Making condition damage viable

Making condition damage viable

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Posted by: cesmode.4257

cesmode.4257

Hi,
A thought just occurred to me. Condition damage, as it is now, is currently..a bit kitten. Bleeds and burns cap rather quickly and if you are condition specced, you feel semi useless.

My proposal: The game deciphers those individuals whom have the highest condition damage from gear and their build, and prioritizes their stacks over someone that is zerker specced whom happens to be able to throw up 5 or 6 stacks of a bleed doing inconsequential damage.

So if player A is condition specced and Player B is not…the game will overwrite player B’s bleed stacks with my bleed stacks since they are more powerful.

Thoughts?

Karma is as abundant as air, and as useless as the Kardashians.

Making condition damage viable

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Posted by: Wukunlin.8461

Wukunlin.8461

Almost every single player who tried to use condition builds in PVE has requested this. The only relevant response we got is that they have hardware problems so they can’t fix the 25 cap quickly.

Also, even with the bleed cap removed, condition damage is still inferior to direct damage in PVE because most PVE mobs and bosses have massive health pools and relatively low armor

Oceanic [LOD]

Making condition damage viable

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Almost every single player who tried to use condition builds in PVE has requested this. The only relevant response we got is that they have hardware problems so they can’t fix the 25 cap quickly.

Also, even with the bleed cap removed, condition damage is still inferior to direct damage in PVE because most PVE mobs and bosses have massive health pools and relatively low armor

one thing for sure, they have a lot of problems with a lot of things in this game. I mean having a problem with ‘hardware’ when it has to do with 25 stacks cap is just funny lol hardware problem

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Making condition damage viable

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Posted by: Olba.5376

Olba.5376

My proposal: The game deciphers those individuals whom have the highest condition damage from gear and their build, and prioritizes their stacks over someone that is zerker specced whom happens to be able to throw up 5 or 6 stacks of a bleed doing inconsequential damage.

So basically you’re asking the game to have precognition. I am pretty sure that’s impossible.

Making condition damage viable

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Posted by: Grok Krog.9581

Grok Krog.9581

Due to how powerful conditions are in PvP/WvW this idea I have might need to be PvE only, but, damaging conditions should be effected by Vulnerability and damage boosts from traits/etc.

So, using a Warrior example, if the Warrior has Berserker’s Power and is at full Adrenaline, Bleeds/Burning/Poison/Torment does 15% more damage. A total 40% more damage if the foe has 25 stacks of Vulnerability on it

Grok Walking Amongst Mere Mortals

Making condition damage viable

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I think they are purposely avoiding (or created it for the very purpose)the issue to force spec diversity in the cheapest way imaginable a la WoW, i.e. PvP/WvW/PvE optimal specs

Making condition damage viable

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Posted by: cesmode.4257

cesmode.4257

My proposal: The game deciphers those individuals whom have the highest condition damage from gear and their build, and prioritizes their stacks over someone that is zerker specced whom happens to be able to throw up 5 or 6 stacks of a bleed doing inconsequential damage.

So basically you’re asking the game to have precognition. I am pretty sure that’s impossible.

Erm no. Not sure if you know what precognition means. Im not asking it to predict the future. Im pretty sure it can distinguish which player has more condition damage. After all, a lot of bossses in the game determine hate/threat based on toughness. This is a widely accepted notion about how aggro works. So by the same means, Im sure it can figure out who has more condi damage.

Karma is as abundant as air, and as useless as the Kardashians.

Making condition damage viable

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Posted by: Olba.5376

Olba.5376

My proposal: The game deciphers those individuals whom have the highest condition damage from gear and their build, and prioritizes their stacks over someone that is zerker specced whom happens to be able to throw up 5 or 6 stacks of a bleed doing inconsequential damage.

So basically you’re asking the game to have precognition. I am pretty sure that’s impossible.

Erm no. Not sure if you know what precognition means. Im not asking it to predict the future. Im pretty sure it can distinguish which player has more condition damage. After all, a lot of bossses in the game determine hate/threat based on toughness. This is a widely accepted notion about how aggro works. So by the same means, Im sure it can figure out who has more condi damage.

More condition damage does not mean it’s better. Or are you going to seriously suggest replacing a 12s stack of bleed at 90 damage with a 1s bleed dealing 120?

Not to mention that since there are bleeds which don’t last very long, such as Flurry at 2s base, the amount of additional calculations the servers would have to do is ridiculous.

And besides, there are factors which you just cannot use a machine for. For example, the playerbase generally agrees that Warriors aren’t that good with bleeds. Has to do with the fact that our bleeds are applied in stacks of 1 or 4, with the exception of Flurry. Takes a while to get stacks going on a Warrior, but they last longer than any other bleeds in the game. Meanwhile, a bleed Thief is the opposite with Sneak Attack applying 5 stacks but only lasting 4s.

(edited by Olba.5376)