Making open world content attractive

Making open world content attractive

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Posted by: usernameisapain.7163

usernameisapain.7163

Hello

I’m probably not the only one, that when I begun playing GW2, loved doing hearts and dynamic events. However I’ve become jaded since then. Dynamic events are fun, honestly starter area below lvl 50 events I find more engaging, sadly they have low difficulty, far lower than needs be. Furthermore I see more flaws here that stops people from populating every possible map.

biggest flaw is consequences, I’m sure that Anet is very much aware of this flaw, and ponders how they can do something about it, without hurting the playerbase. Which is probably why there is little to no consequence when you fail or succeed an event. Once in a while you’ll see centaurs or others take over an encampment.. great, then what. Alright here is a few suggestion in this regards.

Make the centaurs or whatnot more possessive(of course this depends on the enemy) nonetheless we all know centaurs and humans fight for territory, which is why it makes little sense that they never tries to build on their momentum’s and expand their campaign. Let them, I say. Make it so that when they get momentum it affects various maps with centaurs example (centaurs are arming for an invasion towards XXX) or if they are continually beaten back, maybe after a certain amount of times, you’ll see that they have allied with the inquest or branded, or bandits, creating more difficult events.
Of course this accounts GW2 map wide monsters, not just centaurs, just easy example.

Escort missions……….. I want to help so badly but but, time x reward = not very pleased. I wish failing an escort could lead to shortage of something resulting in either village famine, or sickness, or lack of materials for some random city across the map. And when completing escorts maybe it could result in a new event called example (festivities -> help prepare food (kill boar) or beverages(pick grapes) -> festival begins, could include unique minigames, or special alcohols or foods, or maybe unique skins, like party hats or masks?)

Obviously doing dynamic events needs better rewards. I think having a token system based on region would be the right way to go here. Krytan tokens can get you unique skins, or material bags etc.

Anyhow those were just some examples, please feel free to add your own.

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Posted by: Talyn.3295

Talyn.3295

Events need to have better rewards. I can harvest one iron or nod and sell it for 3+ silver or spend 10 minutes doing an event and get 60 copper- 1.5 silver. It’s a time vs money vs investment kinda thing.

Or 10 minutes in a dungeon and get a full gold or more.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

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Posted by: Kimyrielle.3826

Kimyrielle.3826

Agreed, the reward for regular open world events is broken. There is like zero incentive to do them other than for leveling. The only open world events worth doing are temple events and world bosses. And even the latter only when the daily bonus chest is available, as the regular chests usually just unload a bunch of vendor/salvage trash on you, too. Guild Wars 2 is the game that didn’t want everything worthwhile to happen in instances unlike other MMOs, but their reward system sure encourages to do just that.

Tarnished Coast

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Posted by: Sylent.3165

Sylent.3165

I do them for fun. Don’t care about rewards. If I’m running around queensdale on a level 80 I still stop to do most the events

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Posted by: Kimyrielle.3826

Kimyrielle.3826

I do them for fun. Don’t care about rewards. If I’m running around queensdale on a level 80 I still stop to do most the events

I agree. But if you want to raise some cash for a legendary or other nice shiny thing, you are facing the alternative of doing fun events and not get anything worthwhile or rather do something else that might actually be -less- fun, but comes with better rewards.

Tarnished Coast

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Posted by: Envy.1679

Envy.1679

They should put open world content in line with the money you get from doing other things.

I don’t mean open world content should give you AS MUCH money as someone who is doing every dungeon every path on 8 different characters every day

But right now doing open world content in anywhere else other than silver waste is pretty useless.

I love gendarren fields and love doing the nebu terrace event, but It’d be nice if I actually got something worth while. I think there should be a level 80 currency that you can get from any event in the world.

Like you get 1 or 2 per event and perhaps 5 or 6 or a group event. and then exchange these in for skins or food or SOMETHING. even convert to gold at some cheap rate or something.

Bottom line is I’d love to do open world content if there was some better reward for it.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

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Posted by: usernameisapain.7163

usernameisapain.7163

To some extent Anet is going down a more reward rich path with sw and HoT, however it’s a waste to just leave the former maps as they are. Adding tokens and some rewards shouldn’t be all that difficult. Anet once touted that there was no endgame….. well now it is all about endgame, sadly so, because many of the events before (endgame) is far more engaging, so many stories

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Posted by: Beldin.5498

Beldin.5498

I think they simply find no idea for a solution where people can not exploit by
running event trains where you just hit some mobs and go the next and also
not make the event base on damage done, since that will open up the next
wave of complaints.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Jahroots.6791

Jahroots.6791

Yup. Open world rewards are still in-line with the state of the economy back at launch. Back then 1g was a small fortune. The actual events and so on are enjoyable enough, we just need some incentives to get out and do them.

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Posted by: Beldin.5498

Beldin.5498

Yup. Open world rewards are still in-line with the state of the economy back at launch. Back then 1g was a small fortune. The actual events and so on are enjoyable enough, we just need some incentives to get out and do them.

They have even nerfed the rewards once and that at a time after the money we could
earn went x4 after implementing the champ bags and ascended crafting.

I think it went from 1,20s to 90c or something like that .. and that when i had
thought for a long time already that they should up the rewards.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Obtena.7952

Obtena.7952

Remove similar rewards from other content. E.g. only give out karma for OW content.

OH, wouldn’t that kitten some people off.

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Posted by: ham.8209

ham.8209

open world content make it with out mega servers and other players in the same maps as you . and do it in direct X12 too . thus making open world content even more enjoyable . with out 20,0000 people

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Posted by: Crossaber.8934

Crossaber.8934

What about create more achievements tie to DE, and give players new titles came by these achievements.

For example:
Queensdale protector:
1) done every event at least once in Queensdale
2) finish XXX amount of specific event in Queensdale (events about killing bandits, protect water pipe etc)
3) queensdale map completion

Number 2 could be a repeatable achievement, grant a rare reward chest that give 1x rare+ item

Use the above pattern for all maps, this can encourage players to revisit low level map for the title, and doing events in those map occasionally is beneficial in long term.

PS. Then upon complete a regional achievement, for example all maps of Kryta, we can also gain an achievement of Regional hero, and grant a title as well, for example Defender of Kryta…. etc

(edited by Crossaber.8934)

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Posted by: Zackie.8923

Zackie.8923

make open world pvp between races

each race starts from their homecity and fights for control over territories. races get bonuses for territories controlled.

introduce a criminal system. killing people who ain’t pvp-willing in open world gets you criminal points. to many of such points throws you in jail. you can break out of jail and there will be bountys placed on you which people can take up and get rewards.

in a nutshell, something like helbreath.

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Posted by: Zaron.1987

Zaron.1987

make open world pvp between races

each race starts from their homecity and fights for control over territories. races get bonuses for territories controlled.

introduce a criminal system. killing people who ain’t pvp-willing in open world gets you criminal points. to many of such points throws you in jail. you can break out of jail and there will be bountys placed on you which people can take up and get rewards.

in a nutshell, something like helbreath.

No just No.
Stop destroying GW2

THIS would be the worst thing they could add!

Especially criminal system and killing all people

go back to WOW and such other games and leave GW2 alive pls

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Posted by: maddoctor.2738

maddoctor.2738

Isn’t the map reward system enough to make the rewards of Dynamic Events better?

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Posted by: usernameisapain.7163

usernameisapain.7163

make open world pvp between races

each race starts from their homecity and fights for control over territories. races get bonuses for territories controlled.

introduce a criminal system. killing people who ain’t pvp-willing in open world gets you criminal points. to many of such points throws you in jail. you can break out of jail and there will be bountys placed on you which people can take up and get rewards.

in a nutshell, something like helbreath.

If GW2 was a sandbox I’d agree, or if it already had some systems as what you propose in place. However GW2 does not follow a path of OW pvp despite of the mists.

And that’s fine

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Posted by: Crossaber.8934

Crossaber.8934

make open world pvp between races

each race starts from their homecity and fights for control over territories. races get bonuses for territories controlled.

introduce a criminal system. killing people who ain’t pvp-willing in open world gets you criminal points. to many of such points throws you in jail. you can break out of jail and there will be bountys placed on you which people can take up and get rewards.

in a nutshell, something like helbreath.

It is the best suggestion…..

to remove a large chunk of player base.

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Posted by: usernameisapain.7163

usernameisapain.7163

The real question is if Anet will actually use any more resources at all on previous content. An implementation of some token system/title system doesn’t seem to far out there. However that doesn’t mean that it will happen, nonetheless as an avid GW2 fan I wish they pump some fresh blood into the reward system or event system of the earlier maps

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Posted by: Talyn.3295

Talyn.3295

They put alot of resources into the NPE, which was a huge waste. So yeah, possible….

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

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Posted by: Beldin.5498

Beldin.5498

make open world pvp between races

each race starts from their homecity and fights for control over territories. races get bonuses for territories controlled.

introduce a criminal system. killing people who ain’t pvp-willing in open world gets you criminal points. to many of such points throws you in jail. you can break out of jail and there will be bountys placed on you which people can take up and get rewards.

in a nutshell, something like helbreath.

It is the best suggestion…..

to remove a large chunk of player base.

At least in the west .. if they want to release it in Korea .. then i may work.
But i think the koreans would stick with Lineage and Aion ^^
Also .. why should NCSoft destroy the only game they have that is successful
in the west ..

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: ham.8209

ham.8209

make open world pvp between races

each race starts from their homecity and fights for control over territories. races get bonuses for territories controlled.

introduce a criminal system. killing people who ain’t pvp-willing in open world gets you criminal points. to many of such points throws you in jail. you can break out of jail and there will be bountys placed on you which people can take up and get rewards.

in a nutshell, something like helbreath.

No just No.
Stop destroying GW2

THIS would be the worst thing they could add!

Especially criminal system and killing all people

go back to WOW and such other games and leave GW2 alive pls

very well said and i agree with you fully . this is what this game needs at all !!!! and this is one of the most worst things ever they could put into this game !!!!!!!!

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Posted by: Emtiarbi.3281

Emtiarbi.3281

I think the Map Reward Bonus on HoT will help a little in the reward, i was able to test it on en BWE and like 3 of 4 events rewarded me with the bonus (A single T6 material from Orr for example). There is a chance to get lodestone, even though i didn’t get a single one.

From the wiki

Map bonus rewards:

  • Earned by completing events, jumping puzzles, and mini-dungeons in a map
  • Rewards include crafting materials and currencies
  • Starter maps will not include additional rewards
Anredhal Amethyst – Lain Amethyst – Orss Jerre

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Posted by: usernameisapain.7163

usernameisapain.7163

I think the Map Reward Bonus on HoT will help a little in the reward, i was able to test it on en BWE and like 3 of 4 events rewarded me with the bonus (A single T6 material from Orr for example). There is a chance to get lodestone, even though i didn’t get a single one.

From the wiki

Map bonus rewards:

  • Earned by completing events, jumping puzzles, and mini-dungeons in a map
  • Rewards include crafting materials and currencies
  • Starter maps will not include additional rewards

That’s great, and expected, what I’m afraid of is that Anet will focus solely on the new maps instead of slowly developing/implementing a plan to make the old maps worthwhile =)

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Posted by: maddoctor.2738

maddoctor.2738

I think the Map Reward Bonus on HoT will help a little in the reward, i was able to test it on en BWE and like 3 of 4 events rewarded me with the bonus (A single T6 material from Orr for example). There is a chance to get lodestone, even though i didn’t get a single one.

From the wiki

Map bonus rewards:

  • Earned by completing events, jumping puzzles, and mini-dungeons in a map
  • Rewards include crafting materials and currencies
  • Starter maps will not include additional rewards

That’s great, and expected, what I’m afraid of is that Anet will focus solely on the new maps instead of slowly developing/implementing a plan to make the old maps worthwhile =)

The map reward system is game wide and affects the old maps too. It works like a pvp reward track, you fill it by doing events, completing JPs and other things, and you get different rewards at different completion levels, just like a pvp track. Overall it’s the single best way Anet has ever implemented to make all zones in the entire game worth visiting.

Making open world content attractive

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Posted by: usernameisapain.7163

usernameisapain.7163

I think the Map Reward Bonus on HoT will help a little in the reward, i was able to test it on en BWE and like 3 of 4 events rewarded me with the bonus (A single T6 material from Orr for example). There is a chance to get lodestone, even though i didn’t get a single one.

From the wiki

Map bonus rewards:

  • Earned by completing events, jumping puzzles, and mini-dungeons in a map
  • Rewards include crafting materials and currencies
  • Starter maps will not include additional rewards

That’s great, and expected, what I’m afraid of is that Anet will focus solely on the new maps instead of slowly developing/implementing a plan to make the old maps worthwhile =)

The map reward system is game wide and affects the old maps too. It works like a pvp reward track, you fill it by doing events, completing JPs and other things, and you get different rewards at different completion levels, just like a pvp track. Overall it’s the single best way Anet has ever implemented to make all zones in the entire game worth visiting.

Oh, had not heard this, quite excited about it now. I still hope they’ll add more to some of the events, but this is definitely a huge step in the right direction!

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Posted by: usernameisapain.7163

usernameisapain.7163

There is also the elephant in the room. Underwater content… Honestly the only way I see for Anet to make underwater content viable is underwater armor set (that automatically changes when underwater) I’m not talking new armor sets, just automatic change. And a full water, maybe some random tiny islands( pirate buried treasure event anyone?), a full water map with very little if anything to do above land, I mean when the ocean dragon took over many ships probably sank, if it is an ocean map there could be lots of buried ships and ghosts, survivors who made underground cities, plenty of options here

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Posted by: usernameisapain.7163

usernameisapain.7163

Instance based events on amount of player participation. Sounds a bit crazy, but could be fun to have events that won’t activate if there is too many people. Or an event that split up the people in it into groups of 1-5 in an event-instance?

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Posted by: maddoctor.2738

maddoctor.2738

Instance based events on amount of player participation. Sounds a bit crazy, but could be fun to have events that won’t activate if there is too many people. Or an event that split up the people in it into groups of 1-5 in an event-instance?

There is a reason many people liked the Marionette design. It required splitting the playerbase into smaller groups so hiding behind masses of people and auto-attacking wasn’t an option anymore. Splitting the players, in 5 or 10-player groups, should be the TOP priority of future design for content in the open world.

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Posted by: usernameisapain.7163

usernameisapain.7163

Instance based events on amount of player participation. Sounds a bit crazy, but could be fun to have events that won’t activate if there is too many people. Or an event that split up the people in it into groups of 1-5 in an event-instance?

There is a reason many people liked the Marionette design. It required splitting the playerbase into smaller groups so hiding behind masses of people and auto-attacking wasn’t an option anymore. Splitting the players, in 5 or 10-player groups, should be the TOP priority of future design for content in the open world.

I never got around to getting through that instance as my computer bugged out of it every single time, but yeah I heard good things about it. It could be a great way to up difficulty and make it more immersive

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Posted by: Miss Lana.5276

Miss Lana.5276

I love gendarren fields and love doing the nebu terrace event, but It’d be nice if I actually got something worth while. I think there should be a level 80 currency that you can get from any event in the world.

What about Spirit Shards? That’s the first thing that came to mind when you mentioned a level 80 currency.

If not then I’d be interested to see what suggestions people have for this.

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

Making open world content attractive

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Posted by: usernameisapain.7163

usernameisapain.7163

I love gendarren fields and love doing the nebu terrace event, but It’d be nice if I actually got something worth while. I think there should be a level 80 currency that you can get from any event in the world.

What about Spirit Shards? That’s the first thing that came to mind when you mentioned a level 80 currency.

If not then I’d be interested to see what suggestions people have for this.

Spirit shards are great, however personally I’d prefer to see a region token system, allowing for regional rewards that have something to do with said region

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Posted by: Beldin.5498

Beldin.5498

There is also the elephant in the room. Underwater content… Honestly the only way I see for Anet to make underwater content viable is underwater armor set (that automatically changes when underwater)

Really ? Everybody wants to get rid of the aquabreathers and you want that we
should need 12 runes instead of the actual 7.

Disclaimer for some people :
Everybody means indeed “nearly everybody” .. or “a lot of people in the forums”

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Miss Lana.5276

Miss Lana.5276

I love gendarren fields and love doing the nebu terrace event, but It’d be nice if I actually got something worth while. I think there should be a level 80 currency that you can get from any event in the world.

What about Spirit Shards? That’s the first thing that came to mind when you mentioned a level 80 currency.

If not then I’d be interested to see what suggestions people have for this.

Spirit shards are great, however personally I’d prefer to see a region token system, allowing for regional rewards that have something to do with said region

I believe this idea has been talked about and will be implemented in HoT – much like the currencies in DT and SW.

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

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Posted by: usernameisapain.7163

usernameisapain.7163

There is also the elephant in the room. Underwater content… Honestly the only way I see for Anet to make underwater content viable is underwater armor set (that automatically changes when underwater)

Really ? Everybody wants to get rid of the aquabreathers and you want that we
should need 12 runes instead of the actual 7.

Disclaimer for some people :
Everybody means indeed “nearly everybody” .. or “a lot of people in the forums”

I didn’t mention aquabreathers, nonetheless, yes, you canslot for a landwalking build, and have your traits traited as such, and as soon as you enter water you are forced into running a build you might not like, I would like the option of slotting for uwt, and if you don’t need it, you can disable each underwater armor piece the same way you can hide gloves. And if you really don’t want to buy it, your normal armor will just be used if you don’t have armor slotted in that specific uwt slot.

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Posted by: usernameisapain.7163

usernameisapain.7163

I think having some champions in lieu of GW drop a champion lvl80 weap that’s got a unique skin bound upon acquirer maybe?