Making GW2 a bit more like GW1

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Posted by: Revler.2359

Revler.2359

I hope anet really considers this suggestion, it would make this game 100x better for me.

I think GW2 innovated a lot on PvE and done it well for the most part (getting insta shot in dungeons or Living World events gets old, even though I like the no trinity concept), while GW1 innovated on PvP and had an excellent system from all the freedom of creating builds.

Essentially, I feel gw2 really needs these two improvements:

1) Bring back a proper interrupt system. This was the key to PvP and made it a lot more interesting, as well as PvE bosses.
2) Bring back build freedom

I understand that having complete freedom to make builds is actually bad: it becomes impossible to balance, and we are back to a minimal skill slot system like we had in GW1 (only 8 to 10).

However, if anet adds more skill slots in the future reserved especially for skills that are shared between classes, you could keep the balance and unique feeling of each classes on the current skill slots we have now, and then balance the free slot skills separately.

This would also boost your ideal of “horizontal progression”, since each skill added to these new slots would immediately be shared between more classes, instead of having to work solely on new weapons that only add skills to one class (along with balance issues) and are a LOT more work.

You could even prepare these new skill slots to be part of an interrupt system, showing their casting icon (like in gw1) and letting other players interrupt them. These could be skills that are spammed less, meaning to be used more when the time calls, adding more strategy to the game. Right now PvP is mostly spamming skills, so these differential skill slots could also remedy that.

Finally, it´s just sad seeing Guild Wars being like every MMO out there now, where if you want to have say a pet, you have to stick to only one class and can’t make hybrids anymore. It just makes it less fun, less interesting to develop one character when you are too limited on what he can use. Giving us a bunch of skills shared between classes would make me play my Elementalist with a lot more joy.

Honestly, skill customization is the core of any Stat based game probably to most people, and it is sad that the Guild Wars brand became a bit more generic with it when it was the most complex one with GW1

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Posted by: soapingwet.4810

soapingwet.4810

It’s too late, GW2 is watered down so everything is set in stone and there’s no customization available, they focused so much on the marketing of the game to make it “revolutionize” from GW1 that they ignored the core game play. It would take way too much time for them to add new weapon skills for every class + every weapon and balance them when they are incapable of making it balance even with the current available skills, due to a lack of the holy trinity system thus everyone in PvP just either bunkers or fails.

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Posted by: zenleto.6179

zenleto.6179

Clunky and archaic? No thanks.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Corian.4068

Corian.4068

One of the only things I miss about GW1’s combat compared to GW2’s is elite skills that were a core part of your build, rather than a gimmick transformation or a short buff you got every third or fourth fight. Yeah, the CCG-style building was nice, but GW2’s skill system works for what it is other than, imo, said elite skills.

Would love to see more 30-60s cooldown elites, even if the system doesn’t go the way of GW1 where elites were often better versions of regular skills.

Hit level eighty
Priorities, what to do?
Spend hours with dye

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

One of the only things I miss about GW1’s combat compared to GW2’s is elite skills that were a core part of your build, rather than a gimmick transformation or a short buff you got every third or fourth fight. Yeah, the CCG-style building was nice, but GW2’s skill system works for what it is other than, imo, said elite skills.

Would love to see more 30-60s cooldown elites, even if the system doesn’t go the way of GW1 where elites were often better versions of regular skills.

This. Builds had their use in GW1, not there is barely more than two useful builds per profession, and most skills and elites are used for want of anything better.

So even if I’d like to see more lore-related contents and new places, my first wish is to see a bigger range of skills and build.

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: soapingwet.4810

soapingwet.4810

There are many problems right now with GW2…They are busy working on Living Story so don’t expect big chances to core mechanics any time soon.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

GW1 did not have build freedom. So many of the skills were just useless or so situational be useless.

People are remembering GW1 fondly but with a revisionist eye – GW1 was even more narrow unless you did Alliance Battles or Jade Quarry.

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Posted by: Shen Slayer.3058

Shen Slayer.3058

I remember my 55 Monk or Necro…so much fun farming the underworld.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

I remember my 55 Monk or Necro…so much fun farming the underworld.

That was an exploit of the game, so I wouldn’t say go back to this way -also used dual profession.

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Posted by: Bartosz.2013

Bartosz.2013

kitten i miss FoW DoA and underworld

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Posted by: velmeister.4187

velmeister.4187

GW2 will NEVER be like GW1. Let’s get over it already.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: Obsidian.1328

Obsidian.1328

GW1 did not have build freedom. So many of the skills were just useless or so situational be useless.

People are remembering GW1 fondly but with a revisionist eye – GW1 was even more narrow unless you did Alliance Battles or Jade Quarry.

You’ve got to be out of your mind.

Obsidian Sky – SoR
I troll because I care

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Posted by: Shen Slayer.3058

Shen Slayer.3058

GW2 will NEVER be like GW1. Let’s get over it already.

And that why GW2 will never be as good as GW1.

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Posted by: sMihaly.1492

sMihaly.1492

I remember my 55 Monk or Necro…so much fun farming the underworld.

That was an exploit of the game, so I wouldn’t say go back to this way -also used dual profession.

Then it was the most widespread exploit, that never got fixed.

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Posted by: Shen Slayer.3058

Shen Slayer.3058

kitten i miss FoW DoA and underworld

It’s been a while, was DoA the one you run with a group of BP rangers…if that’s it, I remember it being so much fun, even tho it took like an hour to complete.

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Posted by: sMihaly.1492

sMihaly.1492

kitten i miss FoW DoA and underworld

It’s been a while, was DoA the one you run with a group of BP rangers…if that’s it, I remember it being so much fun, even tho it took like an hour to complete.

No, BP team was for Tombs of the Primeval Kings.
DoA was the “LBr6+ URSAN ONLY” before ursan got nerfed.

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Posted by: pdavis.8031

pdavis.8031

OP: You want to bring back the mechanics in gw1, with the graphics and game play of gw2? Basically you want a revamped gw1. These are to VERY different games, mechanics and otherwise. For startes GW1 is not an MMO. Period. (http://www.guildwars.com/products/guildwars/features/default.php)
(http://www.mmorpg.com/gamelist.cfm/game/2/view/forums/thread/41065/Guild-Wars-is-not-an-MMORPG.html)

Also the way the mechanics, skills, events, etc. in GW2 are all designed ON PURPOSE to be vast different than its predecessor. While I agree that many of the things that make GW1 fun, and are done well, have their place. I don’t feel that bringing them into GW2 will actually solve anything, but rather cause more issues and problems simply because those things just wouldn’t work in this new setting. It’s like trying to incorperate VHS technology into a TIVO. While there were some good things about VHS in it’s time, it simply wouldn’t work.

Nostalgia also tends to distort our memories. I fondly remember “Captain N the game master” cartoon, among others. I recently tried to go back and watch them, 25+ years later…lets just way it was a less than pleasant experience. I almost cried.

TL;DR Keep GW2 as GW2 and don’t try to “fix” it by using obsolete methods.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Rauderi.8706

Rauderi.8706

Nostalgia also tends to distort our memories. I fondly remember “Captain N the game master” cartoon, among others. I recently tried to go back and watch them, 25+ years later…lets just way it was a less than pleasant experience. I almost cried.

Mega Wow! http://www.vgcats.com/comics/?strip_id=337

…ahem.

Many alts; handle it!
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it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Revler.2359

Revler.2359

It’s too late, GW2 is watered down so everything is set in stone and there’s no customization available

Not if they design new skill slots specifically for customization, which is the whole point of my thread.

I understand we can’t change back the current skill slots we have, and I don’t think we should either. But I think we should include new ones that allow more freedom and skills shared between classes

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Posted by: Revler.2359

Revler.2359

OP: You want to bring back the mechanics in gw1, with the graphics and game play of gw2? Basically you want a revamped gw1.

No, I made many complaints in the forum during GW1, and most of them have been ‘fixed’ in gw2.

I’m not suggesting we make gw2 like gw1. I’m suggesting we keep the current skill system for gw2, which is good and allows lots of skills slots, but add on top of it more skill slots that behave a little different and contain some sort of skills-shared-between-classes system.

Trying to get the best of both games

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Posted by: Dusty Moon.4382

Dusty Moon.4382

kitten i miss FoW DoA and underworld

The 6 God’s left the world, so why would you have either……

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Posted by: Shen Slayer.3058

Shen Slayer.3058

kitten i miss FoW DoA and underworld

It’s been a while, was DoA the one you run with a group of BP rangers…if that’s it, I remember it being so much fun, even tho it took like an hour to complete.

No, BP team was for Tombs of the Primeval Kings.
DoA was the “LBr6+ URSAN ONLY” before ursan got nerfed.

That’s right, I forgot about Ursan…such good memories. Doesn’t everything about GW1 seems so much fun, while GW2 seems more like a chore.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

I remember my 55 Monk or Necro…so much fun farming the underworld.

That was an exploit of the game, so I wouldn’t say go back to this way -also used dual profession.

Then it was the most widespread exploit, that never got fixed.

It did – 55 monks died between year2 and 3 of the game. This was due to the addition of enchant stripping in UW and FoW and the nerf of Shield of Judgment.

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Posted by: Shen Slayer.3058

Shen Slayer.3058

I remember my 55 Monk or Necro…so much fun farming the underworld.

That was an exploit of the game, so I wouldn’t say go back to this way -also used dual profession.

Then it was the most widespread exploit, that never got fixed.

It did – 55 monks died between year2 and 3 of the game. This was due to the addition of enchant stripping in UW and FoW and the nerf of Shield of Judgment.

Are you sure about that, I thought Protective Spirit was the main skill for 55 monk.

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Posted by: Nick.6972

Nick.6972

kitten i miss FoW DoA and underworld

The 6 God’s left the world, so why would you have either……

Most people don’t care about the Lore anyway.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

I remember my 55 Monk or Necro…so much fun farming the underworld.

That was an exploit of the game, so I wouldn’t say go back to this way -also used dual profession.

Then it was the most widespread exploit, that never got fixed.

It did – 55 monks died between year2 and 3 of the game. This was due to the addition of enchant stripping in UW and FoW and the nerf of Shield of Judgment.

Are you sure about that, I thought Protective Spirit was the main skill for 55 monk.

and Shield of Judgment – that is how the damage was done.

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Posted by: Kurrilino.2706

Kurrilino.2706

GW1 did not have build freedom. So many of the skills were just useless or so situational be useless.

People are remembering GW1 fondly but with a revisionist eye – GW1 was even more narrow unless you did Alliance Battles or Jade Quarry.

I assume you never played GW1 ???
This is ridiculous

You had i don’t know how many skill combinations also mixing characters opened it even more.
How skills were situational is far beyond me. I guess you mean people were filling a role ????
Yes they did and it was awesome.

The people were just asking for GW1 in better graphics and jumping.
What A-Net delivered was a mix of Star trek and Star Wars.
Of course people complain ……..

I want the REAL ROJ back…… period

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Posted by: Kurrilino.2706

Kurrilino.2706

kitten i miss FoW DoA and underworld

It’s been a while, was DoA the one you run with a group of BP rangers…if that’s it, I remember it being so much fun, even tho it took like an hour to complete.

No, BP team was for Tombs of the Primeval Kings.
DoA was the “LBr6+ URSAN ONLY” before ursan got nerfed.

That’s right, I forgot about Ursan…such good memories. Doesn’t everything about GW1 seems so much fun, while GW2 seems more like a chore.


Amen brother…..

Why they took all the fun out to dumb it down is far beyond me.
shuffling skills around and try out class combinations…..
not to mention the exitement when you met a new skill trader or hunt down an eliyte guy figuring out you forgot the stealing medal.
heck even having real ELITE skills was a blessing.

Well….. all we have now is Button #2 pushing.
Nothing we can do.
These days kiddies would never touch GW1 because they wouldn’t be able to handle it. Everything must be available using minimum effort and getting meximum reward.
Of course delivered yesterday and for free

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Posted by: Tru Reptile.6058

Tru Reptile.6058

GW1 did not have build freedom. So many of the skills were just useless or so situational be useless.

It’s worse in GW2. I don’t need a snare in PvE but it’s bound to my weapon and thus a wasted slot. I’d love to swap out skills to make Warrior off-hand axe not suck, but I can’t. And let’s not even forget how many garbage traits there are.

In regards to the OP, anything that would make this game as good as the original gets my vote.

(edited by Tru Reptile.6058)

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Posted by: Corpus Christi.2057

Corpus Christi.2057

GW1 did not have build freedom. So many of the skills were just useless or so situational be useless.

People are remembering GW1 fondly but with a revisionist eye – GW1 was even more narrow unless you did Alliance Battles or Jade Quarry.

I literally lol’ed at this one.

Three 80-lvl Rangers. Why? ‘Cos they’re that cool.

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Posted by: Blur.3465

Blur.3465

I fully support this.
I literally ‘’grew up’’ with GW1, started playing it when I was 13, now I am 21 and I still miss those good old times.
It had immersion, it had…soul. That is something I do not feel here. Everything is rushed and everything is ’’safe’’…you feel no threats in the open world, not even Orr. GW1 really felt different.
I cannot even compare build diversions and freedom of experimenting with builds and professions, it’s something I enjoyed doing in GW1! Also taking henchmen and doing things for my own soul, like dungeons, UW, FoW, DoA…
While I love GW2 a lot, I would love if the game focused more on giving the players what they actually want. It has soooo much potential still, yet I see it being wasted on gemstore and Living Story (which I hope will evolve and turn to be more serious).

Feanor

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Posted by: Shen Slayer.3058

Shen Slayer.3058

I remember my 55 Monk or Necro…so much fun farming the underworld.

That was an exploit of the game, so I wouldn’t say go back to this way -also used dual profession.

Then it was the most widespread exploit, that never got fixed.

It did – 55 monks died between year2 and 3 of the game. This was due to the addition of enchant stripping in UW and FoW and the nerf of Shield of Judgment.

Are you sure about that, I thought Protective Spirit was the main skill for 55 monk.

and Shield of Judgment – that is how the damage was done.

Refresh my memory., so how did 55 Necro do damage, it couldn’t use Monks elite skill.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Y’all are romanticizing GW1 a little too much. Remember when every group running HoH was Bunny Thumpers, then there was the next meta. There was no freedom either.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

I remember my 55 Monk or Necro…so much fun farming the underworld.

That was an exploit of the game, so I wouldn’t say go back to this way -also used dual profession.

Then it was the most widespread exploit, that never got fixed.

It did – 55 monks died between year2 and 3 of the game. This was due to the addition of enchant stripping in UW and FoW and the nerf of Shield of Judgment.

Are you sure about that, I thought Protective Spirit was the main skill for 55 monk.

and Shield of Judgment – that is how the damage was done.

Refresh my memory., so how did 55 Necro do damage, it couldn’t use Monks elite skill.

I was talking about the 55 Monk – 55 Necro – did not try.

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Posted by: Stormcrow.7513

Stormcrow.7513

GW2 will NEVER be like GW1. Let’s get over it already.

And that is why it fails.

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Posted by: Seabreeze.8437

Seabreeze.8437

GW2 will NEVER be like GW1. Let’s get over it already.

And that is why it fails.

Says you. Says a handful of people, actually. But a lot of us (myself included) have an absolute blast with the game. I’ve been playing since GW1, and I personally like this game better. Really.

Clunky and archaic? No thanks.

That’s kinda how I feel about GW1. Kinda clunky, but still fun. Trinity system feels dated, too, honestly. GW2 is much more fluid and fun in my opinion. I still have GW1 installed though, so if I feel like reliving those days, I’ll just boot that up. No need to turn GW2 into GW1.5.

GW2 is amazing and I love it, though that may be considered blasphemy on these forums.

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Posted by: Stormcrow.7513

Stormcrow.7513

I like some things about GW2, but I liked GW1 much more.

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Posted by: Seabreeze.8437

Seabreeze.8437

I like some things about GW2, but I liked GW1 much more.

On the flipside, though, GW1 felt lonely as heck sometimes, what with the PvE areas being instanced. If you don’t party up with people that have the exact same objectives as you, you’re pretty much stuck by yourself, save for whatever AI heroes you take along, and they’re not very good at striking up a conversation.

GW2 feels like an MMO to me. GW1 only felt like an MMO in towns (excluding PvP). Outside of towns, it was basically a single player game, to me at least. That is, when I wasn’t playing with my bro.

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Posted by: Revler.2359

Revler.2359

Says you. Says a handful of people, actually. But a lot of us (myself included) have an absolute blast with the game. I’ve been playing since GW1, and I personally like this game better. Really.

OP here. I also played GW1 and prefer GW2.

That being said, I’m starting to miss a better PvP system and more build freedom. You don’t even react to people’s skills on GW2 in PvP! Pretty much all other PvP games have you deciding to use a certain skill to counter what your enemy used, but on guild wars 2 you never do that, you simply try to do a combo of yours and spam as fast as you can, with some dodge action to try to count as the skill factor. This is a bad system. PvP in guild wars 1 was extremely addictive, on 2 I don’t even enjoy it.

And to be honest, I simply can’t play any games that lock me into a class. Choosing a healing skill and 3 other support skills is not enough in my opinion. Playing “the class the developers made for you” on point and click games is wasting your life.

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Posted by: tom.7468

tom.7468

What i liked about gw1 is heroes you knew when you started something you would finish without having to carry the party of bearbow rangers cleric guards condition necros and other bad players. Whenever i get partied with people that is playing nothing but counter productive because they cant dodge i just leave. There is no point in telling them what to do because they play how they want the end.

But this is not gw1 and its not going to be.
There are some good mmos comming this year though.
Im waiting for wildstar or black desert.
I’m sure they will give arenanet competition on this so called wow killer.
They will probably also come with things players want like trading and dueling.
If you played gw1 would know how wrong their manifesto is
http://www.youtube.com/watch?v=35BPhT-KI1E
The best part is “More active combat” sure 1 viable build per class 5~ to chose from.

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Posted by: Andred.1087

Andred.1087

kitten i miss FoW DoA and underworld

It’s been a while, was DoA the one you run with a group of BP rangers…if that’s it, I remember it being so much fun, even tho it took like an hour to complete.

No, BP team was for Tombs of the Primeval Kings.
DoA was the “LBr6+ URSAN ONLY” before ursan got nerfed.

That’s right, I forgot about Ursan…such good memories. Doesn’t everything about GW1 seems so much fun, while GW2 seems more like a chore.

Strangely yes, and I played GW1 the same way I play GW2: grinding for gear while I wait for my friends to play with me though they probably never will.

Actually I think it was the amount of story completion there was to do. 3 campaigns was a lot, especially with all the missions having secondary objectives, and then there was hard mode. GW2 has beans compared to that.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: MithranArkanere.8957

MithranArkanere.8957

1. Proper interrupts would be great, if it wasn’t for how they require proper ping. Players with over 400ms have a harder time in GW1 for interrupts. And in GW2 there can be cases of many players slowing down things even more. So iterruptions are more per-emptive (Static Field) and less “twitchy” (Pommel Bash).

2. No can do. That build freedom resulted in a balance hell. We do need more weapons and skills, and maybe a bit more specializations, but we can’t have what we had in GW1. It was 1319 skills that you could combine way more, but resulting also in way more crappy combinations.

What GW2 needs is to spread people more. Give players less reasons to zerg and more reasons to spread around the walls and split in events.

SUGGEST-A-TRON says:
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Posted by: pdavis.8031

pdavis.8031

I like some things about GW2, but I liked GW1 much more.

On the flipside, though, GW1 felt lonely as heck sometimes, what with the PvE areas being instanced. If you don’t party up with people that have the exact same objectives as you, you’re pretty much stuck by yourself, save for whatever AI heroes you take along, and they’re not very good at striking up a conversation.

GW2 feels like an MMO to me. GW1 only felt like an MMO in towns (excluding PvP). Outside of towns, it was basically a single player game, to me at least. That is, when I wasn’t playing with my bro.

Thats because gw1 wasnt an mmo. Guild wars 2 is. There is a big difference between an mmo and an rpg.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Skan.5301

Skan.5301

Y’all are romanticizing GW1 a little too much. Remember when every group running HoH was Bunny Thumpers, then there was the next meta. There was no freedom either.

Remember when you saw variable builds in GW2? Yea. Me neither. There still is no freedom.

GW you could experiment. It was fun to do and different encounters had different approaches if you weren’t a Wikihero. You could, quite easily, figure a method to break the meta.

GW2 is so limited, a person might come up with a build that’s different but guess what? Everyone already knows what 5 of your skills are depending on your weapon. In sPvP, each profession runs either one build or the other.

Put your shield down. There’s no need to hold it high and play defence everytime.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

Refresh my memory., so how did 55 Necro do damage, it couldn’t use Monks elite skill.

Spiteful Spirit and Insidious Parasite

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: Sube Dai.8496

Sube Dai.8496

Agree with 1. A number of PvP players have been saying the same thing, complaining that there are no skill shots.

I’d also argue that auto attacks need to go…

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Ashen.2907

Ashen.2907

GW1 did not have build freedom. So many of the skills were just useless or so situational be useless.

I had many dozens of saved builds that I used with some degree of frequency, and others that I used only very rarely….on just my main character. Add in builds for alts and the number quickly climbs into the hundreds.

I really do not see how having access to hundreds of effective, competitive even, builds does not qualify as freedom. Was it possible to put together a bad build ? Sure. But fixing a bad build, including re-gearing, was fairly painless.

Making GW2 a bit more like GW1

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Posted by: A R W E N.6895

A R W E N.6895

Doa, Uw, Fow, Urgoz, The Deep.

HARDCORE DUNGEON

Fractal is just way to easy…. (and not rewarding)

I love debate
[Kr] Dungeon Speedclear & Fractals
www.keep-running.fr

Making GW2 a bit more like GW1

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Posted by: milo.6942

milo.6942

Y’all are romanticizing GW1 a little too much. Remember when every group running HoH was Bunny Thumpers, then there was the next meta. There was no freedom either.

Infinitely better to have a meta that shifts month to month than one which becomes stale 2 weeks after a patch and stays that way for 6 months before next skill patch.

Making GW2 a bit more like GW1

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Posted by: milo.6942

milo.6942

That being said, I’m starting to miss a better PvP system and more build freedom. You don’t even react to people’s skills on GW2 in PvP! Pretty much all other PvP games have you deciding to use a certain skill to counter what your enemy used, but on guild wars 2 you never do that, you simply try to do a combo of yours and spam as fast as you can, with some dodge action to try to count as the skill factor. This is a bad system. PvP in guild wars 1 was extremely addictive, on 2 I don’t even enjoy it.

yea gw1’s heart and soul were pvp and it took it seriously, much more seriously than any game before or since. here pvp is a joke, a kid’s game, you just do your little button mashing and roll around with minimum cares about what enemy or even ally is doing.