Making rewards more fun

Making rewards more fun

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

It’s often said that things in game aren’t rewarding enough, and rewards generally mean gold, exotics, etc. While it’s true that some things may not be very rewarding, it’s also true that these can’t be increased due to inflation, and items being too common.
I think Gw2 has a lot of reward content from Living story, and other portions of the game that can be updated and expanded upon to improve rewards overall.

1. Evon and Keil badges, and a new reward item.
There were nice decorative items that some people still utilize in game to this day. It would be nice if various unique badge designs are introduced in game, that could be obtained for completing certain in game objectives. Once one of these badges are earned, they can be withdrawn from the achievement panel and used.

example: Completing Claw of Jormag 100 times will award a person with an Ice badge that has the design of an ice claw in the center.
- Defeating Lupi 10 times will award a Decaying Badge
-etc

2. Unique Food and Potions
During the Battle of LA events, there were certain buffs that can be obtained that will not only buff you characters skills, they would also add fun effects to your character, such as growing, or shrinking.

Some of these effects can possibly be added to food and potion items that can only be obtained from doing certain events.

example: The chest at shatter has a chance to reward a food item that gives 30% MF/70 power/10% chance to shrink your character for 7 sec

3. Potion cosmetics (halo and horns)
For certain events that have fairly unique story lines to to them, Bria’s Manor for example, it would be nice if there was a random chance to get a reward that is related to the story line of the event.

example: Completing Bria’s manor allows a random chance to receive “Bria’s Ghost”.
Bria’s Ghost – summons a mini version of Bria to loom over your head and haunt you.

Those are just a few of the things I was thinking of, and I believe they would be a nice addition to all parts of the game.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Making rewards more fun

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

Completing Claw of Jormag 100 times

“Sounds like fun!” Yay!… Not!

Making rewards more fun

in Guild Wars 2 Discussion

Posted by: Malkav.9867

Malkav.9867

for rewards to be more “fun” the RNG-only needs to go
Unique skins or minis are already in the game but all of them need either extreme luck or a lot of gold. Having a chance for a lucky drop is ok but there should exist a second way because nothing is more frustrating than doing stuff 100 times and still don’t get what other got after the first time.

As for the rewards themselves i like more visual effects. Aror and weapons are always welcome but in addition some illusions(they should work in combat, things like the transformation done in some of the fractals are interesting) would be great. An even more interesting thing would be to choose rewards without being able to get everything. Things would be more unique and the choices made might reflect some aspects of the character.

Making rewards more fun

in Guild Wars 2 Discussion

Posted by: stayBlind.7849

stayBlind.7849

Oh, Oh, I have one:

Spend 1,000 in the Gem Store
- Get a new Expansion

Making rewards more fun

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Completing Claw of Jormag 100 times

“Sounds like fun!” Yay!… Not!

Claw is now an event that occurs on a set timer, anyone who actively does world events would eventually get it.

Besides, these are just examples to help picture what I’m talking about, they are not to be taken seriously.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”