(edited by Einlanzer.1627)
Malice and Spirit
+1
Malice & Compassion ( I’d rather stick with the old name.. maybe it’s because i play druid mostly at the moment)
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
+1
Malice & Compassion ( I’d rather stick with the old name.. maybe it’s because i play druid mostly at the moment)
“Spirit” was somewhat arbitrary based on my own preferences, but I have two issues with Compassion that I feel make it a very awkward choice. The first is that it’s long and doesn’t roll off the tongue very well, which creates a strong likelihood that players will start abbreviating it as “Comp”. This would be weird since “comp” is normally short for composition, as in party composition. Spirit is easy to say, easy to type, and is still easily shortened to Spi without being confusing.
The second is that most healing skills in the game are self-target. Thematically, “Compassion” is awkward because, how does it make your self-target healing better? I like Spirit because it’s much more generalized, and can easily be applied to both healing oneself as well as one’s allies.
It’s worth noting that there’s a precedent to change it away from Compassion. The original flavor name for critical damage was “Prowess”. When they created a base stat for critical damage, they called it Ferocity instead of Prowess, likely deprecating the latter forever.
(edited by Einlanzer.1627)
As a sidenote, they also need to replace all +boon duration and +condi duration with bonuses to concentration and expertise, once and for all.
The attribute system in general just needs a little polishing up.
As a sidenote, they also need to replace all +boon duration and +condi duration with bonuses to concentration and expertise, once and for all.
The attribute system in general just needs a little polishing up.
/Signed
When I saw the original post title, I was really hoping we’d re-open the discussion of the terrible scaling on Healing Power, and how Condition Damage is roughly similar. Condi gets a semi-pass because it defies armor, but the best scaling on it is Burning at 15.5%. Granted, add 1000 Condi to a Burn, and you double the damage, but it’s not intuitive.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
As a sidenote, they also need to replace all +boon duration and +condi duration with bonuses to concentration and expertise, once and for all.
The attribute system in general just needs a little polishing up.
/Signed
When I saw the original post title, I was really hoping we’d re-open the discussion of the terrible scaling on Healing Power, and how Condition Damage is roughly similar. Condi gets a semi-pass because it defies armor, but the best scaling on it is Burning at 15.5%. Granted, add 1000 Condi to a Burn, and you double the damage, but it’s not intuitive.
Yeah. Healing Power scaling varies from skill to skill, but is generally too low to be a worthy investment. That’s not the correct way to control proliferation of healing builds. Self-healing skills should scale at roughly the same level as health does with vitality. I know there are concerns with bunkers in PvP, but those can be addressed by other means.
(edited by Einlanzer.1627)