses another classes transformation Elite.
This is kind of a hard one, I think the main issue is the transformations them selves need to be reworked more then this skill does. Once those are improved then I think this skill is fine as long at it matches their cool-downs.
So what do people think? Also post some ideas of how to change your classes Elites into something better if you have any.
TL;DR: Lets make Elites have longer cool-downs and bigger more interesting effects to make them a more costly thing to use in place of just an extra utility skill.