Making GW2 the right move?

Making GW2 the right move?

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Posted by: Sparky Sights.9174

Sparky Sights.9174

I couldn’t think of a better title but here is quick question for you all.

Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?

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Posted by: phlemhacker.1372

phlemhacker.1372

I like GW2 as it is. That said though, I would give my left nut to see a Utopia campaign to GW1.

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Posted by: wookie slayer.4259

wookie slayer.4259

I like GW2 as it is. That said though, I would give my left nut to see a Utopia campaign to GW1.

TBH I wish guild wars 2 kept everything the same up until lvl 80, but then totally ripped off WoW dungeon and raiding…evn vertical progression I miss my sweet gears

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Posted by: Rukia.4802

Rukia.4802

I like GW2 as it is. That said though, I would give my left nut to see a Utopia campaign to GW1.

TBH I wish guild wars 2 kept everything the same up until lvl 80, but then totally ripped off WoW dungeon and raiding…evn vertical progression I miss my sweet gears

Agree’d.

They should have gone 100% WoW clone and let everyone be any roll tank/heal/dps or actually put some Guild Wars into the game. Before I get flamed, I would much rather the latter but obviously ANet hates the original GW because there is none of it here and even a dev stated it wasn’t that fun.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Cyrus.8261

Cyrus.8261

I would guess that GW1 expansions weren’t selling that well anymore, I always saw them for bargain basement prices at game stores. So to just make more of the same wouldn’t make sense.

I like the game very much, even if I do miss the strategic aspects of making team builds for me and my heroes. I like the action aspect, I like their decision to mix dps with some support instead of the holy trinity. I love the gorgeous world (like GW1 was back in the day) and the DE system where I can log in and run into some action within minutes.

Their ambitions and hype sold GW2 in great numbers, so I think they did the right thing by thinking BIG and going for new stuff.
They did fall short, with many elements being buggy or barely implemented (traits, guilds, home instances to name some), but I appreciate that they tried and now are fixing the shortcomings over time with the money they are making from the game.

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Posted by: Tolmos.8395

Tolmos.8395

I couldn’t think of a better title but here is quick question for you all.

Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?

Would I have personally preferred they followed in the steps of GW1, with a stat plateau and set level that will never change in expansions? Absolutely.

However, I’m sure their stockholders are more happy with them following in the more successful WoW’s footsteps after Nov 15th. Precedent says it will sell more copies because of it.

Truth is, being unique really doesn’t pay near as well as people like me who try to romanticize it might lead you to believe

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Posted by: phlemhacker.1372

phlemhacker.1372

I would guess that GW1 expansions weren’t selling that well anymore, I always saw them for bargain basement prices at game stores. So to just make more of the same wouldn’t make sense.

I like the game very much, even if I do miss the strategic aspects of making team builds for me and my heroes. I like the action aspect, I like their decision to mix dps with some support instead of the holy trinity. I love the gorgeous world (like GW1 was back in the day) and the DE system where I can log in and run into some action within minutes.

Their ambitions and hype sold GW2 in great numbers, so I think they did the right thing by thinking BIG and going for new stuff.
They did fall short, with many elements being buggy or barely implemented (traits, guilds, home instances to name some), but I appreciate that they tried and now are fixing the shortcomings over time with the money they are making from the game.

They were selling fine, the biggest problem was that every time they wanted to make an expansion and introduce new mechanics, they had to spend a stupid amount of time explaining and implementing them. With GW2, they can do that, but it was made for expansions from the beginning and as such should be a bit simpler to implement new mechanics. Hopefully that made sense. :l

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Posted by: Ruby Red.4019

Ruby Red.4019

I couldn’t think of a better title but here is quick question for you all.

Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?

GW2 had a lot of potential the mistake for me was the change in direction it became advertising one type of game and actually selling another.

Would I have personally preferred they followed in the steps of GW1, with a stat plateau and set level that will never change in expansions? Absolutely.

However, I’m sure their stockholders are more happy with them following in the more successful WoW’s footsteps after Nov 15th. Precedent says it will sell more copies because of it.

Truth is, being unique really doesn’t pay near as well as people like me who try to romanticize it might lead you to believe

Sure WoW clones may sell more units initially but they never make a dent in the original and don’t survive very long. Here the Gem Store I’m pretty sure is intended to be more of a money spinner than sale of the original unit and for that to translate it needs players to keep playing (and ofc something actually worth buying helps too )

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Posted by: Astralporing.1957

Astralporing.1957

I would guess that GW1 expansions weren’t selling that well anymore, I always saw them for bargain basement prices at game stores. So to just make more of the same wouldn’t make sense.

I like the game very much, even if I do miss the strategic aspects of making team builds for me and my heroes. I like the action aspect, I like their decision to mix dps with some support instead of the holy trinity. I love the gorgeous world (like GW1 was back in the day) and the DE system where I can log in and run into some action within minutes.

Their ambitions and hype sold GW2 in great numbers, so I think they did the right thing by thinking BIG and going for new stuff.
They did fall short, with many elements being buggy or barely implemented (traits, guilds, home instances to name some), but I appreciate that they tried and now are fixing the shortcomings over time with the money they are making from the game.

They were selling fine, the biggest problem was that every time they wanted to make an expansion and introduce new mechanics, they had to spend a stupid amount of time explaining and implementing them. With GW2, they can do that, but it was made for expansions from the beginning and as such should be a bit simpler to implement new mechanics. Hopefully that made sense. :l

In fact, the original reason they gave for GW2 was that they while they wanted GW1 to grow and evolve, they were constrained by lot of original mechanical decisions, and so decided that making a new platform for it would be easier than trying to perform an advanced software surgery on already existing game.

Of course, that approach didn’t last, but that’s for a completely dofferent discussion.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Gehenna.3625

Gehenna.3625

I don’t think it’s realistic to go back to upgrading GW1. It does miss some elemental items like jumping.

However, I do think GW2 could’ve been more like GW1 in their approach to how the game feels and works.

I am thinking that GW2 is lost to me but perhaps Anet needs to learn from both GW1 and GW2 so they can make a real comparison and then GW3 will actually really be the successor to GW1.

But that might be wishful thinking…

It’s a game forum. The truth is not to be found here.

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Posted by: Tiger.7506

Tiger.7506

Gw1 is not an MMORPG!

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Posted by: Rukia.4802

Rukia.4802

I don’t think it’s realistic to go back to upgrading GW1. It does miss some elemental items like jumping.

However, I do think GW2 could’ve been more like GW1 in their approach to how the game feels and works.

I am thinking that GW2 is lost to me but perhaps Anet needs to learn from both GW1 and GW2 so they can make a real comparison and then GW3 will actually really be the successor to GW1.

But that might be wishful thinking…

You don’t go from good to bad to good you go from good to bad to worse, look at Blizzard or any other gaming company. They start out fine and have a huge respect then they turn evil greedy greedy greedy gotta get their dirty little hands on your money any way they can they aren’t gamers but corporations.

It sure would be nice though, maybe in 6 to 8 years we’ll have a true GW succesor who knows but I highly doubt it.

It’s like D2 to D3, you know damn well D4 ain’t gonna be any better than the terrible failure of a sequel D3. If it ever see’s the light of day, that is. I’m pretty sure they’re done with that franchise though lol. It won’t have much of a following at all from earlier Diablo fans so who knows how much revenue that would bring.

ANet has great PR, they advertise things one way then do the complete opposite and then they completely ignore the complaints about it as if they don’t exist lol amazing how low they’ve fallen and all these stealth nerfs just more cloak and dagger bull to hide their true intentions.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Sparky Sights.9174

Sparky Sights.9174

Gw1 is not an MMORPG!

Comments like this aren’t welcome in this thread, so please be constructive.

To point out, it was and it wasn’t.

Was it massive? Yes, there were so many things to do in the game.

Was it multiplier? Yes.

Was it online? Yes.

Is there RPG elements? Er…. Yep.

GW1 was just a different approach, a very different approach to cut down on things like cost, and download size in order to play the game, plus it was much easier on graphics cards and processors, sadly that did mean everything apart form outposts was instanced, but that doesn’t detract the fact is was a different style of MMORPG.

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Posted by: Ouroboros.5076

Ouroboros.5076

Gw1 is not an MMORPG!

Was it multiplier? Yes.

Errr … No ?

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Posted by: Sparky Sights.9174

Sparky Sights.9174

Gw1 is not an MMORPG!

Was it multiplier? Yes.

Errr … No ?

So you weren’t able to team up with other players and do missions then, and you weren’t able to go with a guild or random team for PvP?

Hm, that’s strange, all the people I teamed up with must have been just me.

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Posted by: HawkMeister.4758

HawkMeister.4758

Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?

In an interview they basically explained that already.
GW2 started as an expansion to GW1!
But they had so many new ideas and things to implement that it was decided to simply scrap the expansion and start from scratch with a brand new game.

GW2 is actually awesome, when it works. But IMHO its main problem is its own success. And the almost frantic drive by ANet to push new content and thus almost no time to stop and take a breath to fix the most glaring design inconsistencies.

Of course it´s the first year and they have to make all these festivals, that seem to have become mandatory in the industry.
But I really hope they will manage to take a step back, remember their original design idea(manifesto) and actually start iterating on that some more.

Polish > hype

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Gw1 is not an MMORPG!

Was it multiplier? Yes.

Errr … No ?

So you weren’t able to team up with other players and do missions then, and you weren’t able to go with a guild or random team for PvP?

Hm, that’s strange, all the people I teamed up with must have been just me.

Multiplier – a number that multiplies a value by that amount i.e. 2 multiplied by 4 = 8

Multiplayer – a game where you can play with other people

As for the ‘massively’ part, that refers to being able to play with everyone in an open world. Since GW had party limits, it was more a Online Co-Op RPG.

OT:

I’d have loved to see Utopia, to be honest.

In GW2:

I’d have also loved them to not give us any skills, traits or trait-points, and we’d have to hunt the skills / traits / trait points ourselves. No levels, and a full XP bar would just give a skill point, and unlock the use of an additional trait unlock point (as in, in order to put trait points into a line, you’d have to unlock it first i.e you’ve unlocked 2 in Arms, so you can only put 2 points in it).

Profession specific armour.

Map uncovers gradually, and not in big chunks.

A title track for the Orders.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: ProphetSword.5427

ProphetSword.5427

I couldn’t think of a better title but here is quick question for you all.

Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?

No, I think they absolutely made the right move. Guild Wars 2 is, in my opinion, a far better game than Guild Wars. It is the compromise between Guild Wars and other MMOs with some original ingredients mixed in that you can’t find anywhere else.

Also, the idea that “many people appear to hate” GW2 is based on what? These forums? There are always going to be haters, especially on the official forums, but that does not mean that the majority of players are against the game. Most everyone I know in the game is fine with it.

Which means, to those players, GW2 was absolutely the right move.

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

I think the game certainly has a lot of great potential, some which draws of GW and some from other MMOs. I think they still have somethings to do to really make this game stellar, but at least the framework is good.

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Posted by: moirweyn.9872

moirweyn.9872

They should have gone 100% WoW clone and let everyone be any roll tank/heal/dps…

If you want this game to be a clone of that other game, why don’t you just play that other game and not bother with anything else?

“There are two types of people in the world…and I don’t like them.”

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Posted by: TheDaiBish.9735

TheDaiBish.9735

They should have gone 100% WoW clone and let everyone be any roll tank/heal/dps…

If you want this game to be a clone of that other game, why don’t you just play that other game and not bother with anything else?

I’m pretty sure they were being sarcastic…

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: moirweyn.9872

moirweyn.9872

Hard to tell sometimes when it comes to that other game. But if he was, good one.

“There are two types of people in the world…and I don’t like them.”

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Posted by: Meret.5943

Meret.5943

I would guess that GW1 expansions weren’t selling that well anymore, I always saw them for bargain basement prices at game stores.

When did you look? The last expansion was 4 years ago or so. Of course they’re at bargain basement prices now.

I’ll repeat: the last expansion was four years ago. And yet there are still so many wishing GW2 had the slightest bit of resemblance to GW.

Wonder why that is?

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Posted by: Raf.1078

Raf.1078

Other than the fact that GW2 is nothing like GW1 in even the slightest aspect and GW2 failed, they could have released 4 or 5 new campaigns for GW1 in that time and been a lot more successful.

Either that or they could’ve sold GW2 to Blizzard to make it WoW2. But I don’t think they’d take it.

They would never have sold 2 million copies if they had released a hundred new campaigns for GW1.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: nerva.7940

nerva.7940

i dont get the continuous GW1 references. i hated that game. WoW was better is every single way, which is what everyone played. GW2 feels like a brand new product. it has lots of flaws, but it feels very fresh. if they actually stuck to their freaking manifesto for the new content updates, the game would have simply exploded with players.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Narkosys.5173

Narkosys.5173

I do wish that they stuck more with what GW1 had to offer. I was ok with this game right up to the 15th. Then the grind came in, they threw people under the bus.

But to make money and a better game the made this. After all Mike O called the original (gw1) a stagnant pile so it must be.

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Posted by: nerva.7940

nerva.7940

it was, but unfortunately, GW2 isnt much better. the PVE anyways.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Chuo.4238

Chuo.4238

[quote=986571;ProphetSword.5427:]

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Posted by: Chuo.4238

Chuo.4238

Odd bug. Everything I typed in my previous post never actually posted.

Well, my point was that in retrospect, I’d have preferred a GW1 expansion over this particular GW2. If they’d stuck with their manifesto, however, and delivered the game that they promised, and delivered it “when it’s ready” as they promised, that would have probably been the best MMO ever, and well worth the years of eager anticipation.

As it is, I feel like I wound up with a cheap Korean knockoff of something that should be of much, much higher quality.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

i dont get the continuous GW1 references. i hated that game. WoW was better is every single way, which is what everyone played. GW2 feels like a brand new product. it has lots of flaws, but it feels very fresh. if they actually stuck to their freaking manifesto for the new content updates, the game would have simply exploded with players.

The constant GW1 references are from people who liked GW1. Your dislike of it does not apply to them. While that other game appealed to you (and many others), this too is a subjective thing. Personally, I though WoW was a steaming pile of dead kitten, with unappealing character models, antiquated combat mechanics that were actively anti-fun for me, a pointless gear treadmill, and face-roll PvP once you had the top gear unless you were in Arenas.

Like you, I think GW2 feels fresh and appealing. I have hopes that they will make good on their promises to spread the Ascended love to other gameplay areas. This would improve GW2 greatly for me, and I already like it a lot.

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Posted by: nerva.7940

nerva.7940

fully agreed. i dont think a single camp is happy, except maybe the people grinding dungeons. FOTM is indeed great.

convincing, dynamic, replayable open world – not delivered
pvp experience – not delivered but getting there (apparently)
dungeons – delivered
no gear grind – not delivered
WvW updates – not delivered

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Jski.6180

Jski.6180

Seems like GW2 is ok to me you can pick out small points and find problems (as true for any thing in life) but over all GW2 IS a good game.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Astralporing.1957

Astralporing.1957

Other than the fact that GW2 is nothing like GW1 in even the slightest aspect and GW2 failed, they could have released 4 or 5 new campaigns for GW1 in that time and been a lot more successful.

Either that or they could’ve sold GW2 to Blizzard to make it WoW2. But I don’t think they’d take it.

They would never have sold 2 million copies if they had released a hundred new campaigns for GW1.

Considering that GW1 passed 6 million boxes sold somewhere about 2009, i’m pretty sure you are so very wrong here.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Rustypipes.6238

Rustypipes.6238

Please keep in mind I am giving my honest opinion on the subject as a casual player who just wants to have a pleasurable experience in a video game.

I like GW2, sure it has bugs but it is a much better game than GW1 was at this point of it’s life. I only played GW1 briefly at the beginning, enough to get a character max level and find nothing to hold my attention. Even leveling, from memory, wasn’t a stellar experience or memorable.

I am not a starry eyed GW1 fanatic. I didn’t come into this game expecting it to be something that would jostle my memory of the old glory days of GW1, I’m just a game player who enjoys the RPG genre and MMOs and GW2 is above all other MMOs released in the last 6 years, I have played almost all of them.

I think a GW1 expansion would have made the GW1 player base a happy bunch, but would not have brought aboard any new players, which is what any company wants, more customers and they did it.

I have already had many memorable experiences while leveling in GW2 and have not encountered any rage inciting bugs or anything that halted my progression or enjoyment of the game. It’s a solid game, a fun game and a beautiful game and I am glad they created it, because I was pretty sick of WoW and GW1 was not going to cut it.

So no, I don’t think they made a mistake at all, and I don’t think they do either.

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Posted by: lothefallen.7081

lothefallen.7081

I like GW2 as it is. That said though, I would give my left nut to see a Utopia campaign to GW1.

TBH I wish guild wars 2 kept everything the same up until lvl 80, but then totally ripped off WoW dungeon and raiding…evn vertical progression I miss my sweet gears

Agree’d.

They should have gone 100% WoW clone and let everyone be any roll tank/heal/dps or actually put some Guild Wars into the game. Before I get flamed, I would much rather the latter but obviously ANet hates the original GW because there is none of it here and even a dev stated it wasn’t that fun.

Can we get a link to this? I agree, the game isnt really that fun. I much prefer the combat and roles in GW1.


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: Reaver.9256

Reaver.9256

No remaking GW1 would have been a huge mistake. Wouldn’t have made enough money for them. Just not enough to do in that game for many of us. The GW1 fans would have loved it though, but I was not one of them.

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Posted by: Sparky Sights.9174

Sparky Sights.9174

No remaking GW1 would have been a huge mistake. Wouldn’t have made enough money for them. Just not enough to do in that game for many of us. The GW1 fans would have loved it though, but I was not one of them.

I believe you missed the point a little bit, because I don’t recall ever mentioning remaking GW1. Also seeing as GW1 still has an active player base (I just checked) it seems to me there is pause for thought that maybe an expansion may have been the way to go (I’m not saying it should have been, just to make that clear) However, getting back to the quote above, what I meant was, could they have maybe put some of the features they have placed in GW2 in GW1. Of course we all know for some like underwater combat, and jumping apparently the answer is no, but does anyone like the underwater combat?

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Posted by: Raf.1078

Raf.1078

Other than the fact that GW2 is nothing like GW1 in even the slightest aspect and GW2 failed, they could have released 4 or 5 new campaigns for GW1 in that time and been a lot more successful.

Either that or they could’ve sold GW2 to Blizzard to make it WoW2. But I don’t think they’d take it.

They would never have sold 2 million copies if they had released a hundred new campaigns for GW1.

Considering that GW1 passed 6 million boxes sold somewhere about 2009, i’m pretty sure you are so very wrong here.

You are quoting sales numbers from 4 yrs ago? The argument is moot though. GW2 is the new sheriff on the block…like it or not. I hated GW1 and WoW for that matter.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: mavet.3047

mavet.3047

Gw1 is not an MMORPG!

Neither is this garbage - to be honest... Everyone is stuck in a dungeon the open world is basically deserted. They should have gotten a proper dev team to create this game but oh well...

Mors janua vitæ

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Posted by: Raf.1078

Raf.1078

Last I checked…GW1 was still going. Why are you playing a game you profess to hate so and not playing a game you say you love?

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: Sparky Sights.9174

Sparky Sights.9174

OK guys! Stop derailing the topic please.

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Posted by: tomshreds.1745

tomshreds.1745

I couldn’t think of a better title but here is quick question for you all.

Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?

What the hell? GW2 is ANOTHER game. It’s not supposed to be loved by every GW1 player. This wasn’t the goal. The goal was to make it for a broader aucience and they did it well. Now only future will tell us if the game will run for as long as GW1.

But I’m fairly happy with GW2 to be honest. Some of their recent moves suck IMO but that’s life and we’ll have to deal with them as long as we’ll play the game.

Just don’t listen to the forums QQers, please.

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Posted by: Sparky Sights.9174

Sparky Sights.9174

I couldn’t think of a better title but here is quick question for you all.

Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?

What the hell? GW2 is ANOTHER game. It’s not supposed to be loved by every GW1 player. This wasn’t the goal. The goal was to make it for a broader aucience and they did it well. Now only future will tell us if the game will run for as long as GW1.

But I’m fairly happy with GW2 to be honest. Some of their recent moves suck IMO but that’s life and we’ll have to deal with them as long as we’ll play the game.

Just don’t listen to the forums QQers, please.

There is no QQing in this thread, this is a simple constructive conversation about if we think ANet made the right move or not. You are right about one thing, it is another game, so different to what its based on that it shouldn’t really be called Guild Wars, heck the human gods don’t even play a role anymore.

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Posted by: Somiii.5071

Somiii.5071

I Love Guild Wars 2 and i love Guild Wars 1 they are both very different.

But the thing i do like about Guild Wars 2 they kept the artstyle/charaters and story line the best.

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Posted by: Sollith.3502

Sollith.3502

I liked Gw1 and I love love Gw2 too. As for the future of the game; that is yet to be seen. Whatever updates they bring better bring some changes to the world in order to increase longevity and player interest, more activities like: jump puzzles, exploring (with some jump puzzles lol), large scale labyrinths would be cool, boss bounty hunting, increased rewards from chests, etc.

Gw2 was meant to be a different game than Gw1; not in a bad way or anything, but the scale of some of the changes they wanted to do would have required them doing an overhaul on Gw1 on the scale of making a new game anyways.

… although, I wouldn’t mind them bring back some of the combat strategy from Gw1; pulling enemies and picking groups apart was something I found really entertaining in missions. It just feels like a lot of Gw2 is missing out on that kind of stuff (it just feels like you have to brute force your way through much of the game; it would be nice to require a bit of tactics as well).

I definitely like the variety of stuff to do in Gw2, although I feel they could use a bit more that isn’t about mostly combat. Jump puzzles are fun, but don’t feel very rewarding (kind of like an “oh, I made it there” sort of feel, but the chests at the end of them feel a bit… lacking). Maybe some more areas like Sharks Maw in Lions Arch would be cool too (maybe just a more straight forward labyrinth or something this time?). All the active events are neat too, but I feel they reset to often to actually feel like you did anything (they seem to usually reset like 5 minutes after completing them; they should change this and maybe slowly add in more sub events to certain areas to fill in the gaps?).

While I do love the game, I am one of those types that see’s a resource and thinks of as many possible ways I can mold that into something greater

(edited by Sollith.3502)

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Posted by: tigirius.9014

tigirius.9014

I like GW2 as it is. That said though, I would give my left nut to see a Utopia campaign to GW1.

TBH I wish guild wars 2 kept everything the same up until lvl 80, but then totally ripped off WoW dungeon and raiding…evn vertical progression I miss my sweet gears

I miss mine too man. Maybe if 60% of us leave they’ll get the message like Blizzard had to about D3 before they made some serious changes to their backwards thinking.

As far as OP, they had a great thing going at launch. People could gear relatively easy, they didn’t need to go buy gold for every single character they made just to get the materials or even the armor they needed or the runes, so we could spend more time exploring, experiencing, having fun in the game.

Now it’s just a mind numbing grind to do anything anymore and none of them have rewards unless you are part of the 0.00000002 percentile lucky enough to get something.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

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Posted by: Raine.1394

Raine.1394

“We’re not going to rest on our laurels now. We started this company to innovate and bring players new experiences. Guild Wars 2 is the perfect game for Guild Wars players, but it’s not just the same game repeated again. We took this opportunity to question everything, and we have some exciting answers for you today.

The first thing you should know about Guild Wars 2 is that, this time around, there’s no question that it’s an MMORPG. It’s an enormous, persistent, living, social world, filled with a wide variety of combat and non-combat activities. There’s so much depth here that you’re never going to run out of new things to discover.

So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee." – Manifesto

This pretty much. GW2 shouldn’t be GW1 with better graphics. But, it should build on the DNA of GW1 in terms of how the franchise is evolved. Those aspects of GW1 that worked and made it unique, not so much in general mechanics, but game culture and atmosphere should be retained. It should really be a unique MMO that earns the Guild Wars name and that doesn’t fall into the traps of other MMO’s with the addition of tired elements like gear grinds. I think Anet had this right and the Manifesto was one of the main reasons I bought the game.

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Posted by: Halandir.3609

Halandir.3609

While there are a lot of things I like about GW2 I doubt I will ever love it like I did/do Guild Wars.

They wanted to appeal to a different kinds of players and hoped that they could please all of us. So far that strategy seems rather unsuccessful to me.

IMO the vision Anet portrayed prior to launch was a lot more appealing than what we ended up with but that is just one persons opinion.
I guess GW2 is what it is.

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Posted by: critickitten.1498

critickitten.1498

Other than the fact that GW2 is nothing like GW1 in even the slightest aspect and GW2 failed, they could have released 4 or 5 new campaigns for GW1 in that time and been a lot more successful.

Either that or they could’ve sold GW2 to Blizzard to make it WoW2. But I don’t think they’d take it.

They would never have sold 2 million copies if they had released a hundred new campaigns for GW1.

Yeah because the 4 GW1 games they made in the space of 2 years didn’t make over 6m sales.

Next white knight please.

GW1 has sold 6.5 million copies between all four of its campaigns and expansions. That’s a little over 1.6 million copies (1.625 to be technical) per title, and they sold that many over the course of 7 years.

By comparison, GW2 is likely approaching the 3 million sales mark and has done so in less than four months of being released.

It’s really not hard to figure out which one turned out to be the better investment.

You can pin it up to hype, and you can argue about how GW2 is a much worse game in your own opinion. Fine, fair enough. But the fact of the matter is, the devs made the right call in terms of financial investment. GW2 was going to be a bigger hit than any GW1 expansion would have been, simply because it was a new game.

And the original game is so dated at this point that it’s unlikely they’d sell 1.6 million copies of an expansion today. As the devs have said, the game’s engine severely hampers their development on a mechanics level, and people are starting to leave GW1 because of all the changes they’ve been making in terms of balancing and whatnot, anyways. GW1’s following nowadays is still significant, but as with WoW, it’s mostly a cult following. They wouldn’t likely attract many (if any) new sales with an expansion, as they did with GW2.

So the poster you’ve just ridiculed is entirely correct. They would not have sold 2 million units with yet another expansion to GW1. It’s just that the premise behind his post is somewhat faulty because it’s not really a fair comparison to make. GW1 was never a WoW-esque game which boasted freakishly large sales figures, so it’s not really fair to say “but they wouldn’t have sold as well” because that’s rather exceedingly obvious.

The better question to ask is “was it the right call to make GW2 from a development standpoint rather than a financial standpoint”, and the answer….is really up to your own personal opinion.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.