| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |
Hey there! I made a suggestion post a while back about adding a hard mode for the game, and I took a couple of suggestions from posters around the forum and decided to make an alt playing with a specific set of rules. The rules are as follows:
1. No buying ANYTHING from the TP or gold merchants. I am only allowed to purchase from heart vendors. Salvage kits and gathering tools are covered by this, too.
2. Repairs on armor/weapons can only be made once per zone. If a piece of equipment breaks it is gone forever, and you must scrap it.
3. If I die I must wait a full minute before I respawn. People reviving me defeat this rule, though.
4. I must 100% complete an explorable map before I move on to a new map. This is also in effect if a personal story step is in a new map (city maps are not effected by this rule).
5. Once I ding 31, I must choose a healing skill, utilities and an elite skill. From that level until I ding 80, I must use the skills I chose, and I CANNOT change them at any time until 80.
6. If I wish to use a waypoint, I must be standing directly under a non-contested waypoint to teleport.
After I ding level 80, all hard mode rules are disengaged.
So how do you guys spice up alts? How do you make your game more challenging?
I get them to 80, then the fun begins.
’Twas just a little experiment to make the journey to max level a bit more interesting. Anyone else have any comments? Any other ideas on how to shake things up a bit?
Just get your Birthday scroll and 60 Tomes of Knowledge… the journey will take 10 minutes… including gearing and skinning…
Alt: 0% Map, then figure out what to do. Story for 2 Bl keys, and some other stuff, unlock the dungeons you want, or ignore everything and just go wvw / pvp
(edited by PaxTheGreatOne.9472)
When I was leveling my alts the only thing I would do sometimes is take them to higher level zones. Nothing challenging like trying to kill things in cursed shore with a level 60 toon in greens (though I mostly just skipped what i could to get map complete asap for some easy gold)
I guess if you wanted a challenge for leveling you could just make sure you always play in a zone at least 10 levels higher than you are.
I love self challenges like these. In kind’ve old and used to self challenge in the form of things like ‘beat Contra on the nes with only one life’ and ‘beat Castlevania 2 using no continues and never upgrading the whip’ and ‘beat the nes Double Dragon and take no damage for as long as possible’.
I could go on.
I love self challenges like these. In kind’ve old and used to self challenge in the form of things like ‘beat Contra on the nes with only one life’ and ‘beat Castlevania 2 using no continues and never upgrading the whip’ and ‘beat the nes Double Dragon and take no damage for as long as possible’.
I could go on.
I did this a lot as a kid! I remember years ago when I was playing Rocket Knight for the Genesis, that I made myself a challenge after I beat it: not to use the jetpack attack on normal enemies or bosses (unless absolutely required to hit them). It was fun, difficult, and rewarding!
I don’t get it.
You make a topic about making alts more fun, and instead talking about all the things that could also be account-wide unlocks or other features that we could have to make having alts more fun, you list a list of self-imposed nuisances that can only make the game feel slow and more boring.
heh… i tried once to make a “if the alt dies you delete it” run…made it to lvl 76 and then died. 10\10 would do again….if the npe wouldnt be in affect
I rarely Ironmanned in MMOs. but I may try this rule.
I started an alt using a variation of a self-imposed challenge wooodenpotatoes used.
- Soft reset my gold to zero (dumped it into my personal guild bank)
- Not allowed to open my map except when in a city or outpost.
- Mini-map was minimized and zoomed in (WP had an overlay that removed his)
- Salvage/sell/TP all loot I can’t equip
- Not allowed to buy from karma vendors, but can freely use TP to fill gear gaps from drops.
- Not allowed to use waypoints except to travel within a city (or to revive from death), can use asura gates to travel between cities.
- No access to account or guild banks
It was quite an immersive experience as I would stock up on salvage kits and explore the open world on foot. Without the constant availability to refer to the map to guide me to my destination, I was more reliant on my visual memory of a zone to navigate the wilderness, which added to the immersion. I do wish however that I could have completely disabled my mini-map.
I’ve only leveled the alt to 30 so far (I intend to go back once I’ve finished crafting Mawdrey on my main), but it was a great experience. It also opened my eyes to the value of drops I usually just deposit in my bank, as the character had amassed 9g 85s by level 30 (after buying lvl 30 armor & weapons + runes/sigils).
I don’t get it.
That much is absolutely clear…
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